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Fully Match Input Recording Notifications with the Current state (#577)

* Fully Match Input Recording Notifications with the current state

* Switch final record frame variable

* Use new hook for notifications, realign playback notif

* fmt

* Prioritize Frame Advantage

* clippy fmt
This commit is contained in:
GradualSyrup 2023-08-11 15:33:11 -05:00 committed by GitHub
parent 8abc20812e
commit acd6c55f48
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 57 additions and 38 deletions

View file

@ -66,6 +66,7 @@ pub unsafe fn handle_buffs(
// Future Enhancements:
// - Remove startup effects on buffs (Flash of Limit, Wii Fit's flash, Shulk's occasional Jump Art smoke, etc.)
// - Ensure IS_BUFFING_CPU && IS_BUFFING_PLAYER are set to false on leaving training mode
// - Deal With Arsene!/Shulk Art SFX with a different function than below to keep the reset SFX on state load
SoundModule::stop_all_sound(module_accessor); // silences buff sfx other than KO Punch
ControlModule::stop_rumble(module_accessor, false);
MotionAnimcmdModule::set_sleep(module_accessor, false);

View file

@ -51,6 +51,8 @@ fn update_frame_advantage(new_frame_adv: i32) {
unsafe {
FRAME_ADVANTAGE = new_frame_adv;
if MENU.frame_advantage == OnOff::On {
// Prioritize Frame Advantage over Input Recording Playback
ui::notifications::clear_notifications("Input Recording");
ui::notifications::clear_notifications("Frame Advantage");
ui::notifications::color_notification(
"Frame Advantage".to_string(),

View file

@ -1,6 +1,3 @@
use crate::common::*;
use crate::training::*;
static mut SHOULD_COUNT: Vec<bool> = vec![];
static mut COUNTERS: Vec<u32> = vec![];
@ -70,7 +67,7 @@ pub fn tick_idx(index: usize) {
}
}
fn tick() {
pub fn tick() {
unsafe {
for (index, _frame) in COUNTERS.iter().enumerate() {
if !SHOULD_COUNT[index] {
@ -88,11 +85,3 @@ pub fn reset_all() {
}
}
}
pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccessor) {
if !is_operation_cpu(module_accessor) {
return;
}
tick();
}

View file

@ -187,7 +187,9 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
{
lockout_record();
}
if INPUT_RECORD == None {
clear_notifications("Input Recording");
}
// may need to move this to another func
if (INPUT_RECORD == Record || INPUT_RECORD == Playback)
&& INPUT_RECORD_FRAME >= CURRENT_FRAME_LENGTH - 1
@ -212,9 +214,9 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
"Lockout".to_owned(),
60,
ResColor {
r: 200,
r: 8,
g: 8,
b: 8,
b: 200,
a: 255,
},
);
@ -265,6 +267,23 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
0.0,
*MODEL_COLOR_TYPE_COLOR_BLEND,
);
} else if entry_id_int == 1 && POSSESSION == Player && INPUT_RECORD == Playback {
// Displays if the inputs from the current frame were a result of playback
if INPUT_RECORD_FRAME == 0 || INPUT_RECORD_FRAME == 1 {
// can be either, seems like a thread issue
clear_notifications("Input Recording");
color_notification(
"Input Recording".to_string(),
"Playback".to_owned(),
CURRENT_FRAME_LENGTH as u32,
ResColor {
r: 0,
g: 0,
b: 0,
a: 255,
},
);
}
}
}
@ -299,19 +318,6 @@ pub unsafe fn playback(slot: Option<usize>) -> bool {
}
let slot = slot.unwrap();
clear_notifications("Input Recording");
color_notification(
"Input Recording".to_string(),
"Playback".to_owned(),
60,
ResColor {
r: 0,
g: 0,
b: 0,
a: 255,
},
);
CURRENT_PLAYBACK_SLOT = slot;
CURRENT_FRAME_LENGTH = P1_FRAME_LENGTH_MAPPING.lock()[CURRENT_PLAYBACK_SLOT];
INPUT_RECORD = Playback;
@ -389,7 +395,8 @@ pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs
P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][INPUT_RECORD_FRAME] = *out;
*out = MappedInputs::empty(); // don't control player while recording
println!("Stored Player Input! Frame: {}", INPUT_RECORD_FRAME);
//println!("Stored Player Input! Frame: {}", INPUT_RECORD_FRAME);
}
// Don't allow for player input during Lockout
if POSSESSION == Lockout {
@ -402,7 +409,7 @@ pub unsafe fn handle_final_input_mapping(player_idx: i32, out: *mut MappedInputs
unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
call_original!(p_data);
let controller_data = *p_data.add(1) as *mut ControlModuleInternal;
let controller_no = (*controller_data).controller_index;
let _controller_no = (*controller_data).controller_index;
// Check if we need to begin playback this frame due to a mash toggle
// TODO: Setup STARTING_STATUS based on current playback slot here
@ -425,8 +432,9 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
}
if INPUT_RECORD == Record || INPUT_RECORD == Playback {
let mut x_input_multiplier = RECORDED_LR * CURRENT_LR; // if we aren't facing the way we were when we initially recorded, we reverse horizontal inputs
// Don't flip Shulk's dial inputs
// if we aren't facing the way we were when we initially recorded, we reverse horizontal inputs
let mut x_input_multiplier = RECORDED_LR * CURRENT_LR;
// Don't flip Shulk's dial inputs
let fighter_kind = utility::get_kind(&mut *cpu_module_accessor);
if fighter_kind == *FIGHTER_KIND_SHULK {
let circle_menu_flag = WorkModule::is_flag(
@ -440,7 +448,6 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
// If we have issues with the frame after the dial comes out, change condition to
// circle_menu_flag && FIGHTER_SHULK_INSTANCE_WORK_ID_INT_SPECIAL_N_DECIDE_INTERVAL_FRAME > 1
}
// Prevent us from falling off of the ledge in standby
if StatusModule::status_kind(cpu_module_accessor) == *FIGHTER_STATUS_KIND_CLIFF_WAIT
&& is_standby()
@ -456,7 +463,7 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
);
}
println!("Overriding Cpu Player: {}, Frame: {}, BUFFER_FRAME: {}, STARTING_STATUS: {}, INPUT_RECORD: {:#?}, POSSESSION: {:#?}", controller_no, INPUT_RECORD_FRAME, BUFFER_FRAME, STARTING_STATUS, INPUT_RECORD, POSSESSION);
//println!("Overriding Cpu Player: {}, Frame: {}, BUFFER_FRAME: {}, STARTING_STATUS: {}, INPUT_RECORD: {:#?}, POSSESSION: {:#?}", controller_no, INPUT_RECORD_FRAME, BUFFER_FRAME, STARTING_STATUS, INPUT_RECORD, POSSESSION);
let mut saved_mapped_inputs = P1_FINAL_MAPPING.lock()[if INPUT_RECORD == Record {
CURRENT_RECORD_SLOT

View file

@ -133,7 +133,6 @@ fn once_per_frame_per_fighter(
}
fast_fall::get_command_flag_cat(module_accessor);
frame_counter::get_command_flag_cat(module_accessor);
ledge::get_command_flag_cat(module_accessor);
shield::get_command_flag_cat(module_accessor);
directional_influence::get_command_flag_cat(module_accessor);
@ -614,6 +613,22 @@ pub unsafe fn handle_reused_ui(
original!()(fighter_data, param_2)
}
// Instruction run on the completion of the CPU Control function
static OPCF_OFFSET: usize = 0x06b7fdc;
// One instruction after the CPU Control function completes
#[skyline::hook(offset = OPCF_OFFSET, inline)]
unsafe fn handle_once_per_cpu_frame(_ctx: &mut InlineCtx) {
frame_counter::tick();
// Tick notifications
let queue = &mut ui::notifications::QUEUE;
let notification = queue.first();
if notification.is_some() {
let notification = queue.first_mut().unwrap();
notification.tick();
}
}
static FIM_OFFSET: usize = 0x17504a0;
// TODO: Should we define all of our offsets in one file? Should at least be a good start for changing to be based on ASM instructions
#[skyline::hook(offset = FIM_OFFSET)]
@ -710,6 +725,8 @@ pub fn training_mods() {
handle_star_ko,
// Clatter
clatter::hook_start_clatter,
// Notifications
handle_once_per_cpu_frame,
// Input
handle_final_input_mapping
);

View file

@ -53,7 +53,7 @@ pub unsafe fn draw(root_pane: &Pane) {
text.set_color(color.r, color.g, color.b, color.a);
let notification = queue.first_mut().unwrap();
let has_completed = notification.tick();
let has_completed = notification.check_completed();
if has_completed {
queue.remove(0);
}

View file

@ -20,12 +20,15 @@ impl Notification {
}
}
pub fn tick(&mut self) {
self.length -= 1;
}
// Returns: has_completed
pub fn tick(&mut self) -> bool {
pub fn check_completed(&mut self) -> bool {
if self.length <= 1 {
return true;
}
self.length -= 1;
false
}
}