mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2025-03-14 02:16:10 +00:00
release 0.7: DI toggles
This commit is contained in:
parent
1b5165d211
commit
ddd53cd0fb
7 changed files with 200 additions and 147 deletions
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@ -7,8 +7,25 @@
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#include "l2c_imports.hpp"
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#include "lua_helper.hpp"
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#include <initializer_list>
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#include <vector>
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using namespace lib;
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struct ACMDReplacement {
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void* func;
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int battle_object_category;
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int battle_object_kind;
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const char* acmd_script;
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};
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std::vector<ACMDReplacement> acmd_replacements;
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namespace app::sv_system
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{
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u64 battle_object_module_accessor(u64) asm("_ZN3app9sv_system29battle_object_module_accessorEP9lua_State") LINKABLE;
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}
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namespace app::lua_bind
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{
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namespace AttackModule
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@ -70,6 +87,13 @@ namespace app::lua_bind
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struct ACMD
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{
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L2CAgent* l2c_agent;
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u64 module_accessor;
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ACMD(L2CAgent* agent) {
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l2c_agent = agent;
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module_accessor = app::sv_system::battle_object_module_accessor(l2c_agent->lua_state_agent);
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}
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void frame(float f) {
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app::sv_animcmd::frame(l2c_agent->lua_state_agent, f);
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l2c_agent->clear_lua_stack();
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@ -84,6 +108,16 @@ struct ACMD
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return excute;
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}
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void wrap( u64 (*acmd_func)(u64), std::initializer_list<L2CValue> list )
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{
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l2c_agent->clear_lua_stack();
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for( auto elem : list )
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l2c_agent->push_lua_stack(&L2CValue(elem));
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acmd_func(l2c_agent->lua_state_agent);
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l2c_agent->clear_lua_stack();
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}
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void ATTACK(
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u64 i1,
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u64 i2,
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@ -123,42 +157,42 @@ struct ACMD
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u64 i23
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) {
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L2CValue hitbox_params[36] = {
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{.type = L2C_integer, .raw = i1}, // ID
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{.type = L2C_integer, .raw = i2}, // Unk
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{.type = L2C_hash, .raw = h1}, // Joint
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{.type = L2C_number, .raw_float = f1}, // Damage
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{.type = L2C_integer, .raw = i3}, // Angle
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{.type = L2C_integer, .raw = i4}, // KBG
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{.type = L2C_integer, .raw = i5}, // WBKB
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{.type = L2C_integer, .raw = i6}, // BKB
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{.type = L2C_number, .raw_float = f2}, // Size
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{.type = L2C_number, .raw_float = f3}, // X
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{.type = L2C_number, .raw_float = f4}, // Y
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{.type = L2C_number, .raw_float = f5}, // Z
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{.type = L2C_void, .raw = 0}, // X2
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{.type = L2C_void, .raw = 0}, // Y2
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{.type = L2C_void, .raw = 0}, // Z2
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{.type = L2C_number, .raw_float = f6}, // Hitlag
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{.type = L2C_number, .raw_float = f7}, // SDI
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{.type = L2C_integer, .raw = i7},
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{.type = L2C_integer, .raw = i8},
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{.type = L2C_integer, .raw = i9},
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{.type = L2C_integer, .raw = i10},
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{.type = L2C_number, .raw_float = f8},
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{.type = L2C_integer, .raw = i11},
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{.type = L2C_integer, .raw = i12},
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{.type = L2C_integer, .raw = i13},
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{.type = L2C_integer, .raw = i14},
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{.type = L2C_integer, .raw = i15},
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{.type = L2C_integer, .raw = i16},
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{.type = L2C_integer, .raw = i17},
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{.type = L2C_integer, .raw = i18},
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{.type = L2C_integer, .raw = i19},
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{.type = L2C_integer, .raw = i20},
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{.type = L2C_hash, .raw = h2},
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{.type = L2C_integer, .raw = i21},
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{.type = L2C_integer, .raw = i22},
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{.type = L2C_integer, .raw = i23},
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L2CValue(i1), // ID
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L2CValue(i2), // Unk
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L2CValue(h1), // Joint
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L2CValue(f1), // Damage
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L2CValue(i3), // Angle
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L2CValue(i4), // KBG
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L2CValue(i5), // WBKB
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L2CValue(i6), // BKB
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L2CValue(f2), // Size
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L2CValue(f3), // X
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L2CValue(f4), // Y
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L2CValue(f5), // Z
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L2CValue("void"), // X2
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L2CValue("void"), // Y2
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L2CValue("void"), // Z2
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L2CValue(f6), // Hitlag
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L2CValue(f7), // SDI
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L2CValue(i7),
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L2CValue(i8),
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L2CValue(i9),
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L2CValue(i10),
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L2CValue(f8),
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L2CValue(i11),
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L2CValue(i12),
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L2CValue(i13),
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L2CValue(i14),
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L2CValue(i15),
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L2CValue(i16),
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L2CValue(i17),
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L2CValue(i18),
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L2CValue(i19),
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L2CValue(i20),
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L2CValue(h2),
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L2CValue(i21),
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L2CValue(i22),
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L2CValue(i23)
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};
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for (size_t i = 0; i < 36; i++)
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@ -10,9 +10,6 @@ using namespace app::sv_animcmd;
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void (*AttackModule_set_attack_lua_state)(u64, u64);
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void (*AttackModule_clear_all_orig)(u64);
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void (*AttackModule_clear_orig)(u64, int);
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Vector3f id_colors[8] = {
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{1.0f, 0.0f, 0.0f}, {0.7843f, 0.3529f, 1.0f},
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{1.0f, 0.7843f, 0.7843f}, {0.0f, 1.0f, 0.8431f},
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@ -57,13 +54,9 @@ void AttackModule_clear_all_replace(u64 module_accessor) {
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}
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void push_color(L2CAgent *l2c_agent, Vector3f color) {
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L2CValue red = {.type = L2C_number, .raw_float = color.x};
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L2CValue green = {.type = L2C_number, .raw_float = color.y};
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L2CValue blue = {.type = L2C_number, .raw_float = color.z};
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l2c_agent->push_lua_stack(&red);
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l2c_agent->push_lua_stack(&green);
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l2c_agent->push_lua_stack(&blue);
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l2c_agent->push_lua_stack(&L2CValue(color.x));
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l2c_agent->push_lua_stack(&L2CValue(color.y));
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l2c_agent->push_lua_stack(&L2CValue(color.z));
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}
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void generate_hitbox_effects(L2CAgent *l2c_agent, L2CValue *id, L2CValue *bone,
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@ -73,14 +66,14 @@ void generate_hitbox_effects(L2CAgent *l2c_agent, L2CValue *id, L2CValue *bone,
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float sizeMult = 19.0 / 200.0;
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Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
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L2CValue shieldEffect = {.type = L2C_hash, .raw = shieldEffectHash.hash};
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L2CValue xRot = {.type = L2C_number, .raw_float = 0.0};
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L2CValue yRot = {.type = L2C_number, .raw_float = 0.0};
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L2CValue zRot = {.type = L2C_number, .raw_float = 0.0};
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L2CValue terminate = {.type = L2C_bool, .raw = 1};
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L2CValue effectSize = {.type = L2C_number, .raw_float = (float)size->raw_float * sizeMult};
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L2CValue shieldEffect(shieldEffectHash.hash);
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L2CValue xRot(0.0f);
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L2CValue yRot(0.0f);
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L2CValue zRot(0.0f);
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L2CValue terminate(true);
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L2CValue effectSize((float)size->raw_float * sizeMult);
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L2CValue rate = {.type = L2C_number, .raw_float = 8.0f};
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L2CValue rate(8.0f);
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// Extended Hitboxes if x2, y2, z2 are not L2CValue::nil
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int num_effects;
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}
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for (int i = 0; i < num_effects; i++) {
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// EFFECT_FOLLOW_NO_SCALE(graphic, bone, x, y, z, xrot, yrot, zrot, size,
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// terminate)
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L2CValue currX = {
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.type = L2C_number,
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.raw_float = x->raw_float + ((x2->raw_float - x->raw_float) / 3 * i)};
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L2CValue currY = {
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.type = L2C_number,
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.raw_float = y->raw_float + ((y2->raw_float - y->raw_float) / 3 * i)};
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L2CValue currZ = {
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.type = L2C_number,
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.raw_float = z->raw_float + ((z2->raw_float - z->raw_float) / 3 * i)};
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L2CValue currX(x->raw_float + ((x2->raw_float - x->raw_float) / 3 * i));
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L2CValue currY(y->raw_float + ((y2->raw_float - y->raw_float) / 3 * i));
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L2CValue currZ(z->raw_float + ((z2->raw_float - z->raw_float) / 3 * i));
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l2c_agent->clear_lua_stack();
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l2c_agent->push_lua_stack(&shieldEffect);
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l2c_agent->push_lua_stack(bone);
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l2c_agent->push_lua_stack(&currX);
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l2c_agent->push_lua_stack(&currY);
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l2c_agent->push_lua_stack(&currZ);
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l2c_agent->push_lua_stack(&xRot);
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l2c_agent->push_lua_stack(&yRot);
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l2c_agent->push_lua_stack(&zRot);
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l2c_agent->push_lua_stack(&effectSize);
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l2c_agent->push_lua_stack(&terminate);
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EFFECT_FOLLOW_NO_SCALE(l2c_agent->lua_state_agent);
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ACMD acmd{.l2c_agent = l2c_agent};
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acmd.wrap(EFFECT_FOLLOW_NO_SCALE,
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{shieldEffect, *bone, currX, currY, currZ, xRot, yRot, zRot, effectSize, terminate}
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);
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// Set to hitbox ID color
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// LAST_EFFECT_SET_COLOR(Red, Green, Blue)
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// Speed up animation by rate to remove pulsing effect
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// LAST_EFFECT_SET_RATE(Rate)
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l2c_agent->clear_lua_stack();
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l2c_agent->push_lua_stack(&rate);
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LAST_EFFECT_SET_RATE(l2c_agent->lua_state_agent);
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acmd.wrap(LAST_EFFECT_SET_RATE, {rate});
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}
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}
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@ -165,8 +140,7 @@ void app_sv_animcmd_ATTACK_replace(u64 a1) {
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if (HITBOX_VIS && is_training_mode()) {
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// Generate hitbox effect(s)
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generate_hitbox_effects(&l2c_agent, &id, &bone, &size, &x, &y, &z, &x2, &y2,
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&z2);
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generate_hitbox_effects(&l2c_agent, &id, &bone, &size, &x, &y, &z, &x2, &y2, &z2);
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}
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// original code: clear_lua_stack section
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@ -61,6 +61,28 @@ namespace lib
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struct L2CInnerFunctionBase* raw_innerfunc;
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//std::string* raw_string;
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};
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L2CValue() {}
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L2CValue(bool val) {
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type = L2C_bool;
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raw = val;
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}
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L2CValue(u64 val) {
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type = L2C_integer;
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raw = val;
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}
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L2CValue(float val) {
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type = L2C_number;
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raw_float = val;
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}
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L2CValue(const char* str) {
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type = L2C_void;
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}
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};
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struct L2CAgent
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@ -1,3 +1,6 @@
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#ifndef RAYGUN_PRINTER_H
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#define RAYGUN_PRINTER_H
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#include <switch.h>
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#include <ctype.h>
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@ -204,4 +207,6 @@ void print_string( u64 module_accessor, const char* print_str) {
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line_num++;
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}
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}
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}
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}
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#endif // RAYGUN_PRINTER_H
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@ -9,7 +9,12 @@
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#include "acmd_wrapper.hpp"
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#include "lua_helper.hpp"
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#include "raygun_printer.hpp"
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#include "const_value_table.h"
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#include "taunt_toggles.h"
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#include <vector>
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#define LOAD64 *(u64 *)
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@ -17,6 +22,9 @@ using namespace lib;
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using namespace app::lua_bind;
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u64 shine_replace(L2CAgent* l2c_agent, void* variadic);
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u64 appeal_lw_replace(L2CAgent* l2c_agent, void* variadic);
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u64 appeal_hi_replace(L2CAgent* l2c_agent, void* variadic);
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u64 appeal_s_replace(L2CAgent* l2c_agent, void* variadic);
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void replace_scripts(L2CAgent* l2c_agent, u8 category, uint kind) {
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// fighter
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@ -30,12 +38,77 @@ void replace_scripts(L2CAgent* l2c_agent, u8 category, uint kind) {
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// peach
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if (kind == FIGHTER_KIND_PEACH) {
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}
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l2c_agent->sv_set_function_hash(&appeal_lw_replace, hash40("effect_appeallwl"));
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l2c_agent->sv_set_function_hash(&appeal_lw_replace, hash40("effect_appeallwr"));
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l2c_agent->sv_set_function_hash(&appeal_hi_replace, hash40("effect_appealhil"));
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l2c_agent->sv_set_function_hash(&appeal_hi_replace, hash40("effect_appealhir"));
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l2c_agent->sv_set_function_hash(&appeal_s_replace, hash40("effect_appealsl"));
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l2c_agent->sv_set_function_hash(&appeal_s_replace, hash40("effect_appealsr"));
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}
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}
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u64 appeal_lw_replace(L2CAgent* l2c_agent, void* variadic) {
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ACMD acmd = ACMD(l2c_agent);
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acmd.frame(1);
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if (acmd.is_excute()) {
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TOGGLE_STATE = (TOGGLE_STATE + 1) % NUM_TOGGLE_STATES;
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if (TOGGLE_STATE)
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print_string(acmd.module_accessor, "MASH\nAIRDODGE");
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else
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print_string(acmd.module_accessor, "NONE");
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}
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return 0;
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}
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u64 appeal_hi_replace(L2CAgent* l2c_agent, void* variadic) {
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ACMD acmd = ACMD(l2c_agent);
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acmd.frame(1);
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if (acmd.is_excute()) {
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HITBOX_VIS = !HITBOX_VIS;
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if (HITBOX_VIS)
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print_string(acmd.module_accessor, "HITBOX\nVIS");
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else
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print_string(acmd.module_accessor, "NO\nHITBOX");
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}
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return 0;
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}
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void show_angle(u64 module_accessor, float y, float x, float zrot) {
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Hash40 raygunShot = {.hash = 0x11e470b07fLL};
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Hash40 top = {.hash = 0x031ed91fcaLL};
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Vector3f pos = {.x = x, .y = y, .z = 0};
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Vector3f rot = {.x = 0, .y = 90, .z = zrot};
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Vector3f random = {.x = 0, .y = 0, .z = 0};
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float size = 0.5;
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EffectModule::req_on_joint(module_accessor, raygunShot.hash, top.hash, &pos,
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&rot, size, &random, &random, 0, 0, 0, 0);
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}
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u64 appeal_s_replace(L2CAgent* l2c_agent, void* variadic) {
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ACMD acmd = ACMD(l2c_agent);
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acmd.frame(1);
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if (acmd.is_excute()) {
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DI_STATE = (DI_STATE + 1) % NUM_DI_STATES;
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const char* DI_strings[NUM_DI_STATES] = {"NONE", "AWAY", "DOWN AWAY", "DOWN", "DOWN IN",
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"IN", "UP IN", "UP", "UP AWAY"};
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print_string(acmd.module_accessor, DI_strings[DI_STATE]);
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}
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return 0;
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}
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// AnimCMD replacement function
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u64 shine_replace(L2CAgent* l2c_agent, void* variadic) {
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ACMD acmd = ACMD{.l2c_agent = l2c_agent};
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ACMD acmd = ACMD(l2c_agent);
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acmd.frame(1);
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if (acmd.is_excute()) {
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@ -11,7 +11,7 @@ extern bool HITBOX_VIS = 1;
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// 0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
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extern int DI_STATE = 0;
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#define NUM_DI_STATES 2
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#define NUM_DI_STATES 9
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// Down Taunt
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#define MASH_AIRDODGE 1
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|
@ -28,10 +28,6 @@ void training_mods_main() {
|
|||
SaltySD_function_replace_sym(
|
||||
"_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi",
|
||||
(u64)&WorkModule_get_float_replace);
|
||||
|
||||
SaltySD_function_replace_sym(
|
||||
"_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb",
|
||||
(u64)&MotionModule_change_motion_replace);
|
||||
}
|
||||
|
||||
bool is_operation_cpu(u64 module_accessor) {
|
||||
|
@ -43,6 +39,7 @@ bool is_operation_cpu(u64 module_accessor) {
|
|||
return FighterInformation::is_operation_cpu(fighter_information);
|
||||
}
|
||||
|
||||
// Force airdodge
|
||||
u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor,
|
||||
u64 transition_group) {
|
||||
if (TOGGLE_STATE == MASH_AIRDODGE && is_training_mode()) {
|
||||
|
@ -69,27 +66,18 @@ u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor,
|
|||
transition_group);
|
||||
}
|
||||
|
||||
void show_angle(u64 module_accessor, float y, float x, float zrot) {
|
||||
Hash40 raygunShot = {.hash = 0x11e470b07fLL};
|
||||
Hash40 top = {.hash = 0x031ed91fcaLL};
|
||||
|
||||
Vector3f pos = {.x = x, .y = y, .z = 0};
|
||||
Vector3f rot = {.x = 0, .y = 90, .z = zrot};
|
||||
Vector3f random = {.x = 0, .y = 0, .z = 0};
|
||||
|
||||
float size = 0.5;
|
||||
|
||||
EffectModule::req_on_joint(module_accessor, raygunShot.hash, top.hash, &pos,
|
||||
&rot, size, &random, &random, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
// Force DI
|
||||
float WorkModule_get_float_replace(u64 module_accessor, int var) {
|
||||
if (is_training_mode()) {
|
||||
if (is_training_mode() && DI_STATE != NONE) {
|
||||
if (is_operation_cpu(module_accessor)) {
|
||||
int status_kind = StatusModule::status_kind(module_accessor);
|
||||
// Damage -> DamageFall
|
||||
if (status_kind >= 0x48 && status_kind <= 0x50) {
|
||||
float angle = 0;//(DI_STATE - 1) * PI / 4.0;
|
||||
float angle = (DI_STATE - 1) * M_PI / 4.0;
|
||||
|
||||
// If facing left, reverse angle
|
||||
if (PostureModule::lr(module_accessor) != -1.0)
|
||||
angle -= M_PI;
|
||||
|
||||
if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X)
|
||||
return cos(angle);
|
||||
|
@ -108,47 +96,4 @@ float WorkModule_get_float_replace(u64 module_accessor, int var) {
|
|||
(float (*)(u64, int))(LOAD64(get_float_impl));
|
||||
|
||||
return work_module_get_float_impl(work_module, var);
|
||||
}
|
||||
|
||||
void MotionModule_change_motion_replace(u64 module_accessor, u64 hash,
|
||||
float start_frame,
|
||||
float frame_speed_mult, bool unk1,
|
||||
float unk2, bool unk3, bool unk4) {
|
||||
const char *down_taunt_l = "appeal_lw_l";
|
||||
const char *down_taunt_r = "appeal_lw_r";
|
||||
const char *up_taunt_l = "appeal_hi_l";
|
||||
const char *up_taunt_r = "appeal_hi_r";
|
||||
const char *side_taunt_l = "appeal_s_l";
|
||||
const char *side_taunt_r = "appeal_s_r";
|
||||
|
||||
char buffer[16];
|
||||
// Down Taunt
|
||||
if (hash == hash40(down_taunt_l) || hash == hash40(down_taunt_r)) {
|
||||
TOGGLE_STATE = (TOGGLE_STATE + 1) % NUM_TOGGLE_STATES;
|
||||
if (TOGGLE_STATE)
|
||||
print_string(module_accessor, "MASH\nAIRDODGE");
|
||||
else
|
||||
print_string(module_accessor, "NONE");
|
||||
}
|
||||
// Up Taunt
|
||||
else if (hash == hash40(up_taunt_l) || hash == hash40(up_taunt_r)) {
|
||||
HITBOX_VIS = !HITBOX_VIS;
|
||||
if (HITBOX_VIS)
|
||||
print_string(module_accessor, "HITBOX\nVIS");
|
||||
else
|
||||
print_string(module_accessor, "NO\nHITBOX");
|
||||
}
|
||||
// Side Taunt
|
||||
else if (hash == hash40(side_taunt_l) || hash == hash40(side_taunt_r)) {
|
||||
}
|
||||
|
||||
// call original WorkModule::enable_transition_term_group_impl
|
||||
u64 motion_module = LOAD64(module_accessor + 0x88);
|
||||
u64 change_motion_impl = LOAD64(motion_module) + 0xD8LL;
|
||||
|
||||
void (*motion_module_change_motion_impl)(u64, u64, float, float, bool, float, bool, bool) =
|
||||
(void (*)(u64, u64, float, float, bool, float, bool, bool))(
|
||||
LOAD64(change_motion_impl));
|
||||
|
||||
motion_module_change_motion_impl(motion_module, hash, start_frame, frame_speed_mult, unk1, unk2, unk3, unk4);
|
||||
}
|
Loading…
Add table
Reference in a new issue