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UltimateTrainingModpack/src/common/menu.rs
asimon-1 77f439a6eb
Improve Error Handling (#459)
* Add error messages by changing unwrap() calls to expect()

* Improve error messages by changing println! to info!/warn!/error!

* Address nits

* Change panic message

* details in panic
2023-01-27 11:19:18 -08:00

414 lines
14 KiB
Rust

use crate::common::*;
use crate::events::{Event, EVENT_QUEUE};
use crate::training::frame_counter;
use crate::logging::*;
use ramhorns::Template;
use skyline::info::get_program_id;
use skyline::nn::hid::NpadGcState;
use skyline::nn::web::WebSessionBootMode;
use skyline_web::{Background, BootDisplay, WebSession, Webpage};
use std::fs;
use std::path::Path;
use training_mod_consts::{MenuJsonStruct, TrainingModpackMenu};
static mut FRAME_COUNTER_INDEX: usize = 0;
pub static mut QUICK_MENU_FRAME_COUNTER_INDEX: usize = 0;
const MENU_LOCKOUT_FRAMES: u32 = 15;
pub static mut QUICK_MENU_ACTIVE: bool = false;
pub fn init() {
unsafe {
FRAME_COUNTER_INDEX = frame_counter::register_counter();
QUICK_MENU_FRAME_COUNTER_INDEX = frame_counter::register_counter();
write_menu();
}
}
pub unsafe fn menu_condition(module_accessor: &mut smash::app::BattleObjectModuleAccessor) -> bool {
// also ensure quick menu is reset
if frame_counter::get_frame_count(QUICK_MENU_FRAME_COUNTER_INDEX) > 60 {
frame_counter::full_reset(QUICK_MENU_FRAME_COUNTER_INDEX);
}
// Only check for button combination if the counter is 0 (not locked out)
match frame_counter::get_frame_count(FRAME_COUNTER_INDEX) {
0 => button_config::combo_passes(module_accessor, button_config::ButtonCombo::OpenMenu),
1..MENU_LOCKOUT_FRAMES => false,
_ => {
// Waited longer than the lockout time, reset the counter so the menu can be opened again
frame_counter::full_reset(FRAME_COUNTER_INDEX);
false
}
}
}
pub unsafe fn write_menu() {
let tpl = Template::new(include_str!("../templates/menu.html")).unwrap();
let overall_menu = get_menu();
let data = tpl.render(&overall_menu);
// Now that we have the html, write it to file
// From skyline-web
let program_id = get_program_id();
let htdocs_dir = "training_modpack";
let menu_html_path = Path::new("sd:/atmosphere/contents")
.join(format!("{program_id:016X}"))
.join(format!("manual_html/html-document/{htdocs_dir}.htdocs/"))
.join("training_menu.html");
fs::write(menu_html_path, data).expect("Failed to write menu HTML file");
}
const MENU_CONF_PATH: &str = "sd:/TrainingModpack/training_modpack_menu.json";
pub unsafe fn set_menu_from_json(message: &str) {
let web_response = serde_json::from_str::<MenuJsonStruct>(message);
let tui_response = serde_json::from_str::<TrainingModpackMenu>(message);
info!("Received menu message: {message}");
if let Ok(message_json) = web_response {
// Includes both MENU and DEFAULTS_MENU
// From Web Applet
MENU = message_json.menu;
DEFAULTS_MENU = message_json.defaults_menu;
std::fs::write(
MENU_CONF_PATH,
serde_json::to_string_pretty(&message_json).unwrap(),
)
.expect("Failed to write menu settings file from web response");
} else if let Ok(message_json) = tui_response {
// Only includes MENU
// From TUI
MENU = message_json;
let conf = MenuJsonStruct {
menu: MENU,
defaults_menu: DEFAULTS_MENU,
};
std::fs::write(MENU_CONF_PATH, serde_json::to_string_pretty(&conf).unwrap())
.expect("Failed to write menu settings file from quick menu response");
} else {
skyline::error::show_error(
0x70,
"Could not parse the menu response!\nPlease send a screenshot of the details page to the developers.\n\0",
&format!("{message:#?}\0")
);
};
if MENU.quick_menu == OnOff::Off && is_emulator() {
skyline::error::show_error(
0x69,
"Cannot use web menu on emulator.\n\0",
"Only the quick menu is runnable via emulator currently.\n\0",
);
MENU.quick_menu = OnOff::On;
}
EVENT_QUEUE.push(Event::menu_open(message.to_string()));
}
pub fn spawn_menu() {
unsafe {
frame_counter::reset_frame_count(FRAME_COUNTER_INDEX);
frame_counter::start_counting(FRAME_COUNTER_INDEX);
frame_counter::reset_frame_count(QUICK_MENU_FRAME_COUNTER_INDEX);
frame_counter::start_counting(QUICK_MENU_FRAME_COUNTER_INDEX);
if MENU.quick_menu == OnOff::Off {
#[cfg(feature = "web_session_preload")]
{
WEB_MENU_ACTIVE = true;
}
#[cfg(not(feature = "web_session_preload"))]
{
spawn_web_session(new_web_session(false));
}
} else {
let mut app = QUICK_MENU_APP.lock();
*app = training_mod_tui::App::new(get_menu());
drop(app);
QUICK_MENU_ACTIVE = true;
}
}
}
pub struct ButtonPresses {
pub a: ButtonPress,
pub b: ButtonPress,
pub zr: ButtonPress,
pub zl: ButtonPress,
pub left: ButtonPress,
pub right: ButtonPress,
pub up: ButtonPress,
pub down: ButtonPress,
}
pub struct ButtonPress {
pub prev_frame_is_pressed: bool,
pub is_pressed: bool,
pub lockout_frames: usize,
}
impl ButtonPress {
pub fn read_press(&mut self) -> bool {
let is_pressed = self.is_pressed;
if self.is_pressed {
self.is_pressed = false;
if self.lockout_frames == 0 {
self.prev_frame_is_pressed = true;
self.lockout_frames = 10;
return true;
}
}
if self.lockout_frames > 0 {
self.lockout_frames -= 1;
}
self.prev_frame_is_pressed = is_pressed;
false
}
}
pub static mut BUTTON_PRESSES: ButtonPresses = ButtonPresses {
a: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
b: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
zr: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
zl: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
left: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
right: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
up: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
down: ButtonPress {
prev_frame_is_pressed: false,
is_pressed: false,
lockout_frames: 0,
},
};
pub fn handle_get_npad_state(state: *mut NpadGcState, _controller_id: *const u32) {
unsafe {
let update_count = (*state).updateCount;
let flags = (*state).Flags;
if QUICK_MENU_ACTIVE {
// TODO: This should make more sense, look into.
// BUTTON_PRESSES.a.is_pressed = (*state).Buttons & (1 << 0) > 0;
// BUTTON_PRESSES.b.is_pressed = (*state).Buttons & (1 << 1) > 0;
// BUTTON_PRESSES.zl.is_pressed = (*state).Buttons & (1 << 8) > 0;
// BUTTON_PRESSES.zr.is_pressed = (*state).Buttons & (1 << 9) > 0;
// BUTTON_PRESSES.left.is_pressed = (*state).Buttons & ((1 << 12) | (1 << 16)) > 0;
// BUTTON_PRESSES.right.is_pressed = (*state).Buttons & ((1 << 14) | (1 << 18)) > 0;
// BUTTON_PRESSES.down.is_pressed = (*state).Buttons & ((1 << 15) | (1 << 19)) > 0;
// BUTTON_PRESSES.up.is_pressed = (*state).Buttons & ((1 << 13) | (1 << 17)) > 0;
if frame_counter::get_frame_count(FRAME_COUNTER_INDEX) != 0 {
return;
}
if (*state).Buttons & (1 << 0) > 0 {
BUTTON_PRESSES.a.is_pressed = true;
}
if (*state).Buttons & (1 << 1) > 0 {
BUTTON_PRESSES.b.is_pressed = true;
}
if (*state).Buttons & (1 << 8) > 0 {
BUTTON_PRESSES.zl.is_pressed = true;
}
if (*state).Buttons & (1 << 9) > 0 {
BUTTON_PRESSES.zr.is_pressed = true;
}
if (*state).Buttons & ((1 << 12) | (1 << 16)) > 0 {
BUTTON_PRESSES.left.is_pressed = true;
}
if (*state).Buttons & ((1 << 14) | (1 << 18)) > 0 {
BUTTON_PRESSES.right.is_pressed = true;
}
if (*state).Buttons & ((1 << 15) | (1 << 19)) > 0 {
BUTTON_PRESSES.down.is_pressed = true;
}
if (*state).Buttons & ((1 << 13) | (1 << 17)) > 0 {
BUTTON_PRESSES.up.is_pressed = true;
}
// If we're here, remove all other Npad presses...
// Should we exclude the home button?
(*state) = NpadGcState::default();
(*state).updateCount = update_count;
(*state).Flags = flags;
}
}
}
use lazy_static::lazy_static;
use parking_lot::Mutex;
lazy_static! {
pub static ref QUICK_MENU_APP: Mutex<training_mod_tui::App<'static>> =
Mutex::new(training_mod_tui::App::new(unsafe { get_menu() }));
}
pub unsafe fn quick_menu_loop() {
loop {
std::thread::sleep(std::time::Duration::from_secs(10));
let backend = training_mod_tui::TestBackend::new(75, 15);
let mut terminal = training_mod_tui::Terminal::new(backend).unwrap();
let mut json_response = String::new();
let button_presses = &mut BUTTON_PRESSES;
let mut received_input = true;
loop {
std::thread::sleep(std::time::Duration::from_millis(16));
if !QUICK_MENU_ACTIVE {
continue;
}
let app = &mut *QUICK_MENU_APP.data_ptr();
button_presses.a.read_press().then(|| {
app.on_a();
received_input = true;
});
let b_press = &mut button_presses.b;
b_press.read_press().then(|| {
received_input = true;
if !app.outer_list {
app.on_b()
} else if frame_counter::get_frame_count(QUICK_MENU_FRAME_COUNTER_INDEX) == 0
&& !json_response.is_empty()
{
// Leave menu.
QUICK_MENU_ACTIVE = false;
set_menu_from_json(&json_response);
}
});
button_presses.zl.read_press().then(|| {
app.on_l();
received_input = true;
});
button_presses.zr.read_press().then(|| {
app.on_r();
received_input = true;
});
button_presses.left.read_press().then(|| {
app.on_left();
received_input = true;
});
button_presses.right.read_press().then(|| {
app.on_right();
received_input = true;
});
button_presses.up.read_press().then(|| {
app.on_up();
received_input = true;
});
button_presses.down.read_press().then(|| {
app.on_down();
received_input = true;
});
if received_input {
terminal
.draw(|f| json_response = training_mod_tui::ui(f, app))
.unwrap();
received_input = false;
}
}
}
}
static mut WEB_MENU_ACTIVE: bool = false;
unsafe fn spawn_web_session(session: WebSession) {
info!("Opening menu session...");
let loaded_msg = session.recv();
info!(
"Received loaded message from web: {}",
&loaded_msg
);
let message_send = MenuJsonStruct {
menu: MENU,
defaults_menu: DEFAULTS_MENU,
};
session.send_json(&message_send);
let message_recv = session.recv();
info!("Tearing down Training Modpack menu session");
session.exit();
session.wait_for_exit();
set_menu_from_json(&message_recv);
}
unsafe fn new_web_session(hidden: bool) -> WebSession {
Webpage::new()
.background(Background::BlurredScreenshot)
.boot_icon(true)
.boot_display(BootDisplay::BlurredScreenshot)
.htdocs_dir("training_modpack")
.start_page("training_menu.html")
.open_session(if hidden {
WebSessionBootMode::InitiallyHidden
} else {
WebSessionBootMode::Default
})
.unwrap()
}
pub unsafe fn web_session_loop() {
// Don't query the FighterManager too early otherwise it will crash...
std::thread::sleep(std::time::Duration::new(30, 0)); // sleep for 30 secs on bootup
let mut web_session: Option<WebSession> = None;
loop {
std::thread::sleep(std::time::Duration::from_millis(100));
if (is_ready_go() || entry_count() > 0) && is_training_mode() {
if web_session.is_some() {
if WEB_MENU_ACTIVE {
spawn_web_session(web_session.unwrap());
web_session = None;
WEB_MENU_ACTIVE = false;
}
} else {
// TODO
// Starting a new session causes some ingame lag.
// Investigate whether we can minimize this lag by
// waiting until the player is idle or using CPU boost mode
info!("Starting new menu session...");
web_session = Some(new_web_session(true));
}
} else {
// No longer in training mode, tear down the session.
// This will avoid conflicts with other web plugins, and helps with stability.
// Having the session open too long, especially if the switch has been put to sleep, can cause freezes
if let Some(web_session_to_kill) = web_session {
info!("Tearing down Training Modpack menu session");
web_session_to_kill.exit();
web_session_to_kill.wait_for_exit();
}
web_session = None;
}
}
}