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Format Rust code using rustfmt

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github-actions[bot] 2021-12-27 21:14:24 +00:00 committed by GitHub
parent 1d8c3bcf48
commit e0645a071c
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 14 additions and 8 deletions

View file

@ -86,15 +86,17 @@ pub fn is_operation_cpu(module_accessor: &mut app::BattleObjectModuleAccessor) -
return false;
}
let entry_id_int = WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID) as i32;
let entry_id_int =
WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID) as i32;
if entry_id_int == 0 {
return false;
}
}
let entry_id = app::FighterEntryID(entry_id_int);
let mgr = *(FIGHTER_MANAGER_ADDR as *mut *mut app::FighterManager);
let fighter_information = FighterManager::get_fighter_information(mgr, entry_id) as *mut app::FighterInformation;
let fighter_information =
FighterManager::get_fighter_information(mgr, entry_id) as *mut app::FighterInformation;
FighterInformation::is_operation_cpu(fighter_information)
}

View file

@ -178,7 +178,9 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
// move to correct pos
if save_state.state == PosMove || save_state.state == NanaPosMove {
let status_kind = StatusModule::status_kind(module_accessor) as i32;
if save_state.state == NanaPosMove && (!fighter_is_nana || (status_kind == FIGHTER_STATUS_KIND_STANDBY)) {
if save_state.state == NanaPosMove
&& (!fighter_is_nana || (status_kind == FIGHTER_STATUS_KIND_STANDBY))
{
return;
}
SoundModule::stop_all_sound(module_accessor);
@ -252,14 +254,16 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
// Grab + Dpad down: Save state
if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH)
&& ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_LW)
&& !fighter_is_nana // Don't begin saving state if Nana's delayed input is captured
&& !fighter_is_nana
// Don't begin saving state if Nana's delayed input is captured
{
MIRROR_STATE = 1.0;
SAVE_STATE_PLAYER.state = Save;
SAVE_STATE_CPU.state = Save;
}
if save_state.state == Save && !fighter_is_nana { // Don't save states with Nana. Should already be fine, just a safety.
if save_state.state == Save && !fighter_is_nana {
// Don't save states with Nana. Should already be fine, just a safety.
save_state.state = NoAction;
save_state.x = PostureModule::pos_x(module_accessor);