1
0
Fork 0
mirror of https://github.com/jugeeya/UltimateTrainingModpack.git synced 2024-10-03 01:34:27 +00:00

Merge pull request #3 from jugeeya/master

Add IMPORT macro
This commit is contained in:
jam1garner 2019-03-26 22:19:16 -04:00 committed by GitHub
commit e4fad14edc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -19,6 +19,10 @@
#include "l2c.h"
#include "saltysd_helper.h"
u64 ANCHOR_REL;
u64 ANCHOR_ABS;
#define IMPORT(x) (x - ANCHOR_REL + ANCHOR_ABS)
u32 __nx_applet_type = AppletType_None;
static char g_heap[0x8000];
@ -55,6 +59,9 @@ __int64_t (*app_sv_animcmd_EFFECT)(__int64_t);
// app::sv::animcmd::EFFECT_FOLLOW_FLIP_COLOR(lua_State* a1)
__int64_t (*app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR)(__int64_t);
// app::sv::animcmd::EFFECT_FOLLOW_COLOR(lua_State* a1)
__int64_t (*app_sv_animcmd_EFFECT_FOLLOW_COLOR)(__int64_t);
void __libnx_init(void* ctx, Handle main_thread, void* saved_lr)
{
extern char* fake_heap_start;
@ -103,7 +110,6 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
lua_replace((lua_State*) l2c_agent.lua_state_agent, 4);
*/
// Get all necessary hitbox params
L2CValue bone;
get_lua_stack(&l2c_agent, 3, &bone);
@ -133,13 +139,10 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
get_lua_stack(&l2c_agent, 15, &z2);
v1 = a1;
u64 attack_code_addr = SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6ATTACKEP9lua_State");
void (*sub_71019420D0)(__int64_t, __int64_t) = (void (*)(__int64_t, __int64_t))(attack_code_addr + 96);
void (*sub_71019420D0)(__int64_t, __int64_t) = (void (*)(__int64_t, __int64_t))(IMPORT(0x71019420D0));
sub_71019420D0(*(__int64_t *)(*(__int64_t *)(a1 - 8) + 416LL), a1);
// EFFECT_FOLLOW_COLOR(Graphic, Bone, Z, Y, X, ZRot, YRot, XRot, Size, unknown=0x1, Red, Green, Blue)
// FIRST, to test, let's assume single hitbox, not extended, so ignore x2,y2,z2.
// EFFECT_FOLLOW_FLIP_COLOR(GFXLeft,GFXRight,Bone, Z, Y, X, ZRot, YRot, XRot, Size,Terminate,unknown,R,G,B)
float sizeMult = 19.0 / 200.0;
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
@ -171,7 +174,6 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
lib_L2CAgent_clear_lua_stack(&l2c_agent);
lib_L2CAgent_push_lua_stack(&l2c_agent, &shieldEffect);
lib_L2CAgent_push_lua_stack(&l2c_agent, &shieldEffect);
lib_L2CAgent_push_lua_stack(&l2c_agent, &bone);
lib_L2CAgent_push_lua_stack(&l2c_agent, &currX);
lib_L2CAgent_push_lua_stack(&l2c_agent, &currY);
@ -181,11 +183,10 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
lib_L2CAgent_push_lua_stack(&l2c_agent, &zRot);
lib_L2CAgent_push_lua_stack(&l2c_agent, &effectSize);
lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam);
lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam);
lib_L2CAgent_push_lua_stack(&l2c_agent, &red);
lib_L2CAgent_push_lua_stack(&l2c_agent, &green);
lib_L2CAgent_push_lua_stack(&l2c_agent, &blue);
app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR(l2c_agent.lua_state_agent);
app_sv_animcmd_EFFECT_FOLLOW_COLOR(l2c_agent.lua_state_agent);
}
// clear_lua_stack section
@ -204,14 +205,18 @@ int main(int argc, char *argv[])
{
SaltySD_printf("SaltySD Plugin: alive\n");
// get necessary functions
// Get anchor for imports
ANCHOR_REL = 0x7101942070;
ANCHOR_ABS = SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6ATTACKEP9lua_State");
// Get necessary functions
lib_L2CAgent = (__int64_t (*)(__int64_t*, __int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgentC2EP9lua_State"));
lib_L2CAgent_push_lua_stack = (__int64_t (*)(__int64_t, const __int64_t*))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent14push_lua_stackERKNS_8L2CValueE"));
lib_L2CAgent_pop_lua_stack = (__int64_t (*)(__int64_t, int))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent13pop_lua_stackEi"));
lib_L2CAgent_clear_lua_stack = (__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent15clear_lua_stackEv"));
app_sv_animcmd_EFFECT = (__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6EFFECTEP9lua_State"));
app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR = (__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3app10sv_animcmd24EFFECT_FOLLOW_FLIP_COLOREP9lua_State"));
app_sv_animcmd_EFFECT_FOLLOW_COLOR = (__int64_t (*)(__int64_t))(IMPORT(0x7101955F10));
char* ver = "Ver. %d.%d.%d";
u64 dst_3 = SaltySDCore_findCode(ver, strlen(ver));