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Fixed some errors.

This commit is contained in:
David Soler 2019-11-19 23:20:24 +01:00
parent 9b3313ceed
commit b9bdef8ca9
2 changed files with 2 additions and 1 deletions

View file

@ -48,6 +48,7 @@ const char* tech_items[] = { "None", "Random", "In-Place", "Roll", "Miss Tech" }
// Mash States
#define MASH_AIRDODGE 1
#define MASH_JUMP 2
#define MASH_ATTACK 3
#define MASH_SPOTDODGE 4
#define MASH_RANDOM 5
const char* mash_items[] = { "None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random" };

View file

@ -36,7 +36,7 @@ bool is_in_shieldstun(u64 module_accessor) {
// If we are taking shield damage or we are droping shield from taking shield damage we are in hitstun
if(status_kind == FIGHTER_STATUS_KIND_GUARD_DAMAGE || (prev_status == FIGHTER_STATUS_KIND_GUARD_DAMAGE && status_kind == FIGHTER_STATUS_KIND_GUARD_OFF))
{
return true
return true;
}
return false;