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UltimateTrainingModpack/source/imports/app/lua_bind/TurnModule.hpp
2019-06-08 20:11:06 -07:00

13 lines
1,014 B
C++

#pragma once
namespace app::lua_bind {
namespace TurnModule {
u64 end_turn(u64) asm("_ZN3app8lua_bind25TurnModule__end_turn_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
u64 is_extern(u64) asm("_ZN3app8lua_bind26TurnModule__is_extern_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
u64 is_turn(u64) asm("_ZN3app8lua_bind24TurnModule__is_turn_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
u64 is_turn_after90(u64) asm("_ZN3app8lua_bind32TurnModule__is_turn_after90_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
u64 ry_reverse(u64) asm("_ZN3app8lua_bind27TurnModule__ry_reverse_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
u64 set_omit_intermediate(u64,bool) asm("_ZN3app8lua_bind38TurnModule__set_omit_intermediate_implEPNS_26BattleObjectModuleAccessorEb") LINKABLE;
u64 set_turn(u64,u64,float,bool,bool,bool) asm("_ZN3app8lua_bind25TurnModule__set_turn_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Efbbb") LINKABLE;
}
}