mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 00:46:34 +00:00
Bit Flag Refactors: Delay, Direction (#137)
* Cleanup * Add Bit Flag Directions * Apply Bit Flag Delay options * Version +
This commit is contained in:
parent
c46e1642d5
commit
da66544104
10 changed files with 178 additions and 215 deletions
|
@ -38,7 +38,7 @@ include $(DEVKITPRO)/libnx/switch_rules
|
|||
# NACP building is skipped as well.
|
||||
#---------------------------------------------------------------------------------
|
||||
APP_TITLE := Training Modpack
|
||||
APP_VERSION := 2.5beta
|
||||
APP_VERSION := 2.6beta
|
||||
|
||||
TARGET := ovlTrainingModpack
|
||||
BUILD := build
|
||||
|
|
|
@ -22,16 +22,25 @@ TODO)"""";
|
|||
*/
|
||||
|
||||
/* DI */
|
||||
#define DI_RANDOM_IN_AWAY 9
|
||||
const std::vector<std::string> di_items{"None", "Out", "Up Out", "Up", "Up In", "In", "Down In", "Down", "Down Out", "Random"};
|
||||
// clang-format off
|
||||
#define ENUM_CLASS_Direction(type,x) \
|
||||
x(type,Out,"Out") \
|
||||
x(type,UpOut,"Up Out") \
|
||||
x(type,Up,"Up") \
|
||||
x(type,UpIn,"Up In") \
|
||||
x(type,In,"In") \
|
||||
x(type,DownIn,"Down In") \
|
||||
x(type,Down,"Down") \
|
||||
x(type,DownOut,"Down Out")\
|
||||
x(type,Nothing,"Neutral")
|
||||
|
||||
DEFINE_ENUM_CLASS(Direction);
|
||||
const std::string di_help = R""""(
|
||||
Specified Direction
|
||||
CPUs DI in the direction specified
|
||||
(relative to the player's facing
|
||||
position).
|
||||
|
||||
Random Direction
|
||||
CPUs DI randomly in or away.)"""";
|
||||
)"""";
|
||||
|
||||
// Left Stick
|
||||
const std::string left_stick_help = R""""(
|
||||
|
@ -46,41 +55,6 @@ Currently only used for
|
|||
|
||||
)"""";
|
||||
|
||||
// Attack Option
|
||||
#define MASH_NAIR 0
|
||||
#define MASH_FAIR 1
|
||||
#define MASH_BAIR 2
|
||||
#define MASH_UPAIR 3
|
||||
#define MASH_DAIR 4
|
||||
#define MASH_NEUTRAL_B 5
|
||||
#define MASH_SIDE_B 6
|
||||
#define MASH_UP_B 7
|
||||
#define MASH_DOWN_B 8
|
||||
#define MASH_U_SMASH 9
|
||||
#define MASH_GRAB 10
|
||||
const std::vector<std::string> attack_items{"Neutral Air",
|
||||
"Forward Air",
|
||||
"Back Air",
|
||||
"Up Air",
|
||||
"Down Air",
|
||||
"Neutral B",
|
||||
"Side B",
|
||||
"Up B",
|
||||
"Down B",
|
||||
"Up Smash",
|
||||
"F Smash",
|
||||
"D Smash",
|
||||
"Grab",
|
||||
"Jab",
|
||||
"Ftilt",
|
||||
"Utilt",
|
||||
"Dtilt",
|
||||
"Dash Attack"};
|
||||
const std::string attack_help = R""""(
|
||||
Only active when Mash Toggle is
|
||||
set to Attack.
|
||||
)"""";
|
||||
|
||||
// Ledge Option
|
||||
// clang-format off
|
||||
#define ENUM_CLASS_LedgeFlag(type,x) \
|
||||
|
@ -148,14 +122,6 @@ Specific options include:
|
|||
)"""";
|
||||
|
||||
// Mash States
|
||||
#define MASH_AIRDODGE 1
|
||||
#define MASH_JUMP 2
|
||||
#define MASH_ATTACK 3
|
||||
#define MASH_SPOTDODGE 4
|
||||
#define MASH_ROLL_F 5
|
||||
#define MASH_ROLL_B 6
|
||||
#define MASH_RANDOM 7
|
||||
const std::vector<std::string> mash_items{"None", "Airdodge", "Jump", "Attack", "Spotdodge", "Roll F", "Roll B", "Random"};
|
||||
const std::string mash_help = R""""(
|
||||
Use this toggle along with the Shield
|
||||
Options toggle to practice moves on
|
||||
|
@ -169,17 +135,7 @@ Airdodge
|
|||
CPUs will also shield quickly if they
|
||||
are hit and remain grounded.
|
||||
|
||||
Jump
|
||||
- Hitstun, shieldstun
|
||||
|
||||
Attack
|
||||
- Hitstun, shieldstun, landing.
|
||||
|
||||
Spotdodge
|
||||
- Hitstun, shieldstun, landing.
|
||||
|
||||
Random
|
||||
- Hitstun, shieldstun, landing.)"""";
|
||||
)"""";
|
||||
|
||||
// Action items (Follow Up only atm)
|
||||
|
||||
|
@ -246,18 +202,6 @@ are saved:
|
|||
- Facing direction)"""";
|
||||
|
||||
// OOS
|
||||
const std::vector<std::string> number_list{
|
||||
"0",
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8",
|
||||
"9",
|
||||
};
|
||||
const std::string oos_help = R""""(
|
||||
Option to delay oos options
|
||||
until a certain number of hits
|
||||
|
@ -280,7 +224,12 @@ Force mash options to
|
|||
always occur, not just
|
||||
out of specific states.)"""";
|
||||
|
||||
const std::vector<std::string> number_list_big{
|
||||
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14",
|
||||
"15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29",
|
||||
};
|
||||
#define ENUM_CLASS_DelayFlag(type,x) \
|
||||
x(type,D0,"0") \
|
||||
x(type,D1,"1") x(type,D2,"2") x(type,D3,"3") x(type,D4,"4") x(type,D5,"5") \
|
||||
x(type,D6,"6") x(type,D7,"7") x(type,D8,"8") x(type,D9,"9") x(type,D10,"10") \
|
||||
x(type,D11,"11") x(type,D12,"12") x(type,D13,"13") x(type,D14,"14") x(type,D15,"15") \
|
||||
x(type,D16,"16") x(type,D17,"17") x(type,D18,"18") x(type,D19,"19") x(type,D20,"20")
|
||||
|
||||
// clang-format on
|
||||
DEFINE_ENUM_CLASS(DelayFlag);
|
|
@ -8,19 +8,19 @@
|
|||
static struct TrainingModpackMenu
|
||||
{
|
||||
int HITBOX_VIS = true;
|
||||
int DI_STATE = NONE;
|
||||
int LEFT_STICK = NONE;
|
||||
Directions DI_STATE = Directions::None;
|
||||
Directions LEFT_STICK = Directions::None;
|
||||
ActionFlags MASH_STATE = ActionFlags::None;
|
||||
ActionFlags FOLLOW_UP = ActionFlags::None;
|
||||
LedgeFlags LEDGE_STATE = LedgeFlags::All;
|
||||
TechFlags TECH_STATE = TechFlags::All;
|
||||
int SHIELD_STATE = NONE;
|
||||
DefensiveFlags DEFENSIVE_STATE = DefensiveFlags::All;
|
||||
int OOS_OFFSET = 0;
|
||||
int REACTION_TIME = 0;
|
||||
DelayFlags OOS_OFFSET = DelayFlags::None;
|
||||
DelayFlags REACTION_TIME = DelayFlags::None;
|
||||
int MASH_IN_NEUTRAL = false;
|
||||
int FAST_FALL = false;
|
||||
int FAST_FALL_DELAY = 0;
|
||||
DelayFlags FAST_FALL_DELAY = DelayFlags::None;
|
||||
int FALLING_AERIALS = false;
|
||||
int FULL_HOP = false;
|
||||
} menu;
|
||||
|
@ -404,32 +404,19 @@ tsl::elm::Element* GuiMain::createUI()
|
|||
|
||||
list->addItem(createBitFlagOption(&menu.DEFENSIVE_STATE, "Defensive Options", defensive_help));
|
||||
|
||||
ValueListItem* diItem = new ValueListItem("Set DI", di_items, &menu.DI_STATE, "di", di_help);
|
||||
list->addItem(diItem);
|
||||
valueListItems.push_back(diItem);
|
||||
list->addItem(createBitFlagOption(&menu.DI_STATE, "Set DI", di_help));
|
||||
|
||||
ValueListItem* leftStickItem =
|
||||
new ValueListItem("Left Stick", di_items, &menu.LEFT_STICK, "leftStick", left_stick_help);
|
||||
list->addItem(leftStickItem);
|
||||
valueListItems.push_back(leftStickItem);
|
||||
list->addItem(createBitFlagOption(&menu.LEFT_STICK, "Left Stick", left_stick_help));
|
||||
|
||||
ValueListItem* oosOffsetItem = new ValueListItem("OOS Offset", number_list, &menu.OOS_OFFSET, "oos", oos_help);
|
||||
list->addItem(oosOffsetItem);
|
||||
valueListItems.push_back(oosOffsetItem);
|
||||
list->addItem(createBitFlagOption(&menu.OOS_OFFSET, "OOS Offset", oos_help));
|
||||
|
||||
ValueListItem* reactionTime =
|
||||
new ValueListItem("Reaction Time", number_list_big, &menu.REACTION_TIME, "reaction_time", reaction_time_help);
|
||||
list->addItem(reactionTime);
|
||||
valueListItems.push_back(reactionTime);
|
||||
list->addItem(createBitFlagOption(&menu.REACTION_TIME, "Reaction Time", reaction_time_help));
|
||||
|
||||
ValueListItem* fastFallItem = new ValueListItem("Fast Fall", on_off, &menu.FAST_FALL, "fast_fall", "");
|
||||
list->addItem(fastFallItem);
|
||||
valueListItems.push_back(fastFallItem);
|
||||
|
||||
ValueListItem* fastFallDelay =
|
||||
new ValueListItem("Fast Fall Delay", number_list_big, &menu.FAST_FALL_DELAY, "fast_fall", "In Frames");
|
||||
list->addItem(fastFallDelay);
|
||||
valueListItems.push_back(fastFallDelay);
|
||||
list->addItem(createBitFlagOption(&menu.FAST_FALL_DELAY, "Fast Fall Delay", "In Frames"));
|
||||
|
||||
ValueListItem* fallingAerialsItem =
|
||||
new ValueListItem("Falling Aerials", on_off, &menu.FALLING_AERIALS, "falling_aerials", "");
|
||||
|
|
|
@ -10,56 +10,6 @@ pub enum HitboxVisualization {
|
|||
On = 1,
|
||||
}
|
||||
|
||||
// DI
|
||||
/*
|
||||
0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
|
||||
0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
|
||||
*/
|
||||
|
||||
/// DI
|
||||
#[repr(i32)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Direction {
|
||||
None = 0,
|
||||
Right = 1,
|
||||
UpRight = 2,
|
||||
Up = 3,
|
||||
UpLeft = 4,
|
||||
Left = 5,
|
||||
DownLeft = 6,
|
||||
Down = 7,
|
||||
DownRight = 8,
|
||||
// lol what goes here jug smh my head
|
||||
Random = 9,
|
||||
}
|
||||
|
||||
impl From<i32> for Direction {
|
||||
fn from(x: i32) -> Self {
|
||||
match x {
|
||||
0 => Direction::None,
|
||||
1 => Direction::Right,
|
||||
2 => Direction::UpRight,
|
||||
3 => Direction::Up,
|
||||
4 => Direction::UpLeft,
|
||||
5 => Direction::Left,
|
||||
6 => Direction::DownLeft,
|
||||
7 => Direction::Down,
|
||||
8 => Direction::DownRight,
|
||||
9 => Direction::Random,
|
||||
_ => panic!("Invalid direction {}", x),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub static ANGLE_NONE: f64 = -69.0;
|
||||
pub fn direction_to_angle(direction: Direction) -> f64 {
|
||||
match direction {
|
||||
Direction::None => ANGLE_NONE,
|
||||
Direction::Random => ANGLE_NONE, // Random Direction should be handled by the calling context
|
||||
_ => (direction as i32 - 1) as f64 * PI / 4.0,
|
||||
}
|
||||
}
|
||||
|
||||
// bitflag helper function macro
|
||||
macro_rules! to_vec_impl {
|
||||
($e:ty) => {
|
||||
|
@ -76,6 +26,22 @@ macro_rules! to_vec_impl {
|
|||
}
|
||||
}
|
||||
|
||||
macro_rules! to_index_impl {
|
||||
($e:ty) => {
|
||||
pub fn to_index(&self) -> u32 {
|
||||
if self.bits == 0 {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return self.bits.trailing_zeros();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn random_option<T>(arg: &Vec<T>) -> &T {
|
||||
return &arg[get_random_int(arg.len() as i32) as usize];
|
||||
}
|
||||
|
||||
macro_rules! get_random_impl {
|
||||
($e:ty) => {
|
||||
pub fn get_random(&self) -> $e {
|
||||
|
@ -92,9 +58,60 @@ macro_rules! get_random_impl {
|
|||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// DI
|
||||
/*
|
||||
0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
|
||||
0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
|
||||
*/
|
||||
|
||||
// DI / Left stick
|
||||
bitflags! {
|
||||
pub struct Direction : u32
|
||||
{
|
||||
const OUT = 0x1;
|
||||
const UP_OUT = 0x2;
|
||||
const UP = 0x4;
|
||||
const UP_IN = 0x8;
|
||||
const IN = 0x10;
|
||||
const DOWN_IN = 0x20;
|
||||
const DOWN = 0x40;
|
||||
const DOWN_OUT = 0x80;
|
||||
const NEUTRAL = 0x100;
|
||||
}
|
||||
}
|
||||
|
||||
impl Direction {
|
||||
pub fn into_angle(&self) -> f64 {
|
||||
let index = self.into_index();
|
||||
|
||||
if index == 0 {
|
||||
return ANGLE_NONE;
|
||||
}
|
||||
|
||||
(index as i32 - 1) as f64 * PI / 4.0
|
||||
}
|
||||
fn into_index(&self) -> i32 {
|
||||
return match *self {
|
||||
Direction::OUT => 1,
|
||||
Direction::UP_OUT => 2,
|
||||
Direction::UP => 3,
|
||||
Direction::UP_IN => 4,
|
||||
Direction::IN => 5,
|
||||
Direction::DOWN_IN => 6,
|
||||
Direction::DOWN => 7,
|
||||
Direction::DOWN_OUT => 8,
|
||||
__ => 0,
|
||||
};
|
||||
}
|
||||
to_vec_impl! {Direction}
|
||||
get_random_impl! {Direction}
|
||||
}
|
||||
|
||||
pub static ANGLE_NONE: f64 = -69.0;
|
||||
|
||||
// Ledge Option
|
||||
bitflags! {
|
||||
pub struct LedgeOption : u32
|
||||
|
@ -106,10 +123,6 @@ bitflags! {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn random_option<T>(arg: &Vec<T>) -> &T {
|
||||
return &arg[get_random_int(arg.len() as i32) as usize];
|
||||
}
|
||||
|
||||
impl LedgeOption {
|
||||
pub fn into_status(&self) -> Option<i32> {
|
||||
Some(match *self {
|
||||
|
@ -215,6 +228,40 @@ impl Action {
|
|||
get_random_impl! {Action}
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
pub struct Delay : u32 {
|
||||
const D0 = 0x1;
|
||||
const D1 = 0x2;
|
||||
const D2 = 0x4;
|
||||
const D3 = 0x8;
|
||||
const D4 = 0x10;
|
||||
const D5 = 0x20;
|
||||
const D6 = 0x40;
|
||||
const D7 = 0x80;
|
||||
const D8 = 0x100;
|
||||
const D9 = 0x200;
|
||||
const D10 = 0x400;
|
||||
const D11 = 0x800;
|
||||
const D12 = 0x1000;
|
||||
const D13 = 0x2000;
|
||||
const D14 = 0x4000;
|
||||
const D15 = 0x8000;
|
||||
const D16 = 0x10000;
|
||||
const D17 = 0x20000;
|
||||
const D18 = 0x40000;
|
||||
const D19 = 0x80000;
|
||||
const D20 = 0x100000;
|
||||
}
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/a/757266
|
||||
|
||||
impl Delay {
|
||||
to_vec_impl! {Delay}
|
||||
get_random_impl! {Delay}
|
||||
to_index_impl! {Delay}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct TrainingModpackMenu {
|
||||
pub hitbox_vis: HitboxVisualization,
|
||||
|
@ -226,11 +273,11 @@ pub struct TrainingModpackMenu {
|
|||
pub tech_state: TechFlags,
|
||||
pub shield_state: Shield,
|
||||
pub defensive_state: Defensive,
|
||||
pub oos_offset: u32,
|
||||
pub reaction_time: u32,
|
||||
pub oos_offset: Delay,
|
||||
pub reaction_time: Delay,
|
||||
pub mash_in_neutral: OnOff,
|
||||
pub fast_fall: OnOff,
|
||||
pub fast_fall_delay: u32,
|
||||
pub fast_fall_delay: Delay,
|
||||
pub falling_aerials: OnOff,
|
||||
pub full_hop: OnOff,
|
||||
}
|
||||
|
|
|
@ -7,19 +7,19 @@ use smash::lib::lua_const::*;
|
|||
|
||||
pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
|
||||
hitbox_vis: HitboxVisualization::On,
|
||||
di_state: Direction::None,
|
||||
left_stick: Direction::None,
|
||||
di_state: Direction::empty(),
|
||||
left_stick: Direction::empty(),
|
||||
mash_state: Action::empty(),
|
||||
follow_up: Action::empty(),
|
||||
ledge_state: LedgeOption::all(),
|
||||
tech_state: TechFlags::all(),
|
||||
shield_state: Shield::None,
|
||||
defensive_state: Defensive::all(),
|
||||
oos_offset: 0,
|
||||
reaction_time: 0,
|
||||
oos_offset: Delay::empty(),
|
||||
reaction_time: Delay::empty(),
|
||||
mash_in_neutral: OnOff::Off,
|
||||
fast_fall: OnOff::Off,
|
||||
fast_fall_delay: 0,
|
||||
fast_fall_delay: Delay::empty(),
|
||||
falling_aerials: OnOff::Off,
|
||||
full_hop: OnOff::Off,
|
||||
};
|
||||
|
|
|
@ -20,7 +20,7 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
|
|||
return;
|
||||
}
|
||||
|
||||
if MENU.di_state == Direction::None {
|
||||
if MENU.di_state == Direction::empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,7 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
|
|||
}
|
||||
|
||||
// Either left, right, or none
|
||||
let mut angle = get_angle(MENU.di_state);
|
||||
let mut angle = MENU.di_state.get_random().into_angle();
|
||||
// Nothing to do on no DI
|
||||
if angle == ANGLE_NONE {
|
||||
return;
|
||||
|
@ -53,23 +53,3 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
|
|||
);
|
||||
}
|
||||
|
||||
unsafe fn get_angle(direction: Direction) -> f64 {
|
||||
if direction == Direction::Random {
|
||||
let rand_direction = get_random_direction();
|
||||
return direction_to_angle(rand_direction);
|
||||
}
|
||||
|
||||
direction_to_angle(direction)
|
||||
}
|
||||
|
||||
unsafe fn get_random_direction() -> Direction {
|
||||
// Choose Left/Right/None
|
||||
let rand = get_random_int(3);
|
||||
if rand == 0 {
|
||||
Direction::Left
|
||||
} else if rand == 1 {
|
||||
Direction::Right
|
||||
} else {
|
||||
Direction::None
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,9 @@ use smash::phx::{Hash40, Vector3f};
|
|||
|
||||
static mut FRAME_COUNTER: usize = 0;
|
||||
|
||||
// The current fastfall delay
|
||||
static mut DELAY: u32 = 0;
|
||||
|
||||
pub fn init() {
|
||||
unsafe {
|
||||
FRAME_COUNTER = frame_counter::register_counter();
|
||||
|
@ -40,6 +43,8 @@ pub unsafe fn get_command_flag_cat(
|
|||
|
||||
// Need to be falling
|
||||
if !is_falling(module_accessor) {
|
||||
// Roll FF delay
|
||||
DELAY = MENU.fast_fall_delay.get_random().to_index();
|
||||
frame_counter::full_reset(FRAME_COUNTER);
|
||||
return;
|
||||
}
|
||||
|
@ -54,7 +59,7 @@ pub unsafe fn get_command_flag_cat(
|
|||
}
|
||||
|
||||
// Check delay
|
||||
if frame_counter::should_delay(MENU.fast_fall_delay, FRAME_COUNTER) {
|
||||
if frame_counter::should_delay(DELAY, FRAME_COUNTER) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ use core::f64::consts::PI;
|
|||
use smash::app::{self, lua_bind::*};
|
||||
use smash::lib::lua_const::*;
|
||||
|
||||
static mut STICK_DIRECTION: Direction = Direction::None;
|
||||
static mut STICK_DIRECTION: Direction = Direction::empty();
|
||||
|
||||
pub unsafe fn mod_get_stick_x(
|
||||
module_accessor: &mut app::BattleObjectModuleAccessor,
|
||||
|
@ -44,8 +44,8 @@ unsafe fn get_angle(module_accessor: &mut app::BattleObjectModuleAccessor) -> f6
|
|||
return ANGLE_NONE;
|
||||
}
|
||||
|
||||
STICK_DIRECTION = MENU.left_stick;
|
||||
let mut angle: f64 = pick_angle(STICK_DIRECTION);
|
||||
STICK_DIRECTION = MENU.left_stick.get_random();
|
||||
let mut angle: f64 = STICK_DIRECTION.into_angle();
|
||||
|
||||
if angle == ANGLE_NONE {
|
||||
return ANGLE_NONE;
|
||||
|
@ -74,18 +74,4 @@ fn is_correct_status(module_accessor: &mut app::BattleObjectModuleAccessor) -> b
|
|||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
fn pick_angle(direction: Direction) -> f64 {
|
||||
if direction == Direction::Random {
|
||||
let rand_direction = get_random_direction();
|
||||
return direction_to_angle(rand_direction);
|
||||
}
|
||||
|
||||
direction_to_angle(direction)
|
||||
}
|
||||
|
||||
fn get_random_direction() -> Direction {
|
||||
let rand = get_random_int(8);
|
||||
Direction::from(rand)
|
||||
}
|
||||
}
|
|
@ -11,7 +11,11 @@ use smash::lib::L2CValue;
|
|||
use smash::lua2cpp::L2CFighterCommon;
|
||||
|
||||
// How many hits to hold shield until picking an Out Of Shield option
|
||||
static mut MULTI_HIT_OFFSET: u32 = unsafe { MENU.oos_offset };
|
||||
static mut MULTI_HIT_OFFSET: u32 = 0;
|
||||
|
||||
// The current set delay
|
||||
static mut SHIELD_DELAY: u32 = 0;
|
||||
|
||||
// Used to only decrease once per shieldstun change
|
||||
static mut WAS_IN_SHIELDSTUN: bool = false;
|
||||
|
||||
|
@ -37,12 +41,14 @@ unsafe fn should_pause_shield_decay() -> bool {
|
|||
!SHIELD_DECAY
|
||||
}
|
||||
|
||||
unsafe fn reset_oos_offset() {
|
||||
/*
|
||||
* Need to offset by 1, since we decrease as soon as shield gets hit
|
||||
* but only check later if we can OOS
|
||||
*/
|
||||
MULTI_HIT_OFFSET = MENU.oos_offset + 1;
|
||||
fn reset_oos_offset() {
|
||||
unsafe {
|
||||
/*
|
||||
* Need to offset by 1, since we decrease as soon as shield gets hit
|
||||
* but only check later if we can OOS
|
||||
*/
|
||||
MULTI_HIT_OFFSET = MENU.oos_offset.get_random().to_index() + 1;
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn handle_oos_offset(module_accessor: &mut app::BattleObjectModuleAccessor) {
|
||||
|
@ -58,6 +64,9 @@ unsafe fn handle_oos_offset(module_accessor: &mut app::BattleObjectModuleAccesso
|
|||
return;
|
||||
}
|
||||
|
||||
// Roll shield delay
|
||||
SHIELD_DELAY = MENU.reaction_time.get_random().to_index();
|
||||
|
||||
// Decrease offset once if needed
|
||||
if MULTI_HIT_OFFSET > 0 {
|
||||
MULTI_HIT_OFFSET -= 1;
|
||||
|
@ -178,7 +187,7 @@ unsafe fn mod_handle_sub_guard_cont(fighter: &mut L2CFighterCommon) {
|
|||
return;
|
||||
}
|
||||
|
||||
if frame_counter::should_delay(MENU.reaction_time, REACTION_INDEX) {
|
||||
if frame_counter::should_delay(SHIELD_DELAY, REACTION_INDEX) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -305,7 +314,7 @@ pub fn suspend_shield(action: Action) {
|
|||
}
|
||||
|
||||
fn need_suspend_shield(action: Action) -> bool {
|
||||
if action == Action::empty(){
|
||||
if action == Action::empty() {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ use smash::lib::lua_const::*;
|
|||
use smash::lib::L2CValue;
|
||||
use smash::lua2cpp::L2CFighterBase;
|
||||
|
||||
static mut ROLL_DIRECTION: Direction = Direction::None;
|
||||
static mut ROLL_DIRECTION: Direction = Direction::empty();
|
||||
|
||||
#[skyline::hook(replace = smash::lua2cpp::L2CFighterBase_change_status)]
|
||||
pub unsafe fn handle_change_status(
|
||||
|
@ -55,12 +55,12 @@ unsafe fn mod_handle_change_status(
|
|||
TechFlags::ROLL_F => {
|
||||
*status_kind = FIGHTER_STATUS_KIND_PASSIVE_FB.as_lua_int();
|
||||
*unk = LUA_TRUE;
|
||||
ROLL_DIRECTION = Direction::Left; // = In
|
||||
ROLL_DIRECTION = Direction::IN; // = In
|
||||
}
|
||||
TechFlags::ROLL_B => {
|
||||
*status_kind = FIGHTER_STATUS_KIND_PASSIVE_FB.as_lua_int();
|
||||
*unk = LUA_TRUE;
|
||||
ROLL_DIRECTION = Direction::Right; // = Away
|
||||
ROLL_DIRECTION = Direction::OUT; // = Away
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
@ -148,7 +148,7 @@ pub unsafe fn change_motion(
|
|||
let random_roll = get_random_int(2);
|
||||
|
||||
if [hash40("passive_stand_f"), hash40("passive_stand_b")].contains(&motion_kind) {
|
||||
if ROLL_DIRECTION == Direction::Left {
|
||||
if ROLL_DIRECTION == Direction::IN {
|
||||
return Some(hash40("passive_stand_f"));
|
||||
} else {
|
||||
return Some(hash40("passive_stand_b"));
|
||||
|
|
Loading…
Reference in a new issue