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remove white flash on state load, handler will add it back if it's required (#320)
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@ -515,6 +515,7 @@ pub unsafe fn handle_charge(module_accessor: &mut app::BattleObjectModuleAccesso
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// Hero (Ka)frizz(le) - 0 to 81
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else if fighter_kind == FIGHTER_KIND_BRAVE {
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EffectModule::remove_common(module_accessor, Hash40::new("charge_max"));
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WorkModule::off_flag(module_accessor, 0x200000E8); // FIGHTER_BRAVE_INSTANCE_WORK_ID_FLAG_SPECIAL_N_MAX_EFFECT
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charge.int_x.map(|frizz_charge| {
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WorkModule::set_int(module_accessor, frizz_charge, *FIGHTER_BRAVE_INSTANCE_WORK_ID_INT_SPECIAL_N_HOLD_FRAME);
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