mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 00:46:34 +00:00
Fix Save State Slot Effect Removal (#521)
* Initial * Clippy + Format * Update save_states.rs * selected vs random * fix * Formats * Format * Format * Fix for effect removal * Updated copy, 2 randomize_slots, 2 save_slot_state * Update to 5.1, fix random logic --------- Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
This commit is contained in:
parent
1ce2850af3
commit
9b9070cff2
1 changed files with 11 additions and 8 deletions
|
@ -152,8 +152,16 @@ static mut MIRROR_STATE: f32 = 1.0;
|
||||||
|
|
||||||
static mut RANDOM_SLOT: usize = 0;
|
static mut RANDOM_SLOT: usize = 0;
|
||||||
|
|
||||||
|
unsafe fn get_slot() -> usize {
|
||||||
|
if MENU.randomize_slots == OnOff::On {
|
||||||
|
RANDOM_SLOT
|
||||||
|
} else {
|
||||||
|
MENU.save_state_slot as u32 as usize
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub unsafe fn is_killing() -> bool {
|
pub unsafe fn is_killing() -> bool {
|
||||||
let selected_slot = MENU.save_state_slot as u32 as usize;
|
let selected_slot = get_slot();
|
||||||
(save_state_player(selected_slot).state == KillPlayer
|
(save_state_player(selected_slot).state == KillPlayer
|
||||||
|| save_state_player(selected_slot).state == WaitForAlive)
|
|| save_state_player(selected_slot).state == WaitForAlive)
|
||||||
|| (save_state_cpu(selected_slot).state == KillPlayer
|
|| (save_state_cpu(selected_slot).state == KillPlayer
|
||||||
|
@ -161,7 +169,7 @@ pub unsafe fn is_killing() -> bool {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub unsafe fn is_loading() -> bool {
|
pub unsafe fn is_loading() -> bool {
|
||||||
let selected_slot = MENU.save_state_slot as u32 as usize;
|
let selected_slot = get_slot();
|
||||||
save_state_player(selected_slot).state != NoAction
|
save_state_player(selected_slot).state != NoAction
|
||||||
|| save_state_cpu(selected_slot).state != NoAction
|
|| save_state_cpu(selected_slot).state != NoAction
|
||||||
}
|
}
|
||||||
|
@ -337,12 +345,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let selected_slot = if MENU.randomize_slots == OnOff::On {
|
let selected_slot = get_slot();
|
||||||
RANDOM_SLOT
|
|
||||||
} else {
|
|
||||||
MENU.save_state_slot as u32 as usize
|
|
||||||
};
|
|
||||||
|
|
||||||
let status = StatusModule::status_kind(module_accessor);
|
let status = StatusModule::status_kind(module_accessor);
|
||||||
let is_cpu = WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID)
|
let is_cpu = WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID)
|
||||||
== FighterId::CPU as i32;
|
== FighterId::CPU as i32;
|
||||||
|
|
Loading…
Reference in a new issue