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Fix potential softlock when closing menu in frame-by-frame (#610)

* Fix softlock

* Update menu.rs

* Update mod.rs

* Update menu.rs

* Update button_config.rs

* Unused code
This commit is contained in:
jugeeya 2023-08-23 23:51:21 -07:00 committed by GitHub
parent 8711ce6ca0
commit f5e73d0ef8
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 40 additions and 28 deletions

View file

@ -2,7 +2,6 @@ use std::collections::HashMap;
use crate::common::*; use crate::common::*;
use crate::input::{ControllerStyle::*, *}; use crate::input::{ControllerStyle::*, *};
use crate::training::frame_counter;
use crate::training::ui::menu::VANILLA_MENU_ACTIVE; use crate::training::ui::menu::VANILLA_MENU_ACTIVE;
use lazy_static::lazy_static; use lazy_static::lazy_static;
@ -137,8 +136,7 @@ pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &mut SomeC
let p1_controller = &mut *controller_struct.controller; let p1_controller = &mut *controller_struct.controller;
let mut start_menu_request = false; let mut start_menu_request = false;
let menu_close_wait_frame = let menu_close_wait_frame = unsafe { *menu::VISUAL_FRAME_COUNTER.data_ptr() };
unsafe { frame_counter::get_frame_count(menu::FRAME_COUNTER_INDEX) };
if unsafe { MENU.menu_open_start_press == OnOff::On } { if unsafe { MENU.menu_open_start_press == OnOff::On } {
let start_hold_frames = &mut *START_HOLD_FRAMES.lock(); let start_hold_frames = &mut *START_HOLD_FRAMES.lock();
if p1_controller.current_buttons.plus() { if p1_controller.current_buttons.plus() {

View file

@ -13,18 +13,10 @@ use crate::consts::MENU_OPTIONS_PATH;
use crate::events::{Event, EVENT_QUEUE}; use crate::events::{Event, EVENT_QUEUE};
use crate::input::*; use crate::input::*;
use crate::logging::*; use crate::logging::*;
use crate::training::frame_counter;
pub static mut FRAME_COUNTER_INDEX: usize = 0;
pub const MENU_CLOSE_WAIT_FRAMES: u32 = 15; pub const MENU_CLOSE_WAIT_FRAMES: u32 = 15;
pub static mut QUICK_MENU_ACTIVE: bool = false; pub static mut QUICK_MENU_ACTIVE: bool = false;
pub fn init() {
unsafe {
FRAME_COUNTER_INDEX = frame_counter::register_counter_no_reset();
}
}
pub unsafe fn menu_condition() -> bool { pub unsafe fn menu_condition() -> bool {
button_config::combo_passes_exclusive(button_config::ButtonCombo::OpenMenu) button_config::combo_passes_exclusive(button_config::ButtonCombo::OpenMenu)
} }
@ -117,6 +109,8 @@ lazy_static! {
(RUp, 0), (RUp, 0),
])) ]))
}; };
pub static ref VISUAL_FRAME_COUNTER: Mutex<u32> = Mutex::new(0);
pub static ref VISUAL_FRAME_COUNTER_SHOULD_COUNT: Mutex<bool> = Mutex::new(false);
} }
pub fn handle_final_input_mapping( pub fn handle_final_input_mapping(
@ -128,19 +122,16 @@ pub fn handle_final_input_mapping(
if player_idx == 0 { if player_idx == 0 {
let p1_controller = &mut *controller_struct.controller; let p1_controller = &mut *controller_struct.controller;
*P1_CONTROLLER_STYLE.lock() = p1_controller.style; *P1_CONTROLLER_STYLE.lock() = p1_controller.style;
if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) > 0 let visual_frame_count = *VISUAL_FRAME_COUNTER.data_ptr();
&& frame_counter::get_frame_count(FRAME_COUNTER_INDEX) < MENU_CLOSE_WAIT_FRAMES if visual_frame_count > 0 && visual_frame_count < MENU_CLOSE_WAIT_FRAMES {
{
// If we just closed the menu, kill all inputs to avoid accidental presses // If we just closed the menu, kill all inputs to avoid accidental presses
*out = MappedInputs::empty(); *out = MappedInputs::empty();
p1_controller.current_buttons = ButtonBitfield::default(); p1_controller.current_buttons = ButtonBitfield::default();
p1_controller.previous_buttons = ButtonBitfield::default(); p1_controller.previous_buttons = ButtonBitfield::default();
p1_controller.just_down = ButtonBitfield::default(); p1_controller.just_down = ButtonBitfield::default();
p1_controller.just_release = ButtonBitfield::default(); p1_controller.just_release = ButtonBitfield::default();
} else if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) >= MENU_CLOSE_WAIT_FRAMES } else if visual_frame_count >= MENU_CLOSE_WAIT_FRAMES {
{ *VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = false;
frame_counter::reset_frame_count(FRAME_COUNTER_INDEX);
frame_counter::stop_counting(FRAME_COUNTER_INDEX);
} }
if QUICK_MENU_ACTIVE { if QUICK_MENU_ACTIVE {
@ -199,7 +190,7 @@ pub fn handle_final_input_mapping(
app.on_b() app.on_b()
} else { } else {
// Leave menu. // Leave menu.
frame_counter::start_counting(FRAME_COUNTER_INDEX); *VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = true;
QUICK_MENU_ACTIVE = false; QUICK_MENU_ACTIVE = false;
let menu_json = app.get_menu_selections(); let menu_json = app.get_menu_selections();
set_menu_from_json(&menu_json); set_menu_from_json(&menu_json);
@ -211,7 +202,7 @@ pub fn handle_final_input_mapping(
.then(|| { .then(|| {
received_input = true; received_input = true;
// Leave menu. // Leave menu.
frame_counter::start_counting(FRAME_COUNTER_INDEX); *VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = true;
QUICK_MENU_ACTIVE = false; QUICK_MENU_ACTIVE = false;
let menu_json = app.get_menu_selections(); let menu_json = app.get_menu_selections();
set_menu_from_json(&menu_json); set_menu_from_json(&menu_json);

View file

@ -14,7 +14,7 @@ fn _register_counter(no_reset: bool) -> usize {
} }
} }
pub fn register_counter_no_reset() -> usize { pub fn _register_counter_no_reset() -> usize {
_register_counter(true) _register_counter(true)
} }

View file

@ -696,15 +696,32 @@ unsafe fn handle_final_input_mapping(
controller_struct: &mut SomeControllerStruct, controller_struct: &mut SomeControllerStruct,
arg: bool, arg: bool,
) { ) {
// go through the original mapping function first // Order of hooks here REALLY matters. Tread lightly
// Go through the original mapping function first
original!()(mappings, player_idx, out, controller_struct, arg); original!()(mappings, player_idx, out, controller_struct, arg);
if !is_training_mode() { if !is_training_mode() {
return; return;
} }
menu::handle_final_input_mapping(player_idx, controller_struct, out);
button_config::handle_final_input_mapping(player_idx, controller_struct); // Check if we should apply hot reload configs
// Non-mutable pull
dev_config::handle_final_input_mapping(player_idx, controller_struct); dev_config::handle_final_input_mapping(player_idx, controller_struct);
// Grab menu inputs from player
// MUTATES controller state to kill inputs when in or closing menu
menu::handle_final_input_mapping(player_idx, controller_struct, out);
// Grab button input requests from player
// MUTATES controller state to kill start presses for menu
button_config::handle_final_input_mapping(player_idx, controller_struct);
// Potentially apply input delay
// MUTATES controller state to delay inputs
input_delay::handle_final_input_mapping(player_idx, out); input_delay::handle_final_input_mapping(player_idx, out);
// Potentially apply input recording, thus with delay
// MUTATES controller state to apply recording or playback
input_record::handle_final_input_mapping(player_idx, out); input_record::handle_final_input_mapping(player_idx, out);
} }
@ -800,5 +817,4 @@ pub fn training_mods() {
tech::init(); tech::init();
input_record::init(); input_record::init();
ui::init(); ui::init();
menu::init();
} }

View file

@ -6,8 +6,9 @@ use smash::ui2d::{SmashPane, SmashTextBox};
use training_mod_tui::gauge::GaugeState; use training_mod_tui::gauge::GaugeState;
use training_mod_tui::{App, AppPage, NUM_LISTS}; use training_mod_tui::{App, AppPage, NUM_LISTS};
use crate::common::menu::{self, MENU_CLOSE_WAIT_FRAMES}; use crate::common::menu::{
use crate::training::frame_counter; MENU_CLOSE_WAIT_FRAMES, VISUAL_FRAME_COUNTER, VISUAL_FRAME_COUNTER_SHOULD_COUNT,
};
use crate::{common, common::menu::QUICK_MENU_ACTIVE, input::*}; use crate::{common, common::menu::QUICK_MENU_ACTIVE, input::*};
use super::fade_out; use super::fade_out;
@ -352,6 +353,12 @@ unsafe fn render_slider_page(app: &App, root_pane: &Pane) {
} }
pub unsafe fn draw(root_pane: &Pane) { pub unsafe fn draw(root_pane: &Pane) {
if *VISUAL_FRAME_COUNTER_SHOULD_COUNT.data_ptr() {
*VISUAL_FRAME_COUNTER.lock() += 1;
} else {
*VISUAL_FRAME_COUNTER.lock() = 0;
}
// Determine if we're in the menu by seeing if the "help" footer has // Determine if we're in the menu by seeing if the "help" footer has
// begun moving upward. It starts at -80 and moves to 0 over 10 frames // begun moving upward. It starts at -80 and moves to 0 over 10 frames
// in info_training_in_menu.bflan // in info_training_in_menu.bflan
@ -374,7 +381,7 @@ pub unsafe fn draw(root_pane: &Pane) {
let overall_parent_pane = root_pane.find_pane_by_name_recursive("TrModMenu").unwrap(); let overall_parent_pane = root_pane.find_pane_by_name_recursive("TrModMenu").unwrap();
overall_parent_pane.set_visible(true); overall_parent_pane.set_visible(true);
let menu_close_wait_frame = frame_counter::get_frame_count(menu::FRAME_COUNTER_INDEX); let menu_close_wait_frame = *VISUAL_FRAME_COUNTER.data_ptr();
if QUICK_MENU_ACTIVE { if QUICK_MENU_ACTIVE {
overall_parent_pane.alpha = 255; overall_parent_pane.alpha = 255;
overall_parent_pane.global_alpha = 255; overall_parent_pane.global_alpha = 255;