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Slip options (#286)
* Try adding KIND_DOWN_SPOT for snake dthrow * Fix snake dthrow status_kind * Add slip conditions for diddy banana
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1 changed files with 20 additions and 4 deletions
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@ -195,8 +195,9 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
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let status = StatusModule::status_kind(module_accessor) as i32;
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let status = StatusModule::status_kind(module_accessor) as i32;
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if [
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if [
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*FIGHTER_STATUS_KIND_DOWN_WAIT,
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*FIGHTER_STATUS_KIND_DOWN_WAIT, // Mistech
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*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE,
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*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE, // Mistech
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*FIGHTER_STATUS_KIND_LAY_DOWN, // Snake down throw
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]
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]
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.contains(&status)
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.contains(&status)
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{
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{
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@ -213,11 +214,26 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
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}
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}
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_ => return,
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_ => return,
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};
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};
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StatusModule::change_status_request_from_script(module_accessor, status, false);
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StatusModule::change_status_request_from_script(module_accessor, status, false);
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mash::perform_defensive_option();
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mash::perform_defensive_option();
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}
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} else if [
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// Handle slips (like Diddy banana)
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*FIGHTER_STATUS_KIND_SLIP_WAIT,
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]
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.contains(&status)
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{
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let status: i32 = match MENU.miss_tech_state.get_random() {
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MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_SLIP_STAND,
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MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK,
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MissTechFlags::ROLL_F => *FIGHTER_STATUS_KIND_SLIP_STAND_F,
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MissTechFlags::ROLL_B => *FIGHTER_STATUS_KIND_SLIP_STAND_B,
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_ => return,
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};
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StatusModule::change_status_request_from_script(module_accessor, status, false);
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mash::perform_defensive_option();
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};
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}
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}
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pub unsafe fn change_motion(
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pub unsafe fn change_motion(
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