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Update README.md
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README.md
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README.md
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@ -21,20 +21,34 @@ Toggles are changed with taunts, with the following functionality:
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Hitbox visualization is toggled on or off with up taunt. Currently, hitboxes and grabboxes are supported.
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#### Force CPU Options
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##### Mash airdodge
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CPU Toggles are split into groups, and are first chosen with the training mode menu's CPU Shuffling option.
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If you haven't installed the aesthetic `.msbt` file, these will look like:
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`CPU Shuffling: SMASH -> SPEED -> SHIELD`
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If you have installed the `.msbt`, it will look like:
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`CPU Toggles: Mash -> Escape -> Shield`,
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and the help text at the bottom will tell you your current option in the toggle group and other information.
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##### Mash
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###### Airdodge
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CPUs will mash airdodge on the first frame out of hitstun.
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CPUs will also shield quickly if they are hit and remain grounded.
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##### Mash jump
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###### Jump
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CPUs will mash jump on the first frame out of hitstun.
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##### Mash attack
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###### Attack
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CPUs will mash an attack on the first frame out of hitstun and when landing.
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Attacks can be chosen with side taunt while on this toggle, and include:
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- All aerials, followed by all specials
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##### Mash random
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###### Random
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CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing.
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The aerial options include:
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- Airdodge, jump, all aerials, all specials
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@ -42,25 +56,31 @@ The aerial options include:
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The grounded options include:
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- Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
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##### Infinite shield
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CPUs will hold a shield that does not deteriorate over time or by damage.
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##### Escape
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##### Hold shield
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CPUs will hold a normal shield.
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##### Ledge Option
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###### Ledge Option
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CPUs will perform a random ledge option.
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Specific ledge options can be chosen with side taunt while this toggle is active, and include:
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- Normal, roll, jump, and attack getups
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- Normal, roll, jump, and attack
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CPUs will also perform a random defensive option after getting up.
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##### Shield
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###### Infinite
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CPUs will hold a shield that does not deteriorate over time or by damage.
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###### Hold
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CPUs will hold a normal shield.
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#### Force CPU DI
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##### All DI Toggles
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##### Specified Direction
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CPUs DI in the direction specified by the taunt text.
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CPUs DI in the direction specified by the player's stick input when pressing right taunt.
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##### Random Direction
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CPUs DI randomly in or away.
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CPUs DI randomly in or away when the player presses left taunt.
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<a name="build"/>
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