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Rewrote generate_hitbox_effects to calculate how many effects are needed to show the whole hitbox, instead of always showing 4

This commit is contained in:
Shivam Dutt 2019-05-27 13:46:37 -05:00
parent daa3661d05
commit ca67804338

View file

@ -1,3 +1,5 @@
#include <math.h>
#include "l2c.hpp"
#include "saltysd_helper.hpp"
#include "l2c_imports.hpp"
@ -37,10 +39,10 @@ namespace app::lua_bind::AttackModule {
}
}
void generate_hitbox_effects(L2CAgent *l2c_agent, L2CValue *id, L2CValue *bone,
L2CValue *size, L2CValue *x, L2CValue *y,
L2CValue *z, L2CValue *x2, L2CValue *y2,
L2CValue *z2) {
void generate_hitbox_effects(L2CAgent *l2c_agent,
L2CValue *id, L2CValue *bone, L2CValue *size,
L2CValue *x, L2CValue *y, L2CValue *z,
L2CValue *x2, L2CValue *y2, L2CValue *z2) {
Vector3f color = id_colors[id->raw % 8];
L2CValue red(color.x);
L2CValue green(color.y);
@ -58,12 +60,20 @@ void generate_hitbox_effects(L2CAgent *l2c_agent, L2CValue *id, L2CValue *bone,
L2CValue effectSize((float)size->raw_float * sizeMult);
L2CValue rate(8.0f);
float xDist = x2->raw_float - x->raw_float;
float yDist = y2->raw_float - y->raw_float;
float zDist = z2->raw_float - z->raw_float;
// Extended Hitboxes if x2, y2, z2 are not L2CValue::nil
int num_effects;
if (x2->type != L2C_void && y2->type != L2C_void && z2->type != L2C_void) {
num_effects = 4;
} else {
if (x2->type != L2C_void && y2->type != L2C_void && z2->type != L2C_void) { // extended hitbox
float dist = sqrt(xDist * xDist + yDist * yDist + xDist * xDist);
num_effects = ceil(dist / (size->raw_float * 0.95)); // just enough effects to form a continuous line
if (num_effects < 2)
num_effects = 2;
if (num_effects > 16)
num_effects = 16;
} else { // non-extended hitbox
*x2 = *x;
*y2 = *y;
*z2 = *z;
@ -71,21 +81,20 @@ void generate_hitbox_effects(L2CAgent *l2c_agent, L2CValue *id, L2CValue *bone,
}
for (int i = 0; i < num_effects; i++) {
L2CValue currX(x->raw_float + ((x2->raw_float - x->raw_float) / 3 * i));
L2CValue currY(y->raw_float + ((y2->raw_float - y->raw_float) / 3 * i));
L2CValue currZ(z->raw_float + ((z2->raw_float - z->raw_float) / 3 * i));
float mult = (float)i / num_effects;
L2CValue currX(x->raw_float + xDist * mult);
L2CValue currY(y->raw_float + yDist * mult);
L2CValue currZ(z->raw_float + zDist * mult);
ACMD acmd(l2c_agent);
acmd.wrap(EFFECT_FOLLOW_NO_SCALE,
{shieldEffect, *bone, currX, currY, currZ, xRot, yRot, zRot, effectSize, terminate}
);
acmd.wrap(EFFECT_FOLLOW_NO_SCALE, { shieldEffect, *bone, currX, currY, currZ, xRot, yRot, zRot, effectSize, terminate });
// Set to hitbox ID color
acmd.wrap(LAST_EFFECT_SET_COLOR, {red, green, blue});
acmd.wrap(LAST_EFFECT_SET_COLOR, { red, green, blue });
// Speed up animation by rate to remove pulsing effect
// LAST_EFFECT_SET_RATE(Rate)
acmd.wrap(LAST_EFFECT_SET_RATE, {rate});
acmd.wrap(LAST_EFFECT_SET_RATE, { rate });
}
}
@ -144,4 +153,4 @@ void hitbox_vis_main() {
SaltySD_function_replace_sym(
"_ZN3app8lua_bind28AttackModule__clear_all_implEPNS_26BattleObjectModuleAccessorE",
(u64)&AttackModule::clear_all_replace);
}
}