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Ledge Recording Fixes (#585)

* Add reusable print_fighter_info()

* rustfmt

* Clippy

* Standby fix, ngu fix, beginning posY fix, debugging ledge delay

* Fighter specific ledge adjustments

* Fix ledge delay

* Remove debug, fmt

* Fix Savestate Record

* fmt

* clippy
This commit is contained in:
GradualSyrup 2023-08-11 10:33:46 -05:00 committed by GitHub
parent 00268b3d72
commit a76808c838
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 124 additions and 35 deletions

View file

@ -97,7 +97,7 @@ pub fn is_idle(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
pub fn is_in_hitstun(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
let status_kind = unsafe { StatusModule::status_kind(module_accessor) };
// TODO: Need to add EWGF'd out of shield to this?
// TODO: Need to add lightly hit off of ledge to this?
(*FIGHTER_STATUS_KIND_DAMAGE..*FIGHTER_STATUS_KIND_DAMAGE_FALL).contains(&status_kind)
}

View file

@ -1,5 +1,5 @@
use crate::common::button_config;
use crate::common::consts::{FighterId, HitstunPlayback, OnOff};
use crate::common::consts::{FighterId, HitstunPlayback, OnOff, RecordTrigger};
use crate::common::input::*;
use crate::common::{get_module_accessor, is_in_hitstun, is_in_shieldstun, MENU};
use crate::training::mash;
@ -182,7 +182,7 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
if entry_id_int == 0 && !fighter_is_nana {
if button_config::combo_passes_exclusive(button_config::ButtonCombo::InputPlayback) {
playback(MENU.playback_button_combination.get_random().into_idx());
} else if MENU.record_trigger == OnOff::On
} else if MENU.record_trigger.contains(RecordTrigger::COMMAND)
&& button_config::combo_passes_exclusive(button_config::ButtonCombo::InputRecord)
{
lockout_record();
@ -331,7 +331,7 @@ pub unsafe fn playback_ledge(slot: Option<usize>) {
// drop down from ledge can't be buffered on the same frame as jump/attack/roll/ngu so we have to do this
// Need to buffer 1 less frame for non-lassos
let cpu_module_accessor = get_module_accessor(FighterId::CPU);
let status_kind = StatusModule::status_kind(cpu_module_accessor) as i32;
let status_kind = StatusModule::status_kind(cpu_module_accessor);
if status_kind == *FIGHTER_STATUS_KIND_CLIFF_CATCH {
BUFFER_FRAME -= 1;
}
@ -391,6 +391,10 @@ pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs
*out = MappedInputs::empty(); // don't control player while recording
println!("Stored Player Input! Frame: {}", INPUT_RECORD_FRAME);
}
// Don't allow for player input during Lockout
if POSSESSION == Lockout {
*out = MappedInputs::empty();
}
}
}
@ -408,6 +412,7 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
should_mash_playback();
}
let cpu_module_accessor = get_module_accessor(FighterId::CPU);
if INPUT_RECORD == Pause {
match LOCKOUT_FRAME.cmp(&0) {
Ordering::Greater => LOCKOUT_FRAME -= 1,
@ -422,7 +427,6 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
if INPUT_RECORD == Record || INPUT_RECORD == Playback {
let mut x_input_multiplier = RECORDED_LR * CURRENT_LR; // if we aren't facing the way we were when we initially recorded, we reverse horizontal inputs
// Don't flip Shulk's dial inputs
let cpu_module_accessor = get_module_accessor(FighterId::CPU);
let fighter_kind = utility::get_kind(&mut *cpu_module_accessor);
if fighter_kind == *FIGHTER_KIND_SHULK {
let circle_menu_flag = WorkModule::is_flag(
@ -436,6 +440,22 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
// If we have issues with the frame after the dial comes out, change condition to
// circle_menu_flag && FIGHTER_SHULK_INSTANCE_WORK_ID_INT_SPECIAL_N_DECIDE_INTERVAL_FRAME > 1
}
// Prevent us from falling off of the ledge in standby
if StatusModule::status_kind(cpu_module_accessor) == *FIGHTER_STATUS_KIND_CLIFF_WAIT
&& is_standby()
&& WorkModule::get_int(
cpu_module_accessor,
*FIGHTER_STATUS_CLIFF_WORK_INT_CATCH_REST_TIME,
) < 50
{
WorkModule::set_int(
cpu_module_accessor,
200,
*FIGHTER_STATUS_CLIFF_WORK_INT_CATCH_REST_TIME,
);
}
println!("Overriding Cpu Player: {}, Frame: {}, BUFFER_FRAME: {}, STARTING_STATUS: {}, INPUT_RECORD: {:#?}, POSSESSION: {:#?}", controller_no, INPUT_RECORD_FRAME, BUFFER_FRAME, STARTING_STATUS, INPUT_RECORD, POSSESSION);
let mut saved_mapped_inputs = P1_FINAL_MAPPING.lock()[if INPUT_RECORD == Record {

View file

@ -102,7 +102,6 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
reset_ledge_delay();
return;
}
// Need to roll ledge delay so we know if getup needs to be buffered
roll_ledge_delay();
roll_ledge_case();
@ -161,7 +160,6 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
}
let status = LEDGE_CASE.into_status().unwrap_or(0);
if LEDGE_CASE.is_playback() {
input_record::playback(LEDGE_CASE.playback_slot());
} else {
@ -188,10 +186,11 @@ pub unsafe fn is_enable_transition_term(
return None;
}
// Disallow the default cliff-climb if we are waiting or we wait as part of a recording
if (LEDGE_CASE == LedgeOption::WAIT
|| frame_counter::get_frame_count(LEDGE_DELAY_COUNTER) < LEDGE_DELAY)
&& term == *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CLIFF_CLIMB
// Disallow the default cliff-climb if we are waiting or we didn't get up during a recording
if term == *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CLIFF_CLIMB
&& ((LEDGE_CASE == LedgeOption::WAIT
|| frame_counter::get_frame_count(LEDGE_DELAY_COUNTER) < LEDGE_DELAY)
|| (LEDGE_CASE.is_playback() && !input_record::is_playback()))
{
return Some(false);
}

View file

@ -86,6 +86,7 @@ pub fn buffer_action(action: Action) {
//println!("Stopping mash playback for menu option!");
// if we don't want to leave playback on mash actions, then don't perform the mash
if input_record::is_playback() {
input_record::stop_playback();
return;
}
}

View file

@ -1,10 +1,3 @@
use skyline::hooks::{getRegionAddress, InlineCtx, Region};
use skyline::nn::ro::LookupSymbol;
use smash::app::{self, enSEType, lua_bind::*, utility};
use smash::lib::lua_const::*;
use smash::params::*;
use smash::phx::{Hash40, Vector3f};
use crate::common::{
consts::BuffOption, consts::FighterId, consts::MENU, dev_config, get_module_accessor,
is_training_mode, menu, FIGHTER_MANAGER_ADDR, ITEM_MANAGER_ADDR, STAGE_MANAGER_ADDR,
@ -13,6 +6,12 @@ use crate::hitbox_visualizer;
use crate::input::*;
use crate::logging::*;
use crate::training::character_specific::items;
use skyline::hooks::{getRegionAddress, InlineCtx, Region};
use skyline::nn::ro::LookupSymbol;
use smash::app::{self, enSEType, lua_bind::*, utility};
use smash::lib::lua_const::*;
use smash::params::*;
use smash::phx::{Hash40, Vector3f};
pub mod buff;
pub mod charge;

View file

@ -17,6 +17,8 @@ use crate::common::consts::get_random_float;
use crate::common::consts::get_random_int;
use crate::common::consts::FighterId;
use crate::common::consts::OnOff;
use crate::common::consts::PlaybackSlot;
use crate::common::consts::RecordTrigger;
use crate::common::consts::SaveStateMirroring;
//TODO: Cleanup above
use crate::common::consts::SAVE_STATES_TOML_PATH;
@ -470,7 +472,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
ControlModule::stop_rumble(module_accessor, false);
KineticModule::clear_speed_all(module_accessor);
let pos = if MIRROR_STATE == -1.0 {
let mut pos = if MIRROR_STATE == -1.0 {
Vector3f {
x: MIRROR_STATE * (save_state.x - get_stage_offset(stage_id())),
y: save_state.y,
@ -484,6 +486,8 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
}
};
// Adjust fighter y position if they won't grab ledge when they should
adjust_ledge_pos(&mut pos, save_state.fighter_kind, save_state.situation_kind);
let lr = MIRROR_STATE * save_state.lr;
PostureModule::set_pos(module_accessor, &pos);
PostureModule::set_lr(module_accessor, lr);
@ -510,12 +514,13 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
save_state.state = NoAction;
}
} else if save_state.situation_kind == SITUATION_KIND_CLIFF {
if status != FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE
if status != FIGHTER_STATUS_KIND_FALL
&& status != FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE
&& status != FIGHTER_STATUS_KIND_CLIFF_CATCH
{
StatusModule::change_status_request(
module_accessor,
*FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE,
*FIGHTER_STATUS_KIND_FALL,
false,
);
} else {
@ -605,8 +610,18 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
if prev_status_kind == FIGHTER_STATUS_KIND_REBIRTH && fighter_is_popo {
save_state.state = NanaPosMove;
}
// if we're recording on state load, record
if MENU.record_trigger.contains(RecordTrigger::SAVESTATE) {
input_record::lockout_record();
return;
}
// otherwise, begin input recording playback if selected
else if !MENU.save_state_playback.is_empty() {
// for ledge, don't do this - if you want playback on a ledge, you have to set it as a ledge option,
// otherwise there too many edge cases here
else if MENU.save_state_playback.get_random() != PlaybackSlot::empty()
&& save_state.situation_kind != SITUATION_KIND_CLIFF
{
input_record::playback(MENU.save_state_playback.get_random().into_idx());
}
@ -640,17 +655,12 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
if save_state.state == Save && !fighter_is_nana {
// Don't save states with Nana. Should already be fine, just a safety.
save_state.state = NoAction;
save_state.x = PostureModule::pos_x(module_accessor);
save_state.y = PostureModule::pos_y(module_accessor);
save_state.lr = PostureModule::lr(module_accessor);
save_state.percent = DamageModule::damage(module_accessor, 0);
save_state.situation_kind =
if StatusModule::situation_kind(module_accessor) == *SITUATION_KIND_CLIFF {
*SITUATION_KIND_AIR
} else {
StatusModule::situation_kind(module_accessor)
};
save_state.situation_kind = StatusModule::situation_kind(module_accessor);
// Always store fighter kind so that charges are handled properly
save_state.fighter_kind = app::utility::get_kind(module_accessor);
save_state.charge = charge::get_charge(module_accessor, fighter_kind);
@ -688,3 +698,41 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
}
}
}
fn adjust_ledge_pos(pos: &mut Vector3f, fighter_kind: i32, situation_kind: i32) {
// Adjusts save states for fighters who have grabbed the ledge
if situation_kind != SITUATION_KIND_CLIFF {
return;
}
let fighter_needs_ledge_adjust_far = [
*FIGHTER_KIND_DONKEY,
*FIGHTER_KIND_DEDEDE,
*FIGHTER_KIND_KROOL,
]
.contains(&fighter_kind);
let fighter_needs_ledge_adjust_medium = [
*FIGHTER_KIND_SAMUS,
*FIGHTER_KIND_SAMUSD,
*FIGHTER_KIND_MEWTWO,
*FIGHTER_KIND_DOLLY,
]
.contains(&fighter_kind);
let fighter_needs_ledge_adjust_slight = [
*FIGHTER_KIND_KOOPA,
*FIGHTER_KIND_ELIGHT,
*FIGHTER_KIND_SNAKE,
]
.contains(&fighter_kind);
if fighter_needs_ledge_adjust_far {
pos.y += 6.0;
} else if fighter_needs_ledge_adjust_medium {
pos.y += 4.0;
}
if fighter_needs_ledge_adjust_slight {
pos.y += 2.0;
}
}

View file

@ -74,7 +74,7 @@ pub struct TrainingModpackMenu {
pub landing_override: Action,
pub trump_override: Action,
pub recording_slot: RecordSlot,
pub record_trigger: OnOff,
pub record_trigger: RecordTrigger,
pub recording_frames: RecordingFrames,
pub playback_button_combination: PlaybackSlot,
pub hitstun_playback: HitstunPlayback,
@ -178,7 +178,7 @@ pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu {
trump_override: Action::empty(),
recording_slot: RecordSlot::S1,
recording_frames: RecordingFrames::F150,
record_trigger: OnOff::On,
record_trigger: RecordTrigger::COMMAND,
playback_button_combination: PlaybackSlot::S1,
hitstun_playback: HitstunPlayback::Hitstun,
playback_mash: OnOff::On,
@ -772,12 +772,12 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
true,
&(menu.recording_slot as u32),
);
input_tab.add_submenu_with_toggles::<OnOff>(
input_tab.add_submenu_with_toggles::<RecordTrigger>(
"Recording Trigger",
"record_trigger",
"Recording Trigger: Whether to begin recording via button combination (Default: Attack+Left Taunt)",
true,
&(menu.record_trigger as u32),
"Recording Trigger: Whether to begin recording via button combination (Default: Attack+Left Taunt) or upon loading a Save State",
false,
&(menu.record_trigger.bits() as u32),
);
input_tab.add_submenu_with_toggles::<RecordingFrames>(
"Recording Frames",

View file

@ -1373,6 +1373,28 @@ impl ToggleTrait for HitstunPlayback {
}
}
// Input Recording Trigger Type
bitflags! {
pub struct RecordTrigger : u32
{
const COMMAND = 0x1;
const SAVESTATE = 0x2;
}
}
impl RecordTrigger {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
RecordTrigger::COMMAND => "Button Combination",
RecordTrigger::SAVESTATE => "Save State Load",
_ => return None,
})
}
}
extra_bitflag_impls! {RecordTrigger}
impl_serde_for_bitflags!(RecordTrigger);
#[repr(u32)]
#[derive(
Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,