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README.md
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README.md
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# skyline-rs-template
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# Ultimate Training Modpack Plugin
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A template for writing skyline plugins for modding switch games using Rust and skyline-rs.
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[![Github all releases](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total.svg)](https://GitHub.com/jugeeya/UltimateTrainingModpack/releases/)
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[Documentation for skyline-rs](https://ultimate-research.github.io/skyline-rs-template/doc/skyline/index.html)
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A [Skyline](https://github.com/shadowninja108/Skyline) plugin for adding features to the training mode. It interfaces with a [Tesla](https://github.com/WerWolv/libtesla), a Switch custom overlay, for use as a menu to the features offered in training mode.
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## Prerequisites
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Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/).
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* [Rust](https://www.rust-lang.org/install.html) - make sure rustup, cargo, and rustc (preferrably nightly) are installed.
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* [git](https://git-scm.com/book/en/v2/Getting-Started-Installing-Git)
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- [Features](#features)
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- [Build](#build)
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## Setup
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<a name="features"/>
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1. Install linkle and my fork of Xargo:
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```sh
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# Install linkle
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cargo install --features=binaries --git https://github.com/MegatonHammer/linkle
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# Features
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The features in this modpack are configured through the Tesla menu, which can be accessed at any time with by pressing `L+X+DPad Left`. This button configuration is fully configurable in the file `/config/tesla/config.ini`.
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# Install Xargo
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cargo install --force --git https://github.com/jam1garner/xargo.git
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```
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2. Make a folder for you to store all of your plugins
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```
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mkdir plugins
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cd plugins
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```
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3. Within your plugins folder, clone [rust-std-skyline-squashed](https://github.com/jam1garner/rust-std-skyline-squashed)
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```sh
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# Make sure you are inside of your plugins folder
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git clone https://github.com/jam1garner/rust-std-skyline-squashed
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```
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Note: you only have to clone the `std` once to be shared between every plugin in the folder.
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#### Save States
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At any time in Training Mode, you can press `Grab + DPad Down` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + DPad Up`. Use this instead of the built-in training mode reset!
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## Creating and building a plugin
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#### Hitbox Visualization
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Currently, hitboxes and grabboxes are supported. When visualization is active, other move effects are temporarily turned off for easier visualization.
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1. From within the same folder as where you cloned `rust-std-skyline-squashed` clone this repo and rename it to match the
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name of your plugin. To clone and rename all at once, use:
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```
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git clone https://github.com/jam1garner/skyline-rs-template [name of plugin]
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```
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2. Make sure you're inside the folder for your plugin:
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```sh
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cd [name of plugin]
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```
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3. There's a few places you'll need to rename your plugin. First in `Cargo.toml` near the top, change
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```
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name = "skyline-rs-template"
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```
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To a name suitable for your plugin. Next, go into `src/lib.rs` and edit the following line:
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```rust
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#[skyline::main(name = "module_name_test")]
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```
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to reflect what you want your module to be named on your console.
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4. Lastly, to compile your plugin use the following command in the root of the project (beside the `Cargo.toml` file):
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```sh
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cargo nro
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```
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Your resulting plugin will be the `.nro` found in the folder ```
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[plugin name]/target/aarch64-skyline-switch
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```
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To install (you must already have skyline installed on your switch), put the plugin on your SD at:
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```
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sd:/atmosphere/contents/[title id]/romfs/skyline/plugins
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```
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So, for example, smash plugins go in the following folder: ```
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sd:/atmosphere/contents/01006A800016E000/romfs/skyline/plugins
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```
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##### Mash Toggles
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*Note:* Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged!
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## Troubleshooting
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###### Airdodge
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CPUs will mash airdodge on the first frame out of hitstun.
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**"Cannot be used on stable"**
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CPUs will also shield quickly if they are hit and remain grounded.
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First, make sure you have a nightly installed: ```
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rustup install nightly
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```
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Second, make sure it is your default channel: ```
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rustup default nightly
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```
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---
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```
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thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', src/bin/cargo-nro.rs:280:13
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note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
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```
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###### Jump
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CPUs will mash jump on the first frame out of hitstun.
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Make sure you are *inside* the root of the plugin you created before running `cargo nro`
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###### Attack
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CPUs will mash an attack on the first frame out of hitstun and when landing.
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Attacks that can be chosen include:
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- All aerials, followed by all specials
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Have a problem/solution that is missing here? Create an issue or a PR!
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###### Random
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CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing.
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The aerial options include:
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- Airdodge, jump, all aerials, all specials
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## Updating
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The grounded options include:
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- Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
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For updating your dependencies such as skyline-rs:
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##### Ledge Option
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CPUs will perform a random ledge option.
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Specific ledge options that can be chosen include:
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- Normal, roll, jump, and attack
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```
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cargo update
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```
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CPUs will also perform a defensive option after getting up.
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For updating your version of `rust-std-skyline-squashed`:
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##### Tech Option
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CPUs will perform a random tech option.
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Specific tech options that can be chosen include:
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- In place, roll, and miss tech
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```
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# From inside your plugins folder
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CPUs will also perform a defensive option after getting up.
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rm -rf && git clone https://github.com/jam1garner/rust-std-skyline-squashed
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```
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##### Defensive Option
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Choose the defensive option a CPU will perform after teching or getting up from the ledge.
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Specific options include:
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Flash shield, spotdodge, and jab
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##### Shield
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###### Infinite
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CPUs will hold a shield that does not deteriorate over time or by damage.
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###### Hold
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CPUs will hold a normal shield.
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#### Force CPU DI
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##### All DI Toggles
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##### Specified Direction
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CPUs DI in the direction specified, relative to the player's facing position.
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##### Random Direction
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CPUs DI randomly in or away.
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<a name="build"/>
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# Build from Source
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[TODO]
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