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Update README.md

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@ -21,20 +21,34 @@ Toggles are changed with taunts, with the following functionality:
Hitbox visualization is toggled on or off with up taunt. Currently, hitboxes and grabboxes are supported.
#### Force CPU Options
##### Mash airdodge
CPU Toggles are split into groups, and are first chosen with the training mode menu's CPU Shuffling option.
If you haven't installed the aesthetic `.msbt` file, these will look like:
`CPU Shuffling: SMASH -> SPEED -> SHIELD`
If you have installed the `.msbt`, it will look like:
`CPU Toggles: Mash -> Escape -> Shield`,
and the help text at the bottom will tell you your current option in the toggle group and other information.
##### Mash
###### Airdodge
CPUs will mash airdodge on the first frame out of hitstun.
CPUs will also shield quickly if they are hit and remain grounded.
##### Mash jump
###### Jump
CPUs will mash jump on the first frame out of hitstun.
##### Mash attack
###### Attack
CPUs will mash an attack on the first frame out of hitstun and when landing.
Attacks can be chosen with side taunt while on this toggle, and include:
- All aerials, followed by all specials
##### Mash random
###### Random
CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing.
The aerial options include:
- Airdodge, jump, all aerials, all specials
@ -42,25 +56,31 @@ The aerial options include:
The grounded options include:
- Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
##### Infinite shield
CPUs will hold a shield that does not deteriorate over time or by damage.
##### Escape
##### Hold shield
CPUs will hold a normal shield.
##### Ledge Option
###### Ledge Option
CPUs will perform a random ledge option.
Specific ledge options can be chosen with side taunt while this toggle is active, and include:
- Normal, roll, jump, and attack getups
- Normal, roll, jump, and attack
CPUs will also perform a random defensive option after getting up.
##### Shield
###### Infinite
CPUs will hold a shield that does not deteriorate over time or by damage.
###### Hold
CPUs will hold a normal shield.
#### Force CPU DI
##### All DI Toggles
##### Specified Direction
CPUs DI in the direction specified by the taunt text.
CPUs DI in the direction specified by the player's stick input when pressing right taunt.
##### Random Direction
CPUs DI randomly in or away.
CPUs DI randomly in or away when the player presses left taunt.
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