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Add beta changelog to README (#466)

* Update README.md

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body: >
Beta built off of the latest code in the repository.
# Changelog
You can find the changelog here: https://github.com/jugeeya/UltimateTrainingModpack#beta-changelog
## Installation

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@ -17,7 +17,9 @@ A [Skyline](https://github.com/shadowninja108/Skyline) plugin using [cargo-skyli
The latest stable release can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/latest).
The latest beta release can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/tree/beta).
The latest beta release can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/tag/beta).
- [Beta Changelog](#beta-changelog)
- [Features](#features)
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- [Build Instructions](#build)
<a name="beta-changelog"/>
# Beta Changelog
These are the features that can be found [in the latest beta release](https://github.com/jugeeya/UltimateTrainingModpack/releases/tag/beta) that are not in the stable release.
### Features
* Added option for CPU to crouch when grounded - @asimon-1
* Improved web menu UI - @asimon-1, @xhudaman, @jugeeya
* Added Mash Triggers feature, allowing configuration of when the CPU performs mash options - @GradualSyrup
* Add ability to perform mash option after ledge trump, footstool, clatter, hitstun, tumble, and within certain distances - @asimon-1
* Allow configurable button combinations for save states and opening the menu - @asimon-1
* Prevent Star KOs in training mode - @GradualSyrup
* Allow user to select random damage values on save state load - @asimon-1, @jugeeya
* Clear articles like boomerang, anvil, hydrant when loading save states (crafting table excluded) - @jugeeya,
* Display frame advantage as a notification textbox - @jugeeya
* Display welcome notification with instructions on how to use the mod - @jugeeya
* Greatly improved UI and speed for the quick menu - @jugeeya, @xhudaman
* Add option to toggle off HUD - @jugeeya
### Bugfixes
* No longer change pokemon when loading a save state with PT - @jugeeya
* Mash options are no longer buffered when loading a save state - @GradualSyrup
* Fixed issue where input delay menu selection would not be respected - @jugeeya, @asimon-1
* Fixed bug where Pac-Man fruit preparedness wasn't saved in state - @GradualSyrup
* Fixed bug where items would deplete shields set to "Infinite" - @jugeeya
* Fixed bug where back button would not work with touch screen - @gnaomo
* Fix Joycon controllers with input delay - @asimon-1, @jugeeya
* Fix issue where CPU would perform options out of Snake's down throw too early - @asimon-1
* Fix issue where CPU could tech untechables - @asimon-1
* Fixed several bugs when loading a save state on ledge - @asimon-1
* When loading mirrors save states on asymmetric stages, mirror around the stage center - @asimon-1
* Fixes to Quick Menu when using joycons - @jugeeya
### Adjustments
* Adjust clatter strength values - @asimon-1
* Update infinite shield compatibility with modded gameplay - @techyCoder81
<a name="features"/>
# Features