mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-24 10:54:16 +00:00
Merge pull request #57 from jam1garner/master
Refactor to Make Codebase More Idiomatic
This commit is contained in:
commit
af54cd90bb
11 changed files with 413 additions and 374 deletions
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@ -1,4 +1,4 @@
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pub const NONE: i32 = 0;
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use smash::lib::lua_const::*;
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// Side Taunt
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@ -8,69 +8,209 @@ pub const NONE: i32 = 0;
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0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
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*/
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/* DI */
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pub static mut DI_STATE: i32 = NONE;
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pub const DI_RANDOM_IN_AWAY: i32 = 9;
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// const std::vector<std::string> di_items{"None", "Out", "Up Out", "Up", "Up In", "In", "Down In", "Down", "Down Out", "Random"};
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/// DI
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum DirectionalInfluence {
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None = 0,
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// lol what goes here jug smh my head
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RandomInAway = 9,
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}
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// Attack Option
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pub const MASH_NAIR: i32 = 0;
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pub const MASH_FAIR: i32 = 1;
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pub const MASH_BAIR: i32 = 2;
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pub const MASH_UPAIR: i32 = 3;
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pub const MASH_DAIR: i32 = 4;
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pub const MASH_NEUTRAL_B: i32 = 5;
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pub const MASH_SIDE_B: i32 = 6;
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pub const MASH_UP_B: i32 = 7;
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pub const MASH_DOWN_B: i32 = 8;
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pub const MASH_UP_SMASH: i32 = 9;
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pub const MASH_GRAB: i32 = 10;
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// pub const std::vector<std::string> attack_items{"Neutral Air", "Forward Air", "Back Air", "Up Air", "Down Air", "Neutral B", "Side B", "Up B", "Down B", "Up Smash", "Grab"};
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/// Mash Attack States
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#[repr(i32)]
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub enum Attack {
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Nair = 0,
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Fair = 1,
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Bair = 2,
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UpAir = 3,
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Dair = 4,
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NeutralB = 5,
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SideB = 6,
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UpB = 7,
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DownB = 8,
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UpSmash = 9,
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Grab = 10
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}
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impl From<i32> for Attack {
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fn from(x: i32) -> Self {
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use Attack::*;
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match x {
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0 => Nair,
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1 => Fair,
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2 => Bair,
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3 => UpAir,
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4 => Dair,
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5 => NeutralB,
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6 => SideB,
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7 => UpB,
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8 => DownB,
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9 => UpSmash,
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10 => Grab,
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_ => panic!("Invalid mash attack state {}", x)
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}
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}
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}
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impl Attack {
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pub fn into_attack_air_kind(&self) -> Option<i32> {
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use Attack::*;
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Some(
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match self {
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Nair => *FIGHTER_COMMAND_ATTACK_AIR_KIND_N,
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Fair => *FIGHTER_COMMAND_ATTACK_AIR_KIND_F,
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Bair => *FIGHTER_COMMAND_ATTACK_AIR_KIND_B,
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Dair => *FIGHTER_COMMAND_ATTACK_AIR_KIND_LW,
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UpAir => *FIGHTER_COMMAND_ATTACK_AIR_KIND_HI,
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_ => return None,
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}
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)
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}
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}
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// Ledge Option
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pub const RANDOM_LEDGE: i32 = 1;
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pub const NEUTRAL_LEDGE: i32 = 2;
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pub const ROLL_LEDGE: i32 = 3;
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pub const JUMP_LEDGE: i32 = 4;
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pub const ATTACK_LEDGE: i32 = 5;
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// pub const std::vector<std::string> ledge_items{"None", "Random", "Ntrl. Getup", "Roll", "Jump", "Attack"};
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#[repr(i32)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum LedgeOption {
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None = 0,
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Random = 1,
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Neutral = 2,
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Roll = 3,
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Jump = 4,
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Attack = 5,
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}
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impl From<i32> for LedgeOption {
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fn from(x: i32) -> Self {
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use LedgeOption::*;
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match x {
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0 => None,
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1 => Random,
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2 => Neutral,
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3 => Roll,
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4 => Jump,
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5 => Attack,
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_ => panic!("Invalid ledge option {}", x)
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}
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}
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}
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impl LedgeOption {
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pub fn into_status(&self) -> Option<i32> {
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Some(
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match self {
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LedgeOption::Neutral => *FIGHTER_STATUS_KIND_CLIFF_CLIMB,
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LedgeOption::Roll => *FIGHTER_STATUS_KIND_CLIFF_ESCAPE,
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LedgeOption::Jump => *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
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LedgeOption::Attack => *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
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_ => return None,
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}
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)
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}
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}
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// Tech Option
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pub const RANDOM_TECH: i32 = 1;
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pub const TECH_IN_PLACE: i32 = 2;
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pub const TECH_ROLL: i32 = 3;
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pub const TECH_MISS: i32 = 4;
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// pub const std::vector<std::string> tech_items{"None", "Random", "In-Place", "Roll", "Miss Tech"};
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum TechOption {
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None = 0,
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Random = 1,
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InPlace = 2,
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Roll = 3,
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Miss = 4
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}
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// Mash States
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pub const MASH_AIRDODGE: i32 = 1;
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pub const MASH_JUMP: i32 = 2;
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pub const MASH_ATTACK: i32 = 3;
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pub const MASH_SPOTDODGE: i32 = 4;
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pub const MASH_RANDOM: i32 = 5;
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// pub const std::vector<std::string> mash_items{"None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random"};
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impl From<i32> for TechOption {
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fn from(x: i32) -> Self {
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use TechOption::*;
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// Shield States
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pub const SHIELD_INFINITE: i32 = 1;
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pub const SHIELD_HOLD: i32 = 2;
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// pub const std::vector<std::string> shield_items{"None", "Infinite", "Hold"};
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match x {
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0 => None,
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1 => Random,
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2 => InPlace,
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3 => Roll,
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4 => Miss,
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_ => panic!("Invalid tech option {}", x)
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}
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}
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}
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/// Mash States
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Mash {
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None = 0,
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Airdodge = 1,
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Jump = 2,
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Attack = 3,
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Spotdodge = 4,
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Random = 5
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}
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impl From<i32> for Mash {
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fn from(x: i32) -> Self {
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match x {
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0 => Mash::None,
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1 => Mash::Airdodge,
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2 => Mash::Jump,
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3 => Mash::Attack,
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4 => Mash::Spotdodge,
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5 => Mash::Random,
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_ => panic!("Invalid mash state {}", x)
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}
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}
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}
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/// Shield States
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Shield {
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None = 0,
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Infinite = 1,
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Hold = 2,
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}
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// Defensive States
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pub const RANDOM_DEFENSIVE: i32 = 1;
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pub const DEFENSIVE_SPOTDODGE: i32 = 2;
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pub const DEFENSIVE_ROLL: i32 = 3;
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pub const DEFENSIVE_JAB: i32 = 4;
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pub const DEFENSIVE_SHIELD: i32 = 5;
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// pub const std::vector<std::string> defensive_items{"None", "Random", "Spotdodge", "Roll", "Jab", "Flash Shield"};
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Defensive {
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None = 0,
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Random = 1,
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Spotdodge = 2,
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Roll = 3,
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Jab = 4,
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Shield = 5,
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}
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impl From<i32> for Defensive {
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fn from(x: i32) -> Self {
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use Defensive::*;
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match x {
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0 => None,
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1 => Random,
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2 => Spotdodge,
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3 => Roll,
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4 => Jab,
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5 => Shield,
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_ => panic!("Invalid mash state {}", x)
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}
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}
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}
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#[repr(C)]
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pub struct TrainingModpackMenu {
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pub HITBOX_VIS: bool,
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pub DI_STATE: i32,
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pub ATTACK_STATE: i32,
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pub LEDGE_STATE: i32,
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pub TECH_STATE: i32,
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pub MASH_STATE: i32,
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pub SHIELD_STATE: i32,
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pub DEFENSIVE_STATE: i32,
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pub hitbox_vis: bool,
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pub di_state: DirectionalInfluence,
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pub mash_attack_state: Attack,
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pub ledge_state: LedgeOption,
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pub tech_state: TechOption,
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pub mash_state: Mash,
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pub shield_state: Shield,
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pub defensive_state: Defensive,
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}
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@ -1,32 +1,31 @@
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pub mod consts;
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use crate::common::consts::*;
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use smash::app::lua_bind::*;
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use smash::app::{self};
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use smash::app::{self, lua_bind::*};
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use smash::lib::lua_const::*;
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// use smash::app::{FighterManager, FighterInformation};
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use smash::hash40;
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pub static mut menu_struct: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
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HITBOX_VIS: true,
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DI_STATE: NONE,
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ATTACK_STATE: MASH_NAIR,
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LEDGE_STATE: RANDOM_LEDGE,
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TECH_STATE: RANDOM_TECH,
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MASH_STATE: NONE,
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SHIELD_STATE: NONE,
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DEFENSIVE_STATE: RANDOM_DEFENSIVE,
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pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
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hitbox_vis: true,
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di_state: DirectionalInfluence::None,
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mash_attack_state: Attack::Nair,
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ledge_state: LedgeOption::Random,
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tech_state: TechOption::Random,
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mash_state: Mash::None,
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shield_state: Shield::None,
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defensive_state: Defensive::Random,
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};
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pub static mut menu: *mut consts::TrainingModpackMenu = 0 as *mut consts::TrainingModpackMenu;
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pub static MENU: &'static mut consts::TrainingModpackMenu = unsafe { &mut MENU_STRUCT };
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pub static mut fighter_manager_addr: usize = 0;
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pub static mut FIGHTER_MANAGER_ADDR: usize = 0;
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extern "C" {
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#[link_name = "\u{1}_ZN3app9smashball16is_training_modeEv"]
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pub fn is_training_mode() -> bool;
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#[link_name = "\u{1}_ZN3app7utility8get_kindEPKNS_26BattleObjectModuleAccessorE"]
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pub fn get_kind(module_accessor: &mut app::BattleObjectModuleAccessor) -> i32;
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//#[link_name = "\u{1}_ZN3app7utility8get_kindEPKNS_26BattleObjectModuleAccessorE"]
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//pub fn get_kind(module_accessor: &mut app::BattleObjectModuleAccessor) -> i32;
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}
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pub fn get_category(module_accessor: &mut app::BattleObjectModuleAccessor) -> i32 {
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@ -40,7 +39,7 @@ pub unsafe fn is_operation_cpu(module_accessor: &mut app::BattleObjectModuleAcce
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let entry_id_int =
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WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID) as i32;
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let entry_id = app::FighterEntryID(entry_id_int);
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let _entry_id = app::FighterEntryID(entry_id_int);
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// let mut mgr = FighterManager{_address : fighter_manager_addr as u64};
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// let fighter_information = lua_bind::FighterManager::get_fighter_information(&mut mgr, entry_id) as *mut FighterInformation;
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// println!("FighterInformation: {:#?}", fighter_information);
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|
@ -74,11 +73,11 @@ pub unsafe fn is_in_landing(module_accessor: &mut app::BattleObjectModuleAccesso
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}
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pub unsafe fn perform_defensive_option(
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module_accessor: &mut app::BattleObjectModuleAccessor,
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_module_accessor: &mut app::BattleObjectModuleAccessor,
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flag: &mut i32,
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) {
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match (*menu).DEFENSIVE_STATE {
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RANDOM_DEFENSIVE => {
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match MENU.defensive_state {
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Defensive::Random => {
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let random_cmds = vec![
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*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE,
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*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F,
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|
@ -90,15 +89,15 @@ pub unsafe fn perform_defensive_option(
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app::sv_math::rand(hash40("fighter"), random_cmds.len() as i32) as usize;
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*flag |= random_cmds[random_cmd_index];
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}
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DEFENSIVE_ROLL => {
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Defensive::Roll => {
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if app::sv_math::rand(hash40("fighter"), 2) == 0 {
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*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F;
|
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} else {
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*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B;
|
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}
|
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}
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DEFENSIVE_SPOTDODGE => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE,
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DEFENSIVE_JAB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N,
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Defensive::Spotdodge => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE,
|
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Defensive::Jab => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N,
|
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_ => (),
|
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}
|
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}
|
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|
|
|
@ -1,88 +1,9 @@
|
|||
use crate::common::*;
|
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use crate::common::consts::*;
|
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use smash::app::lua_bind::*;
|
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use smash::app::sv_animcmd::{self};
|
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use smash::app::sv_system::{self};
|
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use smash::app::{self};
|
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use crate::common::{*, consts::*};
|
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use smash::app::{self, lua_bind::*, sv_animcmd, sv_system};
|
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use smash::hash40;
|
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use smash::lib::lua_const::*;
|
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use smash::lib::{L2CAgent, L2CValue};
|
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use smash::lib::{lua_const::*, L2CAgent, L2CValue};
|
||||
use smash::phx::{Hash40, Vector3f};
|
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|
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/**
|
||||
* Rounds a number to the nearest multiple of another number.
|
||||
*/
|
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pub fn round_to(val: f32, align: f32) -> f32 {
|
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(val / align).round() * align
|
||||
}
|
||||
|
||||
/**
|
||||
* Linearly interpolates between two numbers, without bounds checking.
|
||||
*/
|
||||
pub fn lerp(min: f32, max: f32, t: f32) -> f32 {
|
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min + (max - min) * t
|
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}
|
||||
|
||||
pub fn unlerp(min: f32, max: f32, val: f32) -> f32 {
|
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(val - min) / (max - min)
|
||||
}
|
||||
|
||||
/**
|
||||
* Linearly interpolates between two numbers, with bounds checking.
|
||||
*/
|
||||
pub fn lerp_bounded(min: f32, max: f32, t: f32) -> f32 {
|
||||
if t <= 0.0 {
|
||||
min
|
||||
} else {
|
||||
if t >= 1.0 {
|
||||
max
|
||||
} else {
|
||||
lerp(min, max, t)
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn unlerp_bounded(min: f32, max: f32, val: f32) -> f32 {
|
||||
if val <= min {
|
||||
0.0
|
||||
} else {
|
||||
if val >= max {
|
||||
1.0
|
||||
} else {
|
||||
unlerp(min, max, val)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Linearly interpolates between two colors, with bounds checking, accounting for
|
||||
* gamma. arguments:
|
||||
* - min_color (Vector3f) -- xyz maps to rgb, components are usually in the
|
||||
* range [0.0f, 1.0f] but can go beyond to account for super-bright or
|
||||
* super-dark colors
|
||||
* - max_Color (Vector3f) -- same as minColor
|
||||
* - t (float) -- how far to interpolate between the colors
|
||||
* - gamma (float = 2.0f) -- used for color correction, helps avoid ugly dark
|
||||
* colors when interpolating b/t bright colors
|
||||
*/
|
||||
|
||||
pub fn color_lerp(min_color: Vector3f, max_color: Vector3f, t: f32, gamma: f32) -> Vector3f {
|
||||
let gamma_inv = 1.0 / gamma;
|
||||
let align = 1.0 / 255.0; // color components must be a multiple of 1/255
|
||||
Vector3f {
|
||||
x: round_to(
|
||||
lerp_bounded(min_color.x.powf(gamma), max_color.x.powf(gamma), t).powf(gamma_inv),
|
||||
align,
|
||||
),
|
||||
y: round_to(
|
||||
lerp_bounded(min_color.y.powf(gamma), max_color.y.powf(gamma), t).powf(gamma_inv),
|
||||
align,
|
||||
),
|
||||
z: round_to(
|
||||
lerp_bounded(min_color.z.powf(gamma), max_color.z.powf(gamma), t).powf(gamma_inv),
|
||||
align,
|
||||
),
|
||||
}
|
||||
}
|
||||
pub const ID_COLORS: &[Vector3f] = &[
|
||||
// used to tint the hitbox effects -- make sure that at least one component
|
||||
// is equal to 1.0
|
||||
|
@ -141,18 +62,18 @@ pub unsafe fn generate_hitbox_effects(
|
|||
z2: Option<f32>,
|
||||
color: Vector3f,
|
||||
) {
|
||||
let red = L2CValue::new_num(color.x);
|
||||
let green = L2CValue::new_num(color.y);
|
||||
let blue = L2CValue::new_num(color.z);
|
||||
let _red = L2CValue::new_num(color.x);
|
||||
let _green = L2CValue::new_num(color.y);
|
||||
let _blue = L2CValue::new_num(color.z);
|
||||
|
||||
let size_mult = 19.0 / 200.0;
|
||||
|
||||
let shield_effect = L2CValue::new_int(hash40("sys_shield"));
|
||||
let zero_rot = L2CValue::new_num(0.0);
|
||||
let terminate = L2CValue::new_bool(true);
|
||||
let effect_size = L2CValue::new_num(size * size_mult);
|
||||
let _shield_effect = L2CValue::new_int(hash40("sys_shield"));
|
||||
let _zero_rot = L2CValue::new_num(0.0);
|
||||
let _terminate = L2CValue::new_bool(true);
|
||||
let _effect_size = L2CValue::new_num(size * size_mult);
|
||||
|
||||
let rate = L2CValue::new_num(8.0);
|
||||
let _rate = L2CValue::new_num(8.0);
|
||||
|
||||
let x_dist: f32;
|
||||
let y_dist: f32;
|
||||
|
@ -233,11 +154,11 @@ pub unsafe fn get_command_flag_cat(
|
|||
// Pause Effect AnimCMD if hitbox visualization is active
|
||||
MotionAnimcmdModule::set_sleep_effect(
|
||||
module_accessor,
|
||||
(*menu).HITBOX_VIS,
|
||||
MENU.hitbox_vis,
|
||||
);
|
||||
|
||||
// apply only once per frame
|
||||
if category == 0 && is_training_mode() && (*menu).HITBOX_VIS {
|
||||
if category == 0 && is_training_mode() && MENU.hitbox_vis {
|
||||
|
||||
let status_kind = StatusModule::status_kind(module_accessor) as i32;
|
||||
if !(*FIGHTER_STATUS_KIND_CATCH..=*FIGHTER_STATUS_KIND_CATCH_TURN).contains(&status_kind)
|
||||
|
@ -290,7 +211,6 @@ pub unsafe fn get_command_flag_cat(
|
|||
}
|
||||
|
||||
// Necessary to ensure we visualize on the first frame of the hitbox
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = sv_animcmd::ATTACK)]
|
||||
unsafe fn handle_attack(lua_state: u64) {
|
||||
let mut l2c_agent = L2CAgent::new(lua_state);
|
||||
|
@ -298,11 +218,11 @@ unsafe fn handle_attack(lua_state: u64) {
|
|||
// get all necessary grabbox params
|
||||
let id = l2c_agent.pop_lua_stack(1); // int
|
||||
let joint = l2c_agent.pop_lua_stack(3); // hash40
|
||||
let damage = l2c_agent.pop_lua_stack(4); // float
|
||||
let _damage = l2c_agent.pop_lua_stack(4); // float
|
||||
let _angle = l2c_agent.pop_lua_stack(5); // int
|
||||
let kbg = l2c_agent.pop_lua_stack(6); // int
|
||||
let fkb = l2c_agent.pop_lua_stack(7); // int
|
||||
let bkb = l2c_agent.pop_lua_stack(8); // int
|
||||
let _kbg = l2c_agent.pop_lua_stack(6); // int
|
||||
let _fkb = l2c_agent.pop_lua_stack(7); // int
|
||||
let _bkb = l2c_agent.pop_lua_stack(8); // int
|
||||
let size = l2c_agent.pop_lua_stack(9); // float
|
||||
let x = l2c_agent.pop_lua_stack(10); // float
|
||||
let y = l2c_agent.pop_lua_stack(11); // float
|
||||
|
@ -312,7 +232,7 @@ unsafe fn handle_attack(lua_state: u64) {
|
|||
let z2 = l2c_agent.pop_lua_stack(15); // float or void
|
||||
|
||||
// hacky way of forcing no shield damage on all hitboxes
|
||||
if is_training_mode() && (*menu).SHIELD_STATE == SHIELD_INFINITE {
|
||||
if is_training_mode() && MENU.shield_state == Shield::Infinite {
|
||||
let hitbox_params: Vec<L2CValue> =
|
||||
(0..36).map(|i| l2c_agent.pop_lua_stack(i + 1)).collect();
|
||||
l2c_agent.clear_lua_stack();
|
||||
|
@ -328,7 +248,7 @@ unsafe fn handle_attack(lua_state: u64) {
|
|||
|
||||
original!()(lua_state);
|
||||
|
||||
if (*menu).HITBOX_VIS && is_training_mode() {
|
||||
if MENU.hitbox_vis && is_training_mode() {
|
||||
generate_hitbox_effects(
|
||||
sv_system::battle_object_module_accessor(lua_state),
|
||||
joint.get_int(),
|
||||
|
@ -344,7 +264,6 @@ unsafe fn handle_attack(lua_state: u64) {
|
|||
}
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = sv_animcmd::CATCH)]
|
||||
unsafe fn handle_catch(lua_state: u64) {
|
||||
let mut l2c_agent = L2CAgent::new(lua_state);
|
||||
|
@ -362,7 +281,7 @@ unsafe fn handle_catch(lua_state: u64) {
|
|||
|
||||
original!()(lua_state);
|
||||
|
||||
if (*menu).HITBOX_VIS && is_training_mode() {
|
||||
if MENU.hitbox_vis && is_training_mode() {
|
||||
generate_hitbox_effects(
|
||||
sv_system::battle_object_module_accessor(lua_state),
|
||||
joint.get_int(),
|
||||
|
@ -383,7 +302,6 @@ pub unsafe fn is_shielding(module_accessor: *mut app::BattleObjectModuleAccessor
|
|||
(*FIGHTER_STATUS_KIND_GUARD_ON..=*FIGHTER_STATUS_KIND_GUARD_DAMAGE).contains(&status_kind)
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = GrabModule::set_rebound)]
|
||||
pub unsafe fn handle_set_rebound(
|
||||
module_accessor: *mut app::BattleObjectModuleAccessor,
|
||||
|
@ -415,7 +333,9 @@ pub unsafe fn handle_set_rebound(
|
|||
|
||||
pub fn hitbox_visualization() {
|
||||
println!("Applying hitbox visualization mods.");
|
||||
skyline::install_hook!(handle_attack);
|
||||
skyline::install_hook!(handle_catch);
|
||||
skyline::install_hook!(handle_set_rebound);
|
||||
skyline::install_hooks!(
|
||||
handle_attack,
|
||||
handle_catch,
|
||||
handle_set_rebound
|
||||
);
|
||||
}
|
||||
|
|
67
src/lib.rs
67
src/lib.rs
|
@ -1,9 +1,6 @@
|
|||
#![feature(proc_macro_hygiene)]
|
||||
#![allow(unused_variables)]
|
||||
#![allow(dead_code)]
|
||||
#![allow(non_snake_case)]
|
||||
#![allow(non_upper_case_globals)]
|
||||
#![feature(with_options)]
|
||||
#![feature(const_mut_refs)]
|
||||
|
||||
mod common;
|
||||
mod hitbox_visualizer;
|
||||
|
@ -16,17 +13,16 @@ use skyline::c_str;
|
|||
use skyline::libc::{c_void, mkdir, fclose, fopen, fwrite};
|
||||
use skyline::nro::{self, NroInfo};
|
||||
use smash::app::lua_bind::*;
|
||||
use smash::app::sv_system::{self};
|
||||
use smash::app::sv_system;
|
||||
use smash::lib::lua_const::*;
|
||||
use smash::lib::L2CValue;
|
||||
use smash::lua2cpp::L2CFighterCommon;
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = smash::lua2cpp::L2CFighterCommon_sub_guard_cont)]
|
||||
pub unsafe fn handle_sub_guard_cont(fighter: &mut L2CFighterCommon) -> L2CValue {
|
||||
let module_accessor = sv_system::battle_object_module_accessor(fighter.lua_state_agent);
|
||||
if is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if (*menu).MASH_STATE == MASH_ATTACK && (*menu).ATTACK_STATE == MASH_GRAB {
|
||||
if MENU.mash_state == Mash::Attack && MENU.mash_attack_state == Attack::Grab {
|
||||
if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE {
|
||||
if WorkModule::get_int(
|
||||
module_accessor,
|
||||
|
@ -45,7 +41,7 @@ pub unsafe fn handle_sub_guard_cont(fighter: &mut L2CFighterCommon) -> L2CValue
|
|||
}
|
||||
}
|
||||
}
|
||||
if (*menu).MASH_STATE == MASH_SPOTDODGE {
|
||||
if MENU.mash_state == Mash::Spotdodge {
|
||||
if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE {
|
||||
if WorkModule::is_enable_transition_term(
|
||||
module_accessor,
|
||||
|
@ -58,37 +54,41 @@ pub unsafe fn handle_sub_guard_cont(fighter: &mut L2CFighterCommon) -> L2CValue
|
|||
}
|
||||
}
|
||||
}
|
||||
if (*menu).MASH_STATE == MASH_UP_B {
|
||||
if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE {
|
||||
// if WorkModule::is_enable_transition_term(
|
||||
// module_accessor,
|
||||
// *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_JUMP_SQUAT_BUTTON,
|
||||
// ) {
|
||||
fighter.fighter_base.change_status(
|
||||
L2CValue::new_int(*FIGHTER_STATUS_KIND_SPECIAL_HI as u64),
|
||||
L2CValue::new_bool(false),
|
||||
);
|
||||
// }
|
||||
|
||||
if MENU.mash_state == Mash::Attack {
|
||||
if MENU.mash_attack_state == Attack::UpB {
|
||||
if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE {
|
||||
// if WorkModule::is_enable_transition_term(
|
||||
// module_accessor,
|
||||
// *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_JUMP_SQUAT_BUTTON,
|
||||
// ) {
|
||||
fighter.fighter_base.change_status(
|
||||
L2CValue::new_int(*FIGHTER_STATUS_KIND_SPECIAL_HI as u64),
|
||||
L2CValue::new_bool(false),
|
||||
);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
if (*menu).MASH_STATE == MASH_UP_SMASH {
|
||||
if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE {
|
||||
// if WorkModule::is_enable_transition_term(
|
||||
// module_accessor,
|
||||
// *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_JUMP_SQUAT_BUTTON,
|
||||
// ) {
|
||||
fighter.fighter_base.change_status(
|
||||
L2CValue::new_int(*FIGHTER_STATUS_KIND_ATTACK_HI4_START as u64),
|
||||
L2CValue::new_bool(false),
|
||||
);
|
||||
// }
|
||||
if MENU.mash_attack_state == Attack::UpSmash {
|
||||
if StatusModule::prev_status_kind(module_accessor, 0) == FIGHTER_STATUS_KIND_GUARD_DAMAGE {
|
||||
// if WorkModule::is_enable_transition_term(
|
||||
// module_accessor,
|
||||
// *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_JUMP_SQUAT_BUTTON,
|
||||
// ) {
|
||||
fighter.fighter_base.change_status(
|
||||
L2CValue::new_int(*FIGHTER_STATUS_KIND_ATTACK_HI4_START as u64),
|
||||
L2CValue::new_bool(false),
|
||||
);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
original!()(fighter)
|
||||
}
|
||||
|
||||
fn nro_main(nro: &NroInfo) {
|
||||
fn nro_main(nro: &NroInfo<'_>) {
|
||||
match nro.name {
|
||||
"common" => {
|
||||
println!("Loaded common NRO!");
|
||||
|
@ -106,8 +106,7 @@ pub fn main() {
|
|||
nro::add_hook(nro_main).unwrap();
|
||||
|
||||
unsafe {
|
||||
common::menu = &mut common::menu_struct;
|
||||
let buffer = format!("{:x}", common::menu as u64);
|
||||
let buffer = format!("{:x}", MENU as *const _ as u64);
|
||||
println!("Writing training_modpack.log with {}...\n", buffer);
|
||||
mkdir("sd:/TrainingModpack/\u{0}".as_bytes().as_ptr(), 0777);
|
||||
let f = fopen(
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
use crate::common::consts::*;
|
||||
use crate::common::*;
|
||||
use core::f64::consts::PI;
|
||||
use smash::app::lua_bind::*;
|
||||
use smash::app::{self};
|
||||
use smash::app::{self, lua_bind::*};
|
||||
use smash::hash40;
|
||||
use smash::lib::lua_const::*;
|
||||
|
||||
|
@ -15,13 +14,14 @@ pub unsafe fn get_float(
|
|||
{
|
||||
if is_training_mode() && is_operation_cpu(module_accessor) && is_in_hitstun(module_accessor)
|
||||
{
|
||||
if (*menu).DI_STATE != NONE {
|
||||
let mut angle = ((*menu).DI_STATE - 1) as f64 * PI / 4.0;
|
||||
if MENU.di_state != DirectionalInfluence::None {
|
||||
let mut angle = (MENU.di_state as i32 - 1) as f64 * PI / 4.0;
|
||||
|
||||
// Either 0 (right) or PI (left)
|
||||
if (*menu).DI_STATE == DI_RANDOM_IN_AWAY {
|
||||
if MENU.di_state == DirectionalInfluence::RandomInAway {
|
||||
angle = app::sv_math::rand(hash40("fighter"), 2) as f64 * PI;
|
||||
}
|
||||
|
||||
// If facing left, reverse angle
|
||||
if PostureModule::lr(module_accessor) != -1.0 {
|
||||
angle -= PI;
|
|
@ -1,7 +1,6 @@
|
|||
use crate::common::consts::*;
|
||||
use crate::common::*;
|
||||
use smash::app::lua_bind::*;
|
||||
use smash::app::{self};
|
||||
use smash::app::{self, lua_bind::*};
|
||||
use smash::hash40;
|
||||
use smash::lib::lua_const::*;
|
||||
|
||||
|
@ -19,20 +18,16 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
|
|||
let frame = MotionModule::frame(module_accessor) as f32;
|
||||
if frame == random_frame || frame > 30.0 {
|
||||
let mut status = 0;
|
||||
let ledge_case: i32;
|
||||
let ledge_case: LedgeOption;
|
||||
|
||||
if (*menu).LEDGE_STATE == RANDOM_LEDGE {
|
||||
ledge_case = app::sv_math::rand(hash40("fighter"), 4) + 2;
|
||||
if MENU.ledge_state == LedgeOption::Random {
|
||||
ledge_case = (app::sv_math::rand(hash40("fighter"), 4) + 2).into();
|
||||
} else {
|
||||
ledge_case = (*menu).LEDGE_STATE;
|
||||
ledge_case = MENU.ledge_state;
|
||||
}
|
||||
|
||||
match ledge_case {
|
||||
NEUTRAL_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_CLIMB,
|
||||
ROLL_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_ESCAPE,
|
||||
JUMP_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
|
||||
ATTACK_LEDGE => status = *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
|
||||
_ => (),
|
||||
if let Some(new_status) = ledge_case.into_status() {
|
||||
status = new_status;
|
||||
}
|
||||
|
||||
StatusModule::change_status_request_from_script(module_accessor, status, true);
|
||||
|
@ -61,7 +56,7 @@ pub unsafe fn should_perform_defensive_option(
|
|||
|
||||
pub unsafe fn defensive_option(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
category: i32,
|
||||
_category: i32,
|
||||
flag: &mut i32,
|
||||
) {
|
||||
let status = StatusModule::status_kind(module_accessor) as i32;
|
||||
|
@ -89,7 +84,7 @@ pub unsafe fn check_button_on(
|
|||
if is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
|
||||
let status = StatusModule::status_kind(module_accessor) as i32;
|
||||
if (*menu).DEFENSIVE_STATE == DEFENSIVE_SHIELD
|
||||
if MENU.defensive_state == Defensive::Shield
|
||||
&& should_perform_defensive_option(module_accessor, prev_status, status)
|
||||
{
|
||||
return Some(true);
|
||||
|
@ -105,7 +100,7 @@ pub unsafe fn get_command_flag_cat(
|
|||
category: i32,
|
||||
flag: &mut i32,
|
||||
) {
|
||||
if (*menu).LEDGE_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if MENU.ledge_state != LedgeOption::None && is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
force_option(module_accessor);
|
||||
defensive_option(module_accessor, category, flag);
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
use crate::common::consts::*;
|
||||
use crate::common::*;
|
||||
use smash::app::lua_bind::*;
|
||||
use smash::app::{self};
|
||||
use smash::app::{self, lua_bind::*};
|
||||
use smash::hash40;
|
||||
use smash::lib::lua_const::*;
|
||||
|
||||
|
@ -9,23 +8,16 @@ pub unsafe fn get_attack_air_kind(
|
|||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
) -> Option<i32> {
|
||||
if is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if (*menu).MASH_STATE == MASH_ATTACK {
|
||||
match (*menu).ATTACK_STATE {
|
||||
MASH_NAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_N),
|
||||
MASH_FAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_F),
|
||||
MASH_BAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_B),
|
||||
MASH_UPAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_HI),
|
||||
MASH_DAIR => return Some(*FIGHTER_COMMAND_ATTACK_AIR_KIND_LW),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
if (*menu).MASH_STATE == MASH_RANDOM {
|
||||
return Some(app::sv_math::rand(hash40("fighter"), 5) + 1);
|
||||
if MENU.mash_state == Mash::Attack {
|
||||
MENU.mash_attack_state.into_attack_air_kind()
|
||||
} else if MENU.mash_state == Mash::Random {
|
||||
Some(app::sv_math::rand(hash40("fighter"), 5) + 1)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
pub unsafe fn get_command_flag_cat(
|
||||
|
@ -38,44 +30,45 @@ pub unsafe fn get_command_flag_cat(
|
|||
|| is_in_landing(module_accessor)
|
||||
|| is_in_shieldstun(module_accessor)
|
||||
{
|
||||
match (*menu).MASH_STATE {
|
||||
MASH_AIRDODGE => {
|
||||
match MENU.mash_state {
|
||||
Mash::Airdodge => {
|
||||
if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
|
||||
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_AIR_ESCAPE;
|
||||
}
|
||||
}
|
||||
MASH_JUMP => {
|
||||
Mash::Jump => {
|
||||
if !is_in_landing(module_accessor) && category == FIGHTER_PAD_COMMAND_CATEGORY1
|
||||
{
|
||||
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
|
||||
}
|
||||
}
|
||||
MASH_SPOTDODGE => {
|
||||
Mash::Spotdodge => {
|
||||
if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
|
||||
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE;
|
||||
}
|
||||
}
|
||||
MASH_ATTACK => {
|
||||
Mash::Attack => {
|
||||
if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
|
||||
match (*menu).ATTACK_STATE {
|
||||
MASH_NAIR | MASH_FAIR | MASH_BAIR | MASH_UPAIR | MASH_DAIR => {
|
||||
use Attack::*;
|
||||
|
||||
match MENU.mash_attack_state {
|
||||
Nair | Fair | Bair | UpAir | Dair => {
|
||||
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N;
|
||||
// If we are performing the attack OOS we also need to jump
|
||||
if is_in_shieldstun(module_accessor) {
|
||||
*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
|
||||
}
|
||||
}
|
||||
MASH_NEUTRAL_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_N,
|
||||
MASH_SIDE_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S,
|
||||
MASH_UP_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI,
|
||||
MASH_DOWN_B => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW,
|
||||
MASH_UP_SMASH => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_HI4,
|
||||
MASH_GRAB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_CATCH,
|
||||
_ => (),
|
||||
NeutralB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_N,
|
||||
SideB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S,
|
||||
UpB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI,
|
||||
DownB => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW,
|
||||
UpSmash => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_HI4,
|
||||
Grab => *flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_CATCH,
|
||||
}
|
||||
}
|
||||
}
|
||||
MASH_RANDOM => {
|
||||
Mash::Random => {
|
||||
if category == FIGHTER_PAD_COMMAND_CATEGORY1 {
|
||||
let situation_kind = StatusModule::situation_kind(module_accessor) as i32;
|
||||
|
||||
|
@ -140,7 +133,7 @@ pub unsafe fn check_button_on(
|
|||
) -> Option<bool> {
|
||||
if [*CONTROL_PAD_BUTTON_GUARD_HOLD, *CONTROL_PAD_BUTTON_GUARD].contains(&button) {
|
||||
if is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if (*menu).MASH_STATE == MASH_AIRDODGE
|
||||
if MENU.mash_state == Mash::Airdodge
|
||||
&& (is_in_hitstun(module_accessor) || is_in_landing(module_accessor))
|
||||
{
|
||||
return Some(true);
|
|
@ -1,37 +1,34 @@
|
|||
use crate::common::fighter_manager_addr;
|
||||
use crate::common::FIGHTER_MANAGER_ADDR;
|
||||
use crate::hitbox_visualizer;
|
||||
use skyline::{c_str, nn::ro::LookupSymbol};
|
||||
use smash::app::{self, lua_bind::*};
|
||||
|
||||
mod DirectionalInfluence;
|
||||
mod Ledge;
|
||||
mod Mash;
|
||||
mod SaveStates;
|
||||
mod Shield;
|
||||
mod Tech;
|
||||
mod directional_influence;
|
||||
mod ledge;
|
||||
mod mash;
|
||||
mod save_states;
|
||||
mod shield;
|
||||
mod tech;
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = WorkModule::get_float)]
|
||||
pub unsafe fn handle_get_float(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
var: i32,
|
||||
) -> f32 {
|
||||
DirectionalInfluence::get_float(module_accessor, var)
|
||||
directional_influence::get_float(module_accessor, var)
|
||||
.unwrap_or_else(|| original!()(module_accessor, var))
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = WorkModule::get_param_float)]
|
||||
pub unsafe fn handle_get_param_float(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
param_type: u64,
|
||||
param_hash: u64,
|
||||
) -> f32 {
|
||||
Shield::get_param_float(module_accessor, param_type, param_hash)
|
||||
shield::get_param_float(module_accessor, param_type, param_hash)
|
||||
.unwrap_or_else(|| original!()(module_accessor, param_type, param_hash))
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = ControlModule::get_attack_air_kind)]
|
||||
pub unsafe fn handle_get_attack_air_kind(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
|
@ -40,16 +37,15 @@ pub unsafe fn handle_get_attack_air_kind(
|
|||
// int kind = InputRecorder::get_attack_air_kind(module_accessor, replace);
|
||||
// if (replace) return kind;
|
||||
|
||||
Mash::get_attack_air_kind(module_accessor).unwrap_or_else(|| original!()(module_accessor))
|
||||
mash::get_attack_air_kind(module_accessor).unwrap_or_else(|| original!()(module_accessor))
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = ControlModule::get_command_flag_cat)]
|
||||
pub unsafe fn handle_get_command_flag_cat(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
category: i32,
|
||||
) -> i32 {
|
||||
SaveStates::save_states(module_accessor);
|
||||
save_states::save_states(module_accessor);
|
||||
|
||||
let mut flag = original!()(module_accessor, category);
|
||||
|
||||
|
@ -57,9 +53,9 @@ pub unsafe fn handle_get_command_flag_cat(
|
|||
// int ret = InputRecorder::get_command_flag_cat(module_accessor, category, flag, replace);
|
||||
// if (replace) return ret;
|
||||
|
||||
Mash::get_command_flag_cat(module_accessor, category, &mut flag);
|
||||
Ledge::get_command_flag_cat(module_accessor, category, &mut flag);
|
||||
Tech::get_command_flag_cat(module_accessor, category, &mut flag);
|
||||
mash::get_command_flag_cat(module_accessor, category, &mut flag);
|
||||
ledge::get_command_flag_cat(module_accessor, category, &mut flag);
|
||||
tech::get_command_flag_cat(module_accessor, category, &mut flag);
|
||||
hitbox_visualizer::get_command_flag_cat(module_accessor, category);
|
||||
|
||||
flag
|
||||
|
@ -101,40 +97,37 @@ pub unsafe fn handle_get_command_flag_cat(
|
|||
// return stick_y;
|
||||
// }
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = ControlModule::check_button_on)]
|
||||
pub unsafe fn handle_check_button_on(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
button: i32,
|
||||
) -> bool {
|
||||
Shield::check_button_on(module_accessor, button).unwrap_or_else(|| {
|
||||
Mash::check_button_on(module_accessor, button).unwrap_or_else(|| {
|
||||
Tech::check_button_on(module_accessor, button).unwrap_or_else(|| {
|
||||
Ledge::check_button_on(module_accessor, button)
|
||||
shield::check_button_on(module_accessor, button).unwrap_or_else(|| {
|
||||
mash::check_button_on(module_accessor, button).unwrap_or_else(|| {
|
||||
tech::check_button_on(module_accessor, button).unwrap_or_else(|| {
|
||||
ledge::check_button_on(module_accessor, button)
|
||||
.unwrap_or_else(|| original!()(module_accessor, button))
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = ControlModule::check_button_off)]
|
||||
pub unsafe fn handle_check_button_off(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
button: i32,
|
||||
) -> bool {
|
||||
Shield::check_button_off(module_accessor, button)
|
||||
shield::check_button_off(module_accessor, button)
|
||||
.unwrap_or_else(|| original!()(module_accessor, button))
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = StatusModule::init_settings)]
|
||||
pub unsafe fn handle_init_settings(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
situationKind: i32,
|
||||
situation_kind: i32,
|
||||
unk1: i32,
|
||||
unk2: u32,
|
||||
groundCliffCheckKind: i32,
|
||||
ground_cliff_check_kind: i32,
|
||||
unk3: bool,
|
||||
unk4: i32,
|
||||
unk5: i32,
|
||||
|
@ -142,13 +135,13 @@ pub unsafe fn handle_init_settings(
|
|||
unk7: i32,
|
||||
) {
|
||||
let status_kind = StatusModule::status_kind(module_accessor) as i32;
|
||||
Tech::init_settings(module_accessor, status_kind).unwrap_or_else(|| {
|
||||
tech::init_settings(module_accessor, status_kind).unwrap_or_else(|| {
|
||||
original!()(
|
||||
module_accessor,
|
||||
situationKind,
|
||||
situation_kind,
|
||||
unk1,
|
||||
unk2,
|
||||
groundCliffCheckKind,
|
||||
ground_cliff_check_kind,
|
||||
unk3,
|
||||
unk4,
|
||||
unk5,
|
||||
|
@ -158,7 +151,6 @@ pub unsafe fn handle_init_settings(
|
|||
})
|
||||
}
|
||||
|
||||
#[allow(unused_unsafe)]
|
||||
#[skyline::hook(replace = MotionModule::change_motion)]
|
||||
pub unsafe fn handle_change_motion(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
|
@ -170,7 +162,7 @@ pub unsafe fn handle_change_motion(
|
|||
unk5: bool,
|
||||
unk6: bool,
|
||||
) -> u64 {
|
||||
Tech::change_motion(module_accessor, motion_kind).unwrap_or_else(|| {
|
||||
tech::change_motion(module_accessor, motion_kind).unwrap_or_else(|| {
|
||||
original!()(
|
||||
module_accessor,
|
||||
motion_kind,
|
||||
|
@ -188,26 +180,32 @@ pub fn training_mods() {
|
|||
println!("Applying training mods.");
|
||||
unsafe {
|
||||
LookupSymbol(
|
||||
&mut fighter_manager_addr,
|
||||
&mut FIGHTER_MANAGER_ADDR,
|
||||
c_str("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E"),
|
||||
);
|
||||
println!("Lookup symbol output: {:#?}", fighter_manager_addr);
|
||||
println!("Lookup symbol output: {:#?}", FIGHTER_MANAGER_ADDR);
|
||||
}
|
||||
|
||||
// Mash airdodge/jump
|
||||
skyline::install_hook!(handle_get_command_flag_cat);
|
||||
skyline::install_hooks!(
|
||||
// Mash airdodge/jump
|
||||
handle_get_command_flag_cat,
|
||||
|
||||
// Set DI
|
||||
skyline::install_hook!(handle_get_float);
|
||||
// Set DI
|
||||
handle_get_float,
|
||||
|
||||
// Hold/Infinite shield
|
||||
skyline::install_hook!(handle_check_button_on);
|
||||
skyline::install_hook!(handle_check_button_off);
|
||||
|
||||
skyline::install_hook!(handle_get_param_float);
|
||||
|
||||
// Mash attack
|
||||
skyline::install_hook!(handle_get_attack_air_kind);
|
||||
// Hold/Infinite shield
|
||||
handle_check_button_on,
|
||||
handle_check_button_off,
|
||||
|
||||
handle_get_param_float,
|
||||
|
||||
// Mash attack
|
||||
handle_get_attack_air_kind,
|
||||
|
||||
// Tech options
|
||||
handle_init_settings,
|
||||
handle_change_motion,
|
||||
);
|
||||
|
||||
// // Input recorder
|
||||
// SaltySD_function_replace_sym(
|
||||
|
@ -216,8 +214,4 @@ pub fn training_mods() {
|
|||
// SaltySD_function_replace_sym(
|
||||
// "_ZN3app8lua_bind31ControlModule__get_stick_y_implEPNS_26BattleObjectModuleAccessorE",
|
||||
// (u64)&ControlModule::get_stick_y_replace);
|
||||
|
||||
// Tech options
|
||||
skyline::install_hook!(handle_init_settings);
|
||||
skyline::install_hook!(handle_change_motion);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
use crate::common::*;
|
||||
use smash::app::lua_bind::*;
|
||||
use smash::app::{self};
|
||||
use smash::app::{self, lua_bind::*};
|
||||
use smash::lib::lua_const::*;
|
||||
use smash::phx::Vector3f;
|
||||
|
||||
|
@ -12,23 +11,22 @@ enum SaveState {
|
|||
PosMove,
|
||||
}
|
||||
|
||||
use crate::training::SaveStates::SaveState::*;
|
||||
use SaveState::*;
|
||||
|
||||
static mut save_state_player_state: SaveState = NoAction;
|
||||
static mut save_state_cpu_state: SaveState = NoAction;
|
||||
static mut save_state_move_alert: bool = false;
|
||||
static mut SAVE_STATE_PLAYER_STATE: SaveState = NoAction;
|
||||
static mut SAVE_STATE_CPU_STATE: SaveState = NoAction;
|
||||
|
||||
static mut save_state_x_player: f32 = 0.0;
|
||||
static mut save_state_y_player: f32 = 0.0;
|
||||
static mut save_state_percent_player: f32 = 0.0;
|
||||
static mut save_state_lr_player: f32 = 1.0;
|
||||
static mut save_state_situation_kind_player: i32 = 0 as i32;
|
||||
static mut SAVE_STATE_X_PLAYER: f32 = 0.0;
|
||||
static mut SAVE_STATE_Y_PLAYER: f32 = 0.0;
|
||||
static mut SAVE_STATE_PERCENT_PLAYER: f32 = 0.0;
|
||||
static mut SAVE_STATE_LR_PLAYER: f32 = 1.0;
|
||||
static mut SAVE_STATE_SITUATION_KIND_PLAYER: i32 = 0 as i32;
|
||||
|
||||
static mut save_state_x_cpu: f32 = 0.0;
|
||||
static mut save_state_y_cpu: f32 = 0.0;
|
||||
static mut save_state_percent_cpu: f32 = 0.0;
|
||||
static mut save_state_lr_cpu: f32 = 1.0;
|
||||
static mut save_state_situation_kind_cpu: i32 = 0 as i32;
|
||||
static mut SAVE_STATE_X_CPU: f32 = 0.0;
|
||||
static mut SAVE_STATE_Y_CPU: f32 = 0.0;
|
||||
static mut SAVE_STATE_PERCENT_CPU: f32 = 0.0;
|
||||
static mut SAVE_STATE_LR_CPU: f32 = 1.0;
|
||||
static mut SAVE_STATE_SITUATION_KIND_CPU: i32 = 0 as i32;
|
||||
|
||||
pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) {
|
||||
let status = StatusModule::status_kind(module_accessor) as i32;
|
||||
|
@ -40,29 +38,28 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
|
|||
let save_state_situation_kind: *mut i32;
|
||||
let save_state: *mut SaveState;
|
||||
if is_operation_cpu(module_accessor) {
|
||||
save_state_x = &mut save_state_x_cpu;
|
||||
save_state_y = &mut save_state_y_cpu;
|
||||
save_state_percent = &mut save_state_percent_cpu;
|
||||
save_state_lr = &mut save_state_lr_cpu;
|
||||
save_state_situation_kind = &mut save_state_situation_kind_cpu;
|
||||
save_state = &mut save_state_cpu_state;
|
||||
save_state_x = &mut SAVE_STATE_X_CPU;
|
||||
save_state_y = &mut SAVE_STATE_Y_CPU;
|
||||
save_state_percent = &mut SAVE_STATE_PERCENT_CPU;
|
||||
save_state_lr = &mut SAVE_STATE_LR_CPU;
|
||||
save_state_situation_kind = &mut SAVE_STATE_SITUATION_KIND_CPU;
|
||||
save_state = &mut SAVE_STATE_CPU_STATE;
|
||||
} else {
|
||||
save_state_x = &mut save_state_x_player;
|
||||
save_state_y = &mut save_state_y_player;
|
||||
save_state_percent = &mut save_state_percent_player;
|
||||
save_state_lr = &mut save_state_lr_player;
|
||||
save_state_situation_kind = &mut save_state_situation_kind_player;
|
||||
save_state = &mut save_state_player_state;
|
||||
save_state_x = &mut SAVE_STATE_X_PLAYER;
|
||||
save_state_y = &mut SAVE_STATE_Y_PLAYER;
|
||||
save_state_percent = &mut SAVE_STATE_PERCENT_PLAYER;
|
||||
save_state_lr = &mut SAVE_STATE_LR_PLAYER;
|
||||
save_state_situation_kind = &mut SAVE_STATE_SITUATION_KIND_PLAYER;
|
||||
save_state = &mut SAVE_STATE_PLAYER_STATE;
|
||||
}
|
||||
|
||||
// Grab + Dpad up: reset state
|
||||
if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH) != 0
|
||||
if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH)
|
||||
&& ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_HI)
|
||||
!= 0
|
||||
{
|
||||
if *save_state == NoAction {
|
||||
save_state_player_state = CameraMove;
|
||||
save_state_cpu_state = CameraMove;
|
||||
SAVE_STATE_PLAYER_STATE = CameraMove;
|
||||
SAVE_STATE_CPU_STATE = CameraMove;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -152,12 +149,11 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
|
|||
}
|
||||
|
||||
// Grab + Dpad down: Save state
|
||||
if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH) != 0
|
||||
if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH)
|
||||
&& ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_LW)
|
||||
!= 0
|
||||
{
|
||||
save_state_player_state = Save;
|
||||
save_state_cpu_state = Save;
|
||||
SAVE_STATE_PLAYER_STATE = Save;
|
||||
SAVE_STATE_CPU_STATE = Save;
|
||||
}
|
||||
|
||||
if *save_state == Save {
|
|
@ -1,16 +1,16 @@
|
|||
use crate::common::consts::*;
|
||||
use crate::common::*;
|
||||
use smash::app::{self};
|
||||
use smash::app;
|
||||
use smash::hash40;
|
||||
use smash::lib::lua_const::*;
|
||||
|
||||
pub unsafe fn get_param_float(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
_module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
param_type: u64,
|
||||
param_hash: u64,
|
||||
) -> Option<f32> {
|
||||
if is_training_mode() {
|
||||
if (*menu).SHIELD_STATE == SHIELD_INFINITE {
|
||||
if MENU.shield_state == Shield::Infinite {
|
||||
if param_type == hash40("common") {
|
||||
if param_hash == hash40("shield_dec1") {
|
||||
return Some(0.0);
|
||||
|
@ -31,9 +31,9 @@ pub unsafe fn get_param_float(
|
|||
|
||||
pub unsafe fn should_hold_shield(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
|
||||
// We should hold shield if the state requires it
|
||||
if [SHIELD_HOLD, SHIELD_INFINITE].contains(&(*menu).SHIELD_STATE) {
|
||||
if [Shield::Hold, Shield::Infinite].contains(&MENU.shield_state) {
|
||||
// If we are not mashing then we will always hold shield
|
||||
if (*menu).MASH_STATE == NONE {
|
||||
if MENU.mash_state == Mash::None {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -42,15 +42,19 @@ pub unsafe fn should_hold_shield(module_accessor: &mut app::BattleObjectModuleAc
|
|||
}
|
||||
|
||||
// We will only drop shield if we are in shieldstun and our attack can be performed OOS
|
||||
if (*menu).MASH_STATE == MASH_ATTACK {
|
||||
if [MASH_NEUTRAL_B, MASH_SIDE_B, MASH_DOWN_B].contains(&(*menu).ATTACK_STATE) {
|
||||
if MENU.mash_state == Mash::Attack {
|
||||
if [Attack::NeutralB, Attack::SideB, Attack::DownB].contains(&MENU.mash_attack_state) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if [MASH_SPOTDODGE, MASH_GRAB].contains(&(*menu).ATTACK_STATE) {
|
||||
if MENU.mash_attack_state == Attack::Grab {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if MENU.mash_state == Mash::Spotdodge {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
|
@ -1,7 +1,6 @@
|
|||
use crate::common::consts::*;
|
||||
use crate::common::*;
|
||||
use smash::app::lua_bind::*;
|
||||
use smash::app::{self};
|
||||
use smash::app::{self, lua_bind::*};
|
||||
use smash::hash40;
|
||||
use smash::lib::lua_const::*;
|
||||
|
||||
|
@ -11,8 +10,8 @@ pub unsafe fn init_settings(
|
|||
) -> Option<()> {
|
||||
if is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if status_kind == FIGHTER_STATUS_KIND_DOWN {
|
||||
match (*menu).TECH_STATE {
|
||||
RANDOM_TECH => {
|
||||
match MENU.tech_state {
|
||||
TechOption::Random => {
|
||||
let random_statuses = vec![
|
||||
*FIGHTER_STATUS_KIND_DOWN,
|
||||
*FIGHTER_STATUS_KIND_PASSIVE,
|
||||
|
@ -31,7 +30,7 @@ pub unsafe fn init_settings(
|
|||
return Some(());
|
||||
}
|
||||
}
|
||||
TECH_IN_PLACE => {
|
||||
TechOption::InPlace => {
|
||||
StatusModule::change_status_request_from_script(
|
||||
module_accessor,
|
||||
*FIGHTER_STATUS_KIND_PASSIVE,
|
||||
|
@ -39,7 +38,7 @@ pub unsafe fn init_settings(
|
|||
);
|
||||
return Some(());
|
||||
}
|
||||
TECH_ROLL => {
|
||||
TechOption::Roll => {
|
||||
StatusModule::change_status_request_from_script(
|
||||
module_accessor,
|
||||
*FIGHTER_STATUS_KIND_PASSIVE_FB,
|
||||
|
@ -87,10 +86,10 @@ pub unsafe fn should_perform_defensive_option(
|
|||
|
||||
pub unsafe fn get_command_flag_cat(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
category: i32,
|
||||
_category: i32,
|
||||
flag: &mut i32,
|
||||
) {
|
||||
if (*menu).TECH_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if MENU.tech_state != TechOption::None && is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
|
||||
let status = StatusModule::status_kind(module_accessor) as i32;
|
||||
if [
|
||||
|
@ -126,7 +125,7 @@ pub unsafe fn check_button_on(
|
|||
if is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
let prev_status = StatusModule::prev_status_kind(module_accessor, 0) as i32;
|
||||
let status = StatusModule::status_kind(module_accessor) as i32;
|
||||
if (*menu).DEFENSIVE_STATE == DEFENSIVE_SHIELD
|
||||
if MENU.defensive_state == Defensive::Shield
|
||||
&& should_perform_defensive_option(module_accessor, prev_status, status)
|
||||
{
|
||||
return Some(true);
|
||||
|
@ -141,7 +140,7 @@ pub unsafe fn change_motion(
|
|||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
motion_kind: u64,
|
||||
) -> Option<u64> {
|
||||
if (*menu).TECH_STATE != NONE && is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if MENU.tech_state != TechOption::None && is_training_mode() && is_operation_cpu(module_accessor) {
|
||||
if [hash40("passive_stand_f"), hash40("passive_stand_b")].contains(&motion_kind) {
|
||||
if app::sv_math::rand(hash40("fighter"), 2) != 0 {
|
||||
return Some(hash40("passive_stand_f"));
|
Loading…
Reference in a new issue