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UltimateTrainingModpack/source/useful.h
Shivam Dutt 080667ae62 Renamed many variables and functions to use snake_case instead of camelCase
useful.h -> color_lerp():
- added documentation in comments
- changed default value for gamma from 2.2 to 2.0
hitbox_visualizer.hpp -> ATTACK_replace():
- slightly modified formula for changing effect color based on damage
2019-05-28 13:38:20 -05:00

42 lines
1.3 KiB
C

#ifndef USEFUL_H
#define USEFUL_H
#include <switch.h>
#include <string.h>
#include <stdio.h>
#include "l2c.hpp"
#define LINKABLE __attribute__ ((weak))
#define debug_log(...) \
{char log_buf[0x200]; snprintf(log_buf, 0x200, __VA_ARGS__); \
svcOutputDebugString(log_buf, strlen(log_buf));}
/**
* Rounds a number to the nearest multiple of another number.
*/
float round_to(float val, float align);
/**
* Linearly interpolates between two numbers, without bounds checking.
*/
float lerp(float min, float max, float t);
float unlerp(float min, float max, float val);
/**
* Linearly interpolates between two numbers, with bounds checking.
*/
float lerp_bounded(float min, float max, float t);
float unlerp_bounded(float min, float max, float val);
/**
* Linearly nterpolates between two colors, with bounds checking, accounting for gamma.
* arguments:
* - min_color (Vector3f) -- xyz maps to rgb, components are usually in the range [0.0f, 1.0f] but can go beyond to account for super-bright or super-dark colors
* - max_Color (Vector3f) -- same as minColor
* - t (float) -- how far to interpolate between the colors
* - gamma (float = 2.0f) -- used for color correction, helps avoid ugly dark colors when interpolating b/t bright colors
*/
Vector3f color_lerp(Vector3f min_color, Vector3f max_color, float t, float gamma = 2.0f);
#endif // USEFUL_H