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UltimateTrainingModpack/source/script_replacement.hpp
2019-06-26 17:31:55 -07:00

179 lines
6.6 KiB
C++

#include <switch.h>
#include <stdint.h>
#include "useful/crc32.h"
#include "useful/useful.h"
#include "useful/const_value_table.h"
#include "useful/raygun_printer.hpp"
#include "acmd_wrapper.hpp"
#include "imports/lib/l2c.hpp"
#include "taunt_toggles.h"
using namespace lib;
using namespace app::lua_bind;
void sv_replace_status_func(u64 l2c_agentbase, int status_kind, u64 key,
void* func);
u64 appeal_lw_replace(L2CAgent* l2c_agent, void* variadic);
u64 appeal_hi_replace(L2CAgent* l2c_agent, void* variadic);
u64 appeal_s_replace(L2CAgent* l2c_agent, void* variadic);
u64 pre_GuardDamage_replace(L2CAgent* l2c_fighter, L2CAgent* l2c_agent);
void replace_scripts(L2CAgent* l2c_agent, u8 category, int kind) {
// fighter
if (category == BATTLE_OBJECT_CATEGORY_FIGHTER) {
// taunt toggles
l2c_agent->sv_set_function_hash(&appeal_lw_replace,
hash40("effect_appeallwl"));
l2c_agent->sv_set_function_hash(&appeal_lw_replace,
hash40("effect_appeallwr"));
l2c_agent->sv_set_function_hash(&appeal_hi_replace,
hash40("effect_appealhil"));
l2c_agent->sv_set_function_hash(&appeal_hi_replace,
hash40("effect_appealhir"));
l2c_agent->sv_set_function_hash(&appeal_s_replace,
hash40("effect_appealsl"));
l2c_agent->sv_set_function_hash(&appeal_s_replace,
hash40("effect_appealsr"));
}
}
u64 appeal_lw_replace(L2CAgent* l2c_agent, void* variadic) {
ACMD acmd = ACMD(l2c_agent);
acmd.frame(1);
if (acmd.is_excute()) {
if (is_training_mode()) {
if (TOGGLE_STATE == MASH_TOGGLES) {
MASH_STATE = (MASH_STATE + 1) % NUM_MASH_STATES;
const char* toggle_strings[NUM_MASH_STATES] = {
"NONE", "AIRDODGE", "JUMP", "RANDOM"};
print_string(acmd.module_accessor, toggle_strings[MASH_STATE]);
}
if (TOGGLE_STATE == ESCAPE_TOGGLES) {
ESCAPE_STATE = (ESCAPE_STATE + 1) % NUM_ESCAPE_STATES;
const char* toggle_strings[NUM_ESCAPE_STATES] = {"NONE",
"LEDGE"};
print_string(acmd.module_accessor, toggle_strings[ESCAPE_STATE]);
}
if (TOGGLE_STATE == SHIELD_TOGGLES) {
SHIELD_STATE = (SHIELD_STATE + 1) % NUM_SHIELD_STATES;
const char* toggle_strings[NUM_SHIELD_STATES] = {
"NONE", "INFINITE", "HOLD"};
print_string(acmd.module_accessor, toggle_strings[SHIELD_STATE]);
}
}
}
return 0;
}
u64 appeal_hi_replace(L2CAgent* l2c_agent, void* variadic) {
ACMD acmd = ACMD(l2c_agent);
acmd.frame(1);
if (acmd.is_excute()) {
if (is_training_mode()) {
HITBOX_VIS = !HITBOX_VIS;
if (HITBOX_VIS)
print_string(acmd.module_accessor, "HITBOX\nVIS");
else
print_string(acmd.module_accessor, "NO\nHITBOX");
}
}
return 0;
}
u64 appeal_s_replace(L2CAgent* l2c_agent, void* variadic) {
ACMD acmd = ACMD(l2c_agent);
acmd.frame(1);
if (acmd.is_excute()) {
if (is_training_mode()) {
if (TOGGLE_STATE == ESCAPE_TOGGLES &&
ESCAPE_STATE == ESCAPE_LEDGE) {
LEDGE_STATE = (LEDGE_STATE + 1) % NUM_LEDGE_STATES;
const char* LEDGE_strings[NUM_LEDGE_STATES] = {
"RANDOM", "NORMAL", "ROLL", "JUMP", "ATTACK"};
print_string(acmd.module_accessor, LEDGE_strings[LEDGE_STATE]);
} else if (MASH_STATE == MASH_ATTACK) {
ATTACK_STATE = (ATTACK_STATE + 1) % NUM_ATTACK_STATES;
const char* ATTACK_strings[NUM_ATTACK_STATES] = {
"NAIR", "FAIR", "BAIR", "UPAIR", "DAIR",
"NEUTRAL B", "SIDE B", "UP B", "DOWN B"};
print_string(acmd.module_accessor,
ATTACK_strings[ATTACK_STATE]);
} else {
if (ControlModule::check_button_on(acmd.module_accessor, CONTROL_PAD_BUTTON_APPEAL_S_L)) {
DI_STATE = DI_STATE == NONE ? DI_RANDOM_IN_AWAY : NONE;
} else {
DI_STATE = DI_STATE == NONE ? SET_DI : NONE;
}
const char* DI_strings[NUM_DI_STATES] = {"NONE", "SET_DI",
"RANDOM\nIN AWAY"};
print_string(acmd.module_accessor, DI_strings[DI_STATE]);
if (DI_STATE == SET_DI) {
DI_stick_x = ControlModule::get_stick_x(acmd.module_accessor);
DI_stick_y = ControlModule::get_stick_y(acmd.module_accessor);
}
}
}
}
return 0;
}
void* sv_get_status_func(u64 l2c_agentbase, int status_kind, u64 key) {
u64 unk48 = LOAD64(l2c_agentbase + 0x48);
u64 unk50 = LOAD64(l2c_agentbase + 0x50);
if (0x2E8BA2E8BA2E8BA3LL * ((unk50 - unk48) >> 4) > (u64)status_kind)
return *(void**)(unk48 + 0xB0LL * status_kind + (key << 32 >> 29));
return 0;
}
void sv_replace_status_func(u64 l2c_agentbase, int status_kind, u64 key,
void* func) {
u64 unk48 = LOAD64(l2c_agentbase + 0x48);
u64 unk50 = LOAD64(l2c_agentbase + 0x50);
if (0x2E8BA2E8BA2E8BA3LL * ((unk50 - unk48) >> 4) > (u64)status_kind) {
*(void**)(unk48 + 0xB0LL * status_kind + (key << 32 >> 29)) = func;
}
}
u64 clear_lua_stack_replace(u64 l2c_agent) {
u64 lua_state = LOAD64(l2c_agent + 8);
if ((lua_state - 8) && LOAD64(lua_state - 8) &&
(LOAD64(LOAD64(lua_state - 8) + 416LL))) {
u8 battle_object_category = *(u8*)(LOAD64(lua_state - 8) + 404LL);
int battle_object_kind = *(int*)(LOAD64(lua_state - 8) + 408LL);
replace_scripts((L2CAgent*)l2c_agent, battle_object_category,
battle_object_kind);
}
// Original clear_lua_stack:
u64 v1 = LOAD64(l2c_agent + 8);
u64 v2 = LOAD64(v1 + 16);
u64 i = LOAD64(LOAD64(v1 + 32)) + 16LL;
for (; v2 < i; v2 = LOAD64(v1 + 16)) {
LOAD64(v1 + 16) = v2 + 16;
*(u32*)(v2 + 8) = 0;
}
LOAD64(v1 + 16) = i;
return l2c_agent;
}