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https://github.com/jugeeya/UltimateTrainingModpack.git
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Add Kirby Hats to Save States (#615)
* Add reusable print_fighter_info() * rustfmt * Clippy * starting charge * Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state * often failing boid read * notes * Prevent Pikmin from being cleaned up by the regular cleanup process * migration progress * skyline-smash branch, more pikmin work * Using buff to spawn pikmin, character specific file for cleanliness * failed reordering attempt * more failed ordering * almost kind of works but out of order * failed all, need to try individual hold and status change * hard reorder crash * battleobject not boma * comment clarification * messing around with printing * printing, about to try to find where autonomy is being set * solution found, going to hook backshield to find where autonomy is being set to true * found where to hook, will start hooking * switched to charge, issues with inline hook * need to only have autonomy ignored on save state load * distance and status controls (doesn't work perfectly) * Christmas Miracle * Working w/ Cleanup * training mode check, improved owner check * Debug for hooking, Working Implementation (No Transform, No Charge) * Working for Aegis, PT having issues (LRA into state load works, but not regular state load) * Working ptrainer hats * fmt fmt fmt
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2 changed files with 112 additions and 1 deletions
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@ -1,8 +1,20 @@
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use crate::common::consts::FighterId;
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use crate::common::get_module_accessor;
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use crate::training::character_specific::pikmin;
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use serde::{Deserialize, Serialize};
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use smash::app::{self, lua_bind::*, ArticleOperationTarget, FighterFacial, FighterUtil};
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use smash::lib::lua_const::*;
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use smash::phx::{Hash40, Vector3f};
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use std::ptr;
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#[skyline::from_offset(0xba0e60)]
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fn copy_setup(
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module_accessor: *mut app::BattleObjectModuleAccessor,
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int: i32,
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fighter_kind: i32,
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bool_1: bool,
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bool_2: bool,
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);
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#[derive(Serialize, Deserialize, Default, Copy, Clone, Debug)]
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pub struct ChargeState {
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@ -88,6 +100,16 @@ pub unsafe fn get_charge(
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);
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charge_state.int_x(my_charge)
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}
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// Kirby Copy Abilities
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else if fighter_kind == FIGHTER_KIND_KIRBY {
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let hat_have =
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WorkModule::is_flag(module_accessor, *FIGHTER_KIRBY_INSTANCE_WORK_ID_FLAG_COPY);
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let chara_kind = WorkModule::get_int(
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module_accessor,
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*FIGHTER_KIRBY_INSTANCE_WORK_ID_INT_COPY_CHARA,
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);
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charge_state.has_charge(hat_have).int_x(chara_kind)
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}
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// Sheik Needles
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else if fighter_kind == FIGHTER_KIND_SHEIK {
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let my_charge = WorkModule::get_int(
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@ -335,6 +357,25 @@ pub unsafe fn handle_charge(
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}
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});
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}
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// Kirby Copy Abilities
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else if fighter_kind == FIGHTER_KIND_KIRBY {
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charge.has_charge.map(|_has_copy_ability| {
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let cpu_module_accessor = &mut *get_module_accessor(FighterId::CPU);
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let player_module_accessor = &mut *get_module_accessor(FighterId::Player);
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let opponent_module_accessor: &mut app::BattleObjectModuleAccessor =
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if ptr::eq(module_accessor, player_module_accessor) {
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cpu_module_accessor
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} else {
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player_module_accessor
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};
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// Only try to set up Copy Ability when the current opponent matches the type of fighter from the save state
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let opponent_matches_fighter =
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is_kirby_hat_okay(opponent_module_accessor, charge.int_x);
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if opponent_matches_fighter == Some(true) {
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copy_setup(module_accessor, 1, charge.int_x.unwrap(), true, false);
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}
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});
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}
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// Sheik Needles - 0 to 6
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else if fighter_kind == FIGHTER_KIND_SHEIK {
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charge.int_x.map(|needle_charge| {
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@ -885,3 +926,50 @@ pub unsafe fn handle_charge(
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});
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}
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}
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unsafe fn is_kirby_hat_okay(
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opponent_module_accessor: &mut app::BattleObjectModuleAccessor,
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save_state_fighter_option: Option<i32>,
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) -> Option<bool> {
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let mut opponent_fighter_kind = app::utility::get_kind(opponent_module_accessor);
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let save_state_fighter_kind = save_state_fighter_option?;
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if opponent_fighter_kind == save_state_fighter_kind {
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return Some(true);
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}
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// We have a fighter but they don't match - see if it's an accepted transformation
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let trainer_kinds = [
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*FIGHTER_KIND_PZENIGAME,
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*FIGHTER_KIND_PFUSHIGISOU,
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*FIGHTER_KIND_PLIZARDON,
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-1, // Fighter Kind while switching pokemon
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];
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let element_kinds = [*FIGHTER_KIND_EFLAME, *FIGHTER_KIND_ELIGHT];
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if opponent_fighter_kind == -1 {
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let trainer_boid = LinkModule::get_parent_object_id(
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opponent_module_accessor,
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*FIGHTER_POKEMON_LINK_NO_PTRAINER,
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) as u32;
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if trainer_boid != *BATTLE_OBJECT_ID_INVALID as u32
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&& app::sv_battle_object::is_active(trainer_boid)
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{
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opponent_fighter_kind = *FIGHTER_KIND_PZENIGAME; // ptrainer is in the match, so assume we have a ptrainer fighter
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}
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}
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let both_trainer = trainer_kinds.contains(&opponent_fighter_kind)
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&& trainer_kinds.contains(&save_state_fighter_kind);
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let both_element = element_kinds.contains(&opponent_fighter_kind)
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&& element_kinds.contains(&save_state_fighter_kind);
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Some(both_trainer || both_element)
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}
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pub unsafe fn _get_kirby_hat_charge(
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_module_accessor: &mut app::BattleObjectModuleAccessor,
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_opponent_fighter_kind: i32,
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) {
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}
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pub unsafe fn _handle_kirby_hat_charge(
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_module_accessor: &mut app::BattleObjectModuleAccessor,
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_opponent_fighter_kind: i32,
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) {
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}
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@ -482,11 +482,17 @@ pub unsafe fn handle_se(
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)
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}
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#[repr(C)]
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pub struct FighterSoundModule {
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vtable: u64,
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owner: *mut app::BattleObjectModuleAccessor,
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}
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static PLAY_SE_OFFSET: usize = 0x04cf6a0;
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// fighters don't use the symbol and go straight through their vtable to this function
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#[skyline::hook(offset = PLAY_SE_OFFSET)]
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pub unsafe fn handle_fighter_play_se(
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sound_module: u64, // pointer to fighter's SoundModule
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sound_module: *mut FighterSoundModule, // pointer to fighter's SoundModule
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my_hash: Hash40,
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bool1: bool,
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bool2: bool,
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@ -511,6 +517,23 @@ pub unsafe fn handle_fighter_play_se(
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se_type,
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);
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}
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// Supress Kirby Copy Ability SFX when loading Save State
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if my_hash.hash == 0x1453dd86e4 || my_hash.hash == 0x14bdd3e7c8 {
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let module_accessor = (*sound_module).owner;
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if StatusModule::status_kind(module_accessor) != FIGHTER_KIRBY_STATUS_KIND_SPECIAL_N_DRINK {
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let silent_hash = Hash40::new("se_silent");
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return original!()(
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sound_module,
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silent_hash,
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bool1,
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bool2,
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bool3,
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bool4,
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se_type,
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);
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}
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}
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original!()(sound_module, my_hash, bool1, bool2, bool3, bool4, se_type)
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}
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