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https://github.com/jugeeya/UltimateTrainingModpack.git
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add mash attack toggle
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parent
dab5edb8b5
commit
fc43234214
3 changed files with 59 additions and 4 deletions
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@ -47,6 +47,7 @@ u64 appeal_lw_replace(L2CAgent* l2c_agent, void* variadic) {
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"NONE",
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"MASH\nAIRDODGE",
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"MASH\nJUMP",
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"MASH\nATTACK",
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"INFINITE\nSHIELD",
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"HOLD\nSHIELD",
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"LEDGE\nOPTION"
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@ -93,6 +94,21 @@ u64 appeal_s_replace(L2CAgent* l2c_agent, void* variadic) {
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};
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print_string(acmd.module_accessor, LEDGE_strings[LEDGE_STATE]);
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} else if (TOGGLE_STATE == MASH_ATTACK) {
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ATTACK_STATE = (ATTACK_STATE + 1) % NUM_ATTACK_STATES;
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const char* ATTACK_strings[NUM_ATTACK_STATES] = {
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"NAIR",
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"FAIR",
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"BAIR",
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"UPAIR",
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"DAIR",
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"NEUTRAL B",
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"SIDE B",
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"UP B",
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"DOWN B"
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};
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print_string(acmd.module_accessor, ATTACK_strings[ATTACK_STATE]);
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} else {
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DI_STATE = (DI_STATE + 1) % NUM_DI_STATES;
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const char* DI_strings[NUM_DI_STATES] = {
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@ -16,6 +16,20 @@ int DI_STATE = NONE;
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#define DI_RANDOM_IN_AWAY 9
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#define NUM_DI_STATES 10
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/* Attack Option */
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#define MASH_NAIR 0
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#define MASH_FAIR 1
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#define MASH_BAIR 2
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#define MASH_UPAIR 3
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#define MASH_DAIR 4
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#define MASH_NEUTRAL_B 5
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#define MASH_SIDE_B 6
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#define MASH_UP_B 7
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#define MASH_DOWN_B 8
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int ATTACK_STATE = MASH_NAIR;
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#define NUM_ATTACK_STATES 9
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/* Ledge Option */
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#define RANDOM_LEDGE 0
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#define NEUTRAL_LEDGE 1
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@ -29,11 +43,12 @@ int LEDGE_STATE = RANDOM_LEDGE;
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// Down Taunt
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#define MASH_AIRDODGE 1
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#define MASH_JUMP 2
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#define INFINITE_SHIELD 3
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#define HOLD_SHIELD 4
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#define LEDGE_OPTION 5
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#define MASH_ATTACK 3
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#define INFINITE_SHIELD 4
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#define HOLD_SHIELD 5
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#define LEDGE_OPTION 6
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int TOGGLE_STATE = NONE;
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#define NUM_TOGGLE_STATES 6
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#define NUM_TOGGLE_STATES 7
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#endif // TAUNT_TOGGLES_H
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@ -142,6 +142,30 @@ namespace app::lua_bind {
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if (TOGGLE_STATE == MASH_JUMP)
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if (category == FIGHTER_PAD_COMMAND_CATEGORY1)
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flag |= FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
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if (TOGGLE_STATE == MASH_ATTACK)
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if (category == FIGHTER_PAD_COMMAND_CATEGORY1) {
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switch (ATTACK_STATE) {
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case MASH_NAIR:
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flag |= 0x80; break; // FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_AIR_N
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case MASH_FAIR:
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flag |= 0x100; break; // FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_AIR_F
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case MASH_BAIR:
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flag |= 0x200; break; // FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_AIR_B
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case MASH_UPAIR:
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flag |= 0x400; break; // FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_AIR_HI
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case MASH_DAIR:
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flag |= 0x800; break; // FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_AIR_LW
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case MASH_NEUTRAL_B:
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flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_N; break;
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case MASH_SIDE_B:
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flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_S; break;
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case MASH_UP_B:
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flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_HI; break;
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case MASH_DOWN_B:
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flag |= FIGHTER_PAD_CMD_CAT1_FLAG_SPECIAL_LW; break;
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}
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}
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}
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}
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