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UltimateTrainingModpack/source/training_mods.h
2019-12-21 12:46:49 -08:00

242 lines
9.6 KiB
C++

#ifndef TRAINING_MODS_H
#define TRAINING_MODS_H
#include <stdarg.h>
#include "useful/const_value_table.h"
#include "useful/crc32.h"
#include "useful/useful.h"
#include "useful/raygun_printer.h"
#include "acmd_wrapper.h"
#include "lib/l2c_imports.h"
#include "saltysd/saltysd_dynamic.h"
#include "saltysd/saltysd_helper.h"
#include "taunt_toggles.h"
#include "training/common.h"
#include "training/save_states.h"
#include "training/directional_influence.h"
#include "training/ledge.h"
#include "training/mash.h"
#include "training/shield.h"
#include "training/tech.h"
#include "training/input_recorder.h"
using namespace lib;
using namespace app::lua_bind;
using namespace app::sv_animcmd;
u64 prev_get_command_flag_cat = 0;
namespace app::lua_bind {
namespace WorkModule {
float get_float_replace(u64 module_accessor, int var) {
bool replace;
float ret = DirectionalInfluence::get_float(module_accessor, var, replace);
if (replace) return ret;
u64 work_module = load_module(module_accessor, 0x50);
float (*get_float)(u64, int) = (float (*)(u64, int)) load_module_impl(work_module, 0x58);
return get_float(work_module, var);
}
float get_param_float_replace(u64 module_accessor, u64 param_type, u64 param_hash) {
bool replace;
float ret = Shield::get_param_float(module_accessor, param_type, param_hash, replace);
if (replace) return ret;
u64 work_module = load_module(module_accessor, 0x50);
float (*get_param_float)(u64, u64, u64) = (float (*)(u64, u64, u64)) load_module_impl(work_module, 0x240);
return get_param_float(work_module, param_type, param_hash);
}
} // namespace WorkModule
namespace ControlModule {
int get_attack_air_kind_replace(u64 module_accessor) {
bool replace;
int kind = InputRecorder::get_attack_air_kind(module_accessor, replace);
if (replace) return kind;
kind = Mash::get_attack_air_kind(module_accessor, replace);
if (replace) return kind;
u64 control_module = load_module(module_accessor, 0x48);
int (*get_attack_air_kind)(u64) = (int (*)(u64)) load_module_impl(control_module, 0x3B0);
return get_attack_air_kind(control_module);
}
int get_command_flag_cat_replace(u64 module_accessor, int category) {
int (*prev_replace)(u64, int) = (int (*)(u64, int)) prev_get_command_flag_cat;
if (prev_replace)
prev_replace(module_accessor, category);
//save_states(module_accessor);
// Pause Effect AnimCMD if hitbox visualization is active
int status_kind = StatusModule::status_kind(module_accessor);
MotionAnimcmdModule::set_sleep_effect(module_accessor,
is_training_mode() &&
menu.HITBOX_VIS &&
!((status_kind >= FIGHTER_STATUS_KIND_CATCH && status_kind <= FIGHTER_STATUS_KIND_TREAD_FALL) ||
(status_kind >= FIGHTER_STATUS_KIND_WAIT && status_kind <= FIGHTER_STATUS_KIND_REBOUND_JUMP)));
u64 control_module = load_module(module_accessor, 0x48);
int (*get_command_flag_cat)(u64, int) = (int (*)(u64, int)) load_module_impl(control_module, 0x350);
int flag = get_command_flag_cat(control_module, category);
// bool replace;
// int ret = InputRecorder::get_command_flag_cat(module_accessor, category, flag, replace);
// if (replace) return ret;
Mash::get_command_flag_cat(module_accessor, category, flag);
Ledge::get_command_flag_cat(module_accessor, category, flag);
Tech::get_command_flag_cat(module_accessor, category, flag);
return flag;
}
int get_pad_flag(u64 module_accessor) {
u64 control_module = load_module(module_accessor, 0x48);
int (*get_pad_flag)(u64) = (int (*)(u64)) load_module_impl(control_module, 0x348);
int pad_flag = get_pad_flag(control_module);
bool replace;
int ret = InputRecorder::get_pad_flag(module_accessor, replace);
if (replace) return ret;
return pad_flag;
}
float get_stick_x_replace(u64 module_accessor) {
u64 control_module = load_module(module_accessor, 0x48);
float (*get_stick_x)(u64) = (float (*)(u64)) load_module_impl(control_module, 0x178);
float stick_x = get_stick_x(control_module);
bool replace;
float ret = InputRecorder::get_stick_x(module_accessor, replace);
if (replace) return ret;
return stick_x;
}
float get_stick_y_replace(u64 module_accessor) {
u64 control_module = load_module(module_accessor, 0x48);
float (*get_stick_y)(u64) = (float (*)(u64)) load_module_impl(control_module, 0x188);
float stick_y = get_stick_y(control_module);
bool replace;
float ret = InputRecorder::get_stick_y(module_accessor, replace);
if (replace) return ret;
return stick_y;
}
bool check_button_on_replace(u64 module_accessor, int button) {
bool replace;
bool ret = Shield::check_button_on(module_accessor, button, replace);
if (replace) return ret;
ret = Mash::check_button_on(module_accessor, button, replace);
if (replace) return ret;
ret = Tech::check_button_on(module_accessor, button, replace);
if (replace) return ret;
ret = Ledge::check_button_on(module_accessor, button, replace);
if (replace) return ret;
u64 control_module = load_module(module_accessor, 0x48);
bool (*check_button_on)(u64, int) = (bool (*)(u64, int)) load_module_impl(control_module, 0x260);
return check_button_on(control_module, button);
}
bool check_button_off_replace(u64 module_accessor, int button) {
bool replace;
bool ret = Shield::check_button_off(module_accessor, button, replace);
if (replace) return ret;
u64 control_module = load_module(module_accessor, 0x48);
bool (*check_button_off)(u64, int) = (bool (*)(u64, int)) load_module_impl(control_module, 0x268);
return check_button_off(control_module, button);
}
} // namespace ControlModule
namespace StatusModule {
void init_settings_replace(u64 module_accessor, int situationKind, int unk1, uint unk2, int groundCliffCheckKind, bool unk3, int unk4, int unk5, int unk6, int unk7) {
bool replace;
Tech::init_settings(module_accessor, StatusModule::status_kind(module_accessor), replace);
if (replace) return;
u64 status_module = load_module(module_accessor, 0x40);
void (*init_settings)(u64,int,int,uint,int,bool,int,int,int,int) =
(void (*)(u64,int,int,uint,int,bool,int,int,int,int)) load_module_impl(status_module, 0x1C8);
init_settings(status_module, situationKind, unk1, unk2, groundCliffCheckKind, unk3, unk4, unk5, unk6, unk7);
}
} // namespace StatusModule
namespace MotionModule {
u64 change_motion_replace(u64 module_accessor, u64 motion_kind, float unk1, float unk2, bool unk3, float unk4, bool unk5, bool unk6) {
bool replace;
u64 motion_kind_ret = Tech::change_motion(module_accessor, motion_kind, replace);
if (replace) motion_kind = motion_kind_ret;
u64 motion_module = load_module(module_accessor, 0x88);
u64 change_motion_offset = 0;
if (major < 4) change_motion_offset = 0xD8;
else change_motion_offset = 0xE0;
u64 (*change_motion)(u64,u64,float,float,bool,float,bool,bool) =
(u64 (*)(u64,u64,float,float,bool,float,bool,bool)) load_module_impl(motion_module, change_motion_offset);
return change_motion(motion_module, motion_kind, unk1, unk2, unk3, unk4, unk5, unk6);
}
} // namespace MotionModule
} // namespace app::lua_bind
void training_mods_main() {
fighter_manager_addr = SaltySDCore_FindSymbol(
"_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E");
// Mash airdodge/jump
SaltySD_function_replace_sym_check_prev(
"_ZN3app8lua_bind40ControlModule__get_command_flag_cat_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&ControlModule::get_command_flag_cat_replace,
prev_get_command_flag_cat);
// Set DI
SaltySD_function_replace_sym(
"_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule::get_float_replace);
// Hold/Infinite shield
SaltySD_function_replace_sym(
"_ZN3app8lua_bind35ControlModule__check_button_on_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&ControlModule::check_button_on_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind36ControlModule__check_button_off_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&ControlModule::check_button_off_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind32WorkModule__get_param_float_implEPNS_26BattleObjectModuleAccessorEmm",
(u64)&WorkModule::get_param_float_replace);
// Mash attack
SaltySD_function_replace_sym(
"_ZN3app8lua_bind39ControlModule__get_attack_air_kind_implEPNS_26BattleObjectModuleAccessorE",
(u64)&ControlModule::get_attack_air_kind_replace);
// Input recorder
SaltySD_function_replace_sym(
"_ZN3app8lua_bind31ControlModule__get_stick_x_implEPNS_26BattleObjectModuleAccessorE",
(u64)&ControlModule::get_stick_x_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind31ControlModule__get_stick_y_implEPNS_26BattleObjectModuleAccessorE",
(u64)&ControlModule::get_stick_y_replace);
// Tech options
SaltySD_function_replace_sym(
"_ZN3app8lua_bind32StatusModule__init_settings_implEPNS_26BattleObjectModuleAccessorENS_13SituationKindEijNS_20GroundCliffCheckKindEbiiii",
(u64)&StatusModule::init_settings_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb",
(u64)&MotionModule::change_motion_replace);
}
#endif // TRAINING_MODS_H