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https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 08:54:15 +00:00
turn off sound effects for save states
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7e1d8a054f
commit
9b0ede64b9
2 changed files with 30 additions and 2 deletions
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@ -207,6 +207,22 @@ pub unsafe fn handle_is_enable_transition_term(
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is
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}
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extern "C" {
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#[link_name = "\u{1}_ZN3app15sv_fighter_util15set_dead_rumbleEP9lua_State"]
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pub fn set_dead_rumble(lua_state: u64) -> u64;
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}
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#[skyline::hook(replace = set_dead_rumble)]
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pub unsafe fn handle_set_dead_rumble(
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lua_state: u64) -> u64 {
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if crate::common::is_training_mode() {
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return 0;
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}
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original!()(lua_state)
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}
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pub fn training_mods() {
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println!("[Training Modpack] Applying training mods.");
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unsafe {
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@ -234,6 +250,7 @@ pub fn training_mods() {
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handle_get_param_float,
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// Save states
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handle_get_param_int,
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handle_set_dead_rumble,
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// Mash attack
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handle_get_attack_air_kind,
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// Tech options
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@ -101,17 +101,24 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor,
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// move to camera bounds
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if save_state.state == KillPlayer {
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SoundModule::stop_all_sound(module_accessor);
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if status == FIGHTER_STATUS_KIND_REBIRTH {
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save_state.state = PosMove;
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} else {
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if status != FIGHTER_STATUS_KIND_DEAD && status != FIGHTER_STATUS_KIND_STANDBY {
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// Try moving off-screen so we don't see effects.
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let pos = Vector3f {
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x: -100.0,
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y: -60.0,
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x: -300.0,
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y: -100.0,
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z: 0.0,
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};
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PostureModule::set_pos(module_accessor, &pos);
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MotionAnimcmdModule::set_sleep(module_accessor, true);
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SoundModule::pause_se_all(module_accessor, true);
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ControlModule::stop_rumble(module_accessor, true);
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SoundModule::stop_all_sound(module_accessor);
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StatusModule::change_status_request(module_accessor, *FIGHTER_STATUS_KIND_DEAD, false);
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}
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}
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@ -121,6 +128,10 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor,
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// move to correct pos
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if save_state.state == PosMove {
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SoundModule::stop_all_sound(module_accessor);
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MotionAnimcmdModule::set_sleep(module_accessor, false);
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SoundModule::pause_se_all(module_accessor, false);
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ControlModule::stop_rumble(module_accessor, false);
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KineticModule::clear_speed_all(module_accessor);
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let pos = Vector3f {
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