mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 00:46:34 +00:00
Fix potential softlock when closing menu in frame-by-frame (#610)
* Fix softlock * Update menu.rs * Update mod.rs * Update menu.rs * Update button_config.rs * Unused code
This commit is contained in:
parent
8711ce6ca0
commit
f5e73d0ef8
5 changed files with 40 additions and 28 deletions
|
@ -2,7 +2,6 @@ use std::collections::HashMap;
|
|||
|
||||
use crate::common::*;
|
||||
use crate::input::{ControllerStyle::*, *};
|
||||
use crate::training::frame_counter;
|
||||
use crate::training::ui::menu::VANILLA_MENU_ACTIVE;
|
||||
|
||||
use lazy_static::lazy_static;
|
||||
|
@ -137,8 +136,7 @@ pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &mut SomeC
|
|||
let p1_controller = &mut *controller_struct.controller;
|
||||
let mut start_menu_request = false;
|
||||
|
||||
let menu_close_wait_frame =
|
||||
unsafe { frame_counter::get_frame_count(menu::FRAME_COUNTER_INDEX) };
|
||||
let menu_close_wait_frame = unsafe { *menu::VISUAL_FRAME_COUNTER.data_ptr() };
|
||||
if unsafe { MENU.menu_open_start_press == OnOff::On } {
|
||||
let start_hold_frames = &mut *START_HOLD_FRAMES.lock();
|
||||
if p1_controller.current_buttons.plus() {
|
||||
|
|
|
@ -13,18 +13,10 @@ use crate::consts::MENU_OPTIONS_PATH;
|
|||
use crate::events::{Event, EVENT_QUEUE};
|
||||
use crate::input::*;
|
||||
use crate::logging::*;
|
||||
use crate::training::frame_counter;
|
||||
|
||||
pub static mut FRAME_COUNTER_INDEX: usize = 0;
|
||||
pub const MENU_CLOSE_WAIT_FRAMES: u32 = 15;
|
||||
pub static mut QUICK_MENU_ACTIVE: bool = false;
|
||||
|
||||
pub fn init() {
|
||||
unsafe {
|
||||
FRAME_COUNTER_INDEX = frame_counter::register_counter_no_reset();
|
||||
}
|
||||
}
|
||||
|
||||
pub unsafe fn menu_condition() -> bool {
|
||||
button_config::combo_passes_exclusive(button_config::ButtonCombo::OpenMenu)
|
||||
}
|
||||
|
@ -117,6 +109,8 @@ lazy_static! {
|
|||
(RUp, 0),
|
||||
]))
|
||||
};
|
||||
pub static ref VISUAL_FRAME_COUNTER: Mutex<u32> = Mutex::new(0);
|
||||
pub static ref VISUAL_FRAME_COUNTER_SHOULD_COUNT: Mutex<bool> = Mutex::new(false);
|
||||
}
|
||||
|
||||
pub fn handle_final_input_mapping(
|
||||
|
@ -128,19 +122,16 @@ pub fn handle_final_input_mapping(
|
|||
if player_idx == 0 {
|
||||
let p1_controller = &mut *controller_struct.controller;
|
||||
*P1_CONTROLLER_STYLE.lock() = p1_controller.style;
|
||||
if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) > 0
|
||||
&& frame_counter::get_frame_count(FRAME_COUNTER_INDEX) < MENU_CLOSE_WAIT_FRAMES
|
||||
{
|
||||
let visual_frame_count = *VISUAL_FRAME_COUNTER.data_ptr();
|
||||
if visual_frame_count > 0 && visual_frame_count < MENU_CLOSE_WAIT_FRAMES {
|
||||
// If we just closed the menu, kill all inputs to avoid accidental presses
|
||||
*out = MappedInputs::empty();
|
||||
p1_controller.current_buttons = ButtonBitfield::default();
|
||||
p1_controller.previous_buttons = ButtonBitfield::default();
|
||||
p1_controller.just_down = ButtonBitfield::default();
|
||||
p1_controller.just_release = ButtonBitfield::default();
|
||||
} else if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) >= MENU_CLOSE_WAIT_FRAMES
|
||||
{
|
||||
frame_counter::reset_frame_count(FRAME_COUNTER_INDEX);
|
||||
frame_counter::stop_counting(FRAME_COUNTER_INDEX);
|
||||
} else if visual_frame_count >= MENU_CLOSE_WAIT_FRAMES {
|
||||
*VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = false;
|
||||
}
|
||||
|
||||
if QUICK_MENU_ACTIVE {
|
||||
|
@ -199,7 +190,7 @@ pub fn handle_final_input_mapping(
|
|||
app.on_b()
|
||||
} else {
|
||||
// Leave menu.
|
||||
frame_counter::start_counting(FRAME_COUNTER_INDEX);
|
||||
*VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = true;
|
||||
QUICK_MENU_ACTIVE = false;
|
||||
let menu_json = app.get_menu_selections();
|
||||
set_menu_from_json(&menu_json);
|
||||
|
@ -211,7 +202,7 @@ pub fn handle_final_input_mapping(
|
|||
.then(|| {
|
||||
received_input = true;
|
||||
// Leave menu.
|
||||
frame_counter::start_counting(FRAME_COUNTER_INDEX);
|
||||
*VISUAL_FRAME_COUNTER_SHOULD_COUNT.lock() = true;
|
||||
QUICK_MENU_ACTIVE = false;
|
||||
let menu_json = app.get_menu_selections();
|
||||
set_menu_from_json(&menu_json);
|
||||
|
|
|
@ -14,7 +14,7 @@ fn _register_counter(no_reset: bool) -> usize {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn register_counter_no_reset() -> usize {
|
||||
pub fn _register_counter_no_reset() -> usize {
|
||||
_register_counter(true)
|
||||
}
|
||||
|
||||
|
|
|
@ -696,15 +696,32 @@ unsafe fn handle_final_input_mapping(
|
|||
controller_struct: &mut SomeControllerStruct,
|
||||
arg: bool,
|
||||
) {
|
||||
// go through the original mapping function first
|
||||
// Order of hooks here REALLY matters. Tread lightly
|
||||
|
||||
// Go through the original mapping function first
|
||||
original!()(mappings, player_idx, out, controller_struct, arg);
|
||||
if !is_training_mode() {
|
||||
return;
|
||||
}
|
||||
menu::handle_final_input_mapping(player_idx, controller_struct, out);
|
||||
button_config::handle_final_input_mapping(player_idx, controller_struct);
|
||||
|
||||
// Check if we should apply hot reload configs
|
||||
// Non-mutable pull
|
||||
dev_config::handle_final_input_mapping(player_idx, controller_struct);
|
||||
|
||||
// Grab menu inputs from player
|
||||
// MUTATES controller state to kill inputs when in or closing menu
|
||||
menu::handle_final_input_mapping(player_idx, controller_struct, out);
|
||||
|
||||
// Grab button input requests from player
|
||||
// MUTATES controller state to kill start presses for menu
|
||||
button_config::handle_final_input_mapping(player_idx, controller_struct);
|
||||
|
||||
// Potentially apply input delay
|
||||
// MUTATES controller state to delay inputs
|
||||
input_delay::handle_final_input_mapping(player_idx, out);
|
||||
|
||||
// Potentially apply input recording, thus with delay
|
||||
// MUTATES controller state to apply recording or playback
|
||||
input_record::handle_final_input_mapping(player_idx, out);
|
||||
}
|
||||
|
||||
|
@ -800,5 +817,4 @@ pub fn training_mods() {
|
|||
tech::init();
|
||||
input_record::init();
|
||||
ui::init();
|
||||
menu::init();
|
||||
}
|
||||
|
|
|
@ -6,8 +6,9 @@ use smash::ui2d::{SmashPane, SmashTextBox};
|
|||
use training_mod_tui::gauge::GaugeState;
|
||||
use training_mod_tui::{App, AppPage, NUM_LISTS};
|
||||
|
||||
use crate::common::menu::{self, MENU_CLOSE_WAIT_FRAMES};
|
||||
use crate::training::frame_counter;
|
||||
use crate::common::menu::{
|
||||
MENU_CLOSE_WAIT_FRAMES, VISUAL_FRAME_COUNTER, VISUAL_FRAME_COUNTER_SHOULD_COUNT,
|
||||
};
|
||||
use crate::{common, common::menu::QUICK_MENU_ACTIVE, input::*};
|
||||
|
||||
use super::fade_out;
|
||||
|
@ -352,6 +353,12 @@ unsafe fn render_slider_page(app: &App, root_pane: &Pane) {
|
|||
}
|
||||
|
||||
pub unsafe fn draw(root_pane: &Pane) {
|
||||
if *VISUAL_FRAME_COUNTER_SHOULD_COUNT.data_ptr() {
|
||||
*VISUAL_FRAME_COUNTER.lock() += 1;
|
||||
} else {
|
||||
*VISUAL_FRAME_COUNTER.lock() = 0;
|
||||
}
|
||||
|
||||
// Determine if we're in the menu by seeing if the "help" footer has
|
||||
// begun moving upward. It starts at -80 and moves to 0 over 10 frames
|
||||
// in info_training_in_menu.bflan
|
||||
|
@ -374,7 +381,7 @@ pub unsafe fn draw(root_pane: &Pane) {
|
|||
|
||||
let overall_parent_pane = root_pane.find_pane_by_name_recursive("TrModMenu").unwrap();
|
||||
overall_parent_pane.set_visible(true);
|
||||
let menu_close_wait_frame = frame_counter::get_frame_count(menu::FRAME_COUNTER_INDEX);
|
||||
let menu_close_wait_frame = *VISUAL_FRAME_COUNTER.data_ptr();
|
||||
if QUICK_MENU_ACTIVE {
|
||||
overall_parent_pane.alpha = 255;
|
||||
overall_parent_pane.global_alpha = 255;
|
||||
|
|
Loading…
Reference in a new issue