1
0
Fork 0
mirror of https://github.com/jugeeya/UltimateTrainingModpack.git synced 2024-10-03 09:44:26 +00:00

Format Rust code using rustfmt

This commit is contained in:
github-actions[bot] 2022-10-11 00:24:04 +00:00 committed by GitHub
parent 2f032c1fc0
commit dee5e56433
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 65 additions and 27 deletions

View file

@ -1,8 +1,8 @@
use lazy_static::lazy_static; use lazy_static::lazy_static;
use parking_lot::Mutex; use parking_lot::Mutex;
use serde::Deserialize;
use smash::app::lua_bind::ControlModule; use smash::app::lua_bind::ControlModule;
use smash::lib::lua_const::*; use smash::lib::lua_const::*;
use serde::Deserialize;
use std::collections::HashMap; use std::collections::HashMap;
use toml; use toml;
@ -22,17 +22,26 @@ lazy_static! {
("JUMPMINI", 0xA), // *CONTROL_PAD_BUTTON_JUMP_MINI ("JUMPMINI", 0xA), // *CONTROL_PAD_BUTTON_JUMP_MINI
]); ]);
} }
static mut BUTTON_COMBO_CONFIG: BtnComboConfig = BtnComboConfig{ static mut BUTTON_COMBO_CONFIG: BtnComboConfig = BtnComboConfig {
open_menu: BtnList{ hold: vec![], press: vec![] }, open_menu: BtnList {
save_state: BtnList{ hold: vec![], press: vec![] }, hold: vec![],
load_state: BtnList{ hold: vec![], press: vec![] }, press: vec![],
},
save_state: BtnList {
hold: vec![],
press: vec![],
},
load_state: BtnList {
hold: vec![],
press: vec![],
},
}; };
#[derive(Debug)] #[derive(Debug)]
pub enum ButtonCombo { pub enum ButtonCombo {
OpenMenu, OpenMenu,
SaveState, SaveState,
LoadState LoadState,
} }
#[derive(Deserialize, Default)] #[derive(Deserialize, Default)]
@ -57,11 +66,16 @@ pub fn validate_config(data: &str) -> bool {
let conf: TopLevelBtnComboConfig = toml::from_str(data).unwrap(); let conf: TopLevelBtnComboConfig = toml::from_str(data).unwrap();
let conf = conf.button_config; let conf = conf.button_config;
let configs = [conf.open_menu, conf.save_state, conf.load_state]; let configs = [conf.open_menu, conf.save_state, conf.load_state];
let bad_keys = configs.iter().flat_map(|btn_list| { let bad_keys = configs
btn_list.hold.iter() .iter()
.chain(btn_list.press.iter()) .flat_map(|btn_list| {
.filter(|x| !BUTTON_MAPPING.contains_key(x.to_uppercase().as_str())) btn_list
}).collect::<Vec<&String>>(); .hold
.iter()
.chain(btn_list.press.iter())
.filter(|x| !BUTTON_MAPPING.contains_key(x.to_uppercase().as_str()))
})
.collect::<Vec<&String>>();
if !bad_keys.is_empty() { if !bad_keys.is_empty() {
skyline::error::show_error( skyline::error::show_error(
@ -69,7 +83,10 @@ pub fn validate_config(data: &str) -> bool {
"Training Modpack custom button\nconfiguration is invalid!\0", "Training Modpack custom button\nconfiguration is invalid!\0",
&format!( &format!(
"The following keys are invalid in\nsd:/TrainingModpack/training_modpack.toml:\n\ "The following keys are invalid in\nsd:/TrainingModpack/training_modpack.toml:\n\
{:?}\n\nPossible Keys: {:#?}\0", &bad_keys, BUTTON_MAPPING.keys()) {:?}\n\nPossible Keys: {:#?}\0",
&bad_keys,
BUTTON_MAPPING.keys()
),
); );
false false
} else { } else {
@ -80,10 +97,19 @@ pub fn validate_config(data: &str) -> bool {
pub fn save_all_btn_config_from_defaults() { pub fn save_all_btn_config_from_defaults() {
let conf = TopLevelBtnComboConfig { let conf = TopLevelBtnComboConfig {
button_config: BtnComboConfig { button_config: BtnComboConfig {
open_menu: BtnList { hold: vec!["SPECIAL".to_string()], press: vec!["UPTAUNT".to_string()] }, open_menu: BtnList {
save_state: BtnList { hold: vec!["GRAB".to_string()], press: vec!["DOWNTAUNT".to_string()] }, hold: vec!["SPECIAL".to_string()],
load_state: BtnList { hold: vec!["GRAB".to_string()], press: vec!["UPTAUNT".to_string()] }, press: vec!["UPTAUNT".to_string()],
} },
save_state: BtnList {
hold: vec!["GRAB".to_string()],
press: vec!["DOWNTAUNT".to_string()],
},
load_state: BtnList {
hold: vec!["GRAB".to_string()],
press: vec!["UPTAUNT".to_string()],
},
},
}; };
unsafe { unsafe {
// This println is necessary. Why?....... // This println is necessary. Why?.......
@ -101,19 +127,32 @@ pub fn save_all_btn_config_from_toml(data: &str) {
} }
} }
pub fn combo_passes(module_accessor: *mut smash::app::BattleObjectModuleAccessor, combo: ButtonCombo) -> bool{ pub fn combo_passes(
module_accessor: *mut smash::app::BattleObjectModuleAccessor,
combo: ButtonCombo,
) -> bool {
unsafe { unsafe {
let (hold, press) = match combo { let (hold, press) = match combo {
ButtonCombo::OpenMenu => (&BUTTON_COMBO_CONFIG.open_menu.hold, &BUTTON_COMBO_CONFIG.open_menu.press), ButtonCombo::OpenMenu => (
ButtonCombo::SaveState => (&BUTTON_COMBO_CONFIG.save_state.hold, &BUTTON_COMBO_CONFIG.save_state.press), &BUTTON_COMBO_CONFIG.open_menu.hold,
ButtonCombo::LoadState => (&BUTTON_COMBO_CONFIG.load_state.hold, &BUTTON_COMBO_CONFIG.load_state.press), &BUTTON_COMBO_CONFIG.open_menu.press,
),
ButtonCombo::SaveState => (
&BUTTON_COMBO_CONFIG.save_state.hold,
&BUTTON_COMBO_CONFIG.save_state.press,
),
ButtonCombo::LoadState => (
&BUTTON_COMBO_CONFIG.load_state.hold,
&BUTTON_COMBO_CONFIG.load_state.press,
),
}; };
hold.iter() hold.iter()
.map(|hold| *BUTTON_MAPPING.get(&*hold.to_uppercase()).unwrap()) .map(|hold| *BUTTON_MAPPING.get(&*hold.to_uppercase()).unwrap())
.all(|hold| ControlModule::check_button_on(module_accessor, hold)) .all(|hold| ControlModule::check_button_on(module_accessor, hold))
&& press.iter() && press
.map(|press| *BUTTON_MAPPING.get(&*press.to_uppercase()).unwrap()) .iter()
.all(|press| ControlModule::check_button_trigger(module_accessor, press)) .map(|press| *BUTTON_MAPPING.get(&*press.to_uppercase()).unwrap())
.all(|press| ControlModule::check_button_trigger(module_accessor, press))
} }
} }

View file

@ -35,9 +35,7 @@ pub unsafe fn menu_condition(module_accessor: &mut smash::app::BattleObjectModul
// Only check for button combination if the counter is 0 (not locked out) // Only check for button combination if the counter is 0 (not locked out)
match frame_counter::get_frame_count(FRAME_COUNTER_INDEX) { match frame_counter::get_frame_count(FRAME_COUNTER_INDEX) {
0 => { 0 => button_config::combo_passes(module_accessor, button_config::ButtonCombo::OpenMenu),
button_config::combo_passes(module_accessor, button_config::ButtonCombo::OpenMenu)
}
1..MENU_LOCKOUT_FRAMES => false, 1..MENU_LOCKOUT_FRAMES => false,
_ => { _ => {
// Waited longer than the lockout time, reset the counter so the menu can be opened again // Waited longer than the lockout time, reset the counter so the menu can be opened again

View file

@ -237,7 +237,8 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
&& is_dead(module_accessor); && is_dead(module_accessor);
let mut triggered_reset: bool = false; let mut triggered_reset: bool = false;
if !is_operation_cpu(module_accessor) { if !is_operation_cpu(module_accessor) {
triggered_reset = button_config::combo_passes(module_accessor, button_config::ButtonCombo::LoadState); triggered_reset =
button_config::combo_passes(module_accessor, button_config::ButtonCombo::LoadState);
} }
if (autoload_reset || triggered_reset) && !fighter_is_nana { if (autoload_reset || triggered_reset) && !fighter_is_nana {
if save_state.state == NoAction { if save_state.state == NoAction {