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UltimateTrainingModpack/source/useful/raygun_printer.hpp
2019-06-26 13:18:32 -07:00

175 lines
5.7 KiB
C++

#ifndef RAYGUN_PRINTER_H
#define RAYGUN_PRINTER_H
#include <ctype.h>
#include <switch.h>
#include "useful.h"
#include "../acmd_wrapper.hpp"
#define RAYGUN_LENGTH 8
#define RAYGUN_HEIGHT 6
#define RAYGUN_HORIZ_OFFSET 2
using namespace app::lua_bind;
/*
segment data list : {Z, Y, X, ZRot, Size}
segment labels :
_
|_| from top to top left, clockwise: a->f + g mid + \|/ from top mid to top left, clockwise: h->m + --two half g's: n, o
|_| /|\
*/
const float segment_dict[15][5] = {
{0, RAYGUN_HEIGHT * 2, 0, 0, 0.25}, // a
{0, RAYGUN_HEIGHT, RAYGUN_LENGTH, 90, 0.25}, // b
{0, 0, RAYGUN_LENGTH, 90, 0.25}, // c
{0, 0, 0, 0, 0.25}, // d
{0, 0, 0, 90, 0.25}, // e
{0, RAYGUN_HEIGHT, 0, 90, 0.25}, // f
{0, RAYGUN_HEIGHT, 0, 0, 0.25}, // g mid
{0, RAYGUN_HEIGHT, RAYGUN_LENGTH / 2, 90, 0.25}, // h
{0, RAYGUN_HEIGHT, RAYGUN_LENGTH / 2, 52, 0.2}, // i
{0, RAYGUN_HEIGHT, RAYGUN_LENGTH / 2, -52, 0.2}, // j
{0, 0, RAYGUN_LENGTH / 2, 90, 0.25}, // k
{0, RAYGUN_HEIGHT / 2, RAYGUN_LENGTH * 3 / 16, 52, 0.2}, // l
{0, RAYGUN_HEIGHT * 3 / 2, RAYGUN_LENGTH * 3 / 16, -52, 0.2}, // m
{0, RAYGUN_HEIGHT, 0, 0, 0.15}, // n
{0, RAYGUN_HEIGHT, RAYGUN_LENGTH / 2, 0, 0.15}, // o
};
/*
Segments making up each character, each index corresponding to:
'A' through 'Z', '0' through '9', ' ', '-', '+', '#' (where '#' is all
segments)
*/
const char* alphabet[] = {
"abcefg", "adefijn", "adef", "eflm", "adefn",
"aefn", "acdefo", "bcefg", "adhk", "bcd",
"efnij", "def", "bcefim", "bcefjm", "abcdef",
"abefg", "abcdefj", "aefijn", "acdfg", "ahk",
"bcdef", "efil", "bcefjl", "ijlm", "ikm",
"adil", "abcdef", "ef", "abdeg", "abcdg",
"bcfg", "acdfg", "acdefg", "abc", "abcdefg",
"abcdfg", "", "g", "ghk", "abcdefhijklmno",
};
// Each index is a segment's corresponding flipped segment, for when facing left
const char segment_rev[15] = {
'a', 'f', 'e', 'd', 'c', 'b', 'g', 'h', 'm', 'l', 'k', 'j', 'i', 'o', 'n',
};
void show_segment(u64 battle_object_module_accessor, float z, float y, float x,
float zrot, float size) {
Vector3f pos = {.x = x, .y = y, .z = z};
Vector3f rot = {.x = 0, .y = 90, .z = zrot};
Vector3f random = {.x = 0, .y = 0, .z = 0};
EffectModule::req_on_joint(battle_object_module_accessor,
hash40("sys_raygun_bullet"), hash40("top"),
&pos, &rot, size, &random, &random,
0, 0, 0, 0);
}
int alphabet_index(char to_print) {
if (to_print >= 'A' && to_print <= 'Z')
return to_print - 'A';
else if (to_print >= '0' && to_print <= '9')
return to_print - '0' + 'Z' - 'A' + 1;
else if (to_print == ' ')
return 36;
else if (to_print == '-')
return 37;
else if (to_print == '+')
return 38;
else if (to_print == '#')
return 39;
else
return -1;
}
void print_char(u64 module_accessor, char to_print, int line_num,
float horiz_offset, float facing_left) {
int alph_index = alphabet_index(to_print);
if (alph_index < 0 || alph_index >= 40) return;
const char* segment_str = alphabet[alph_index];
int num_segments = strlen(segment_str);
float lineOffset = 40 - (line_num * 16);
for (int i = 0; i < num_segments; i++) {
const float* segment;
int index = segment_str[i] - 'a';
if (facing_left == -1) {
index = segment_rev[index] - 'a';
}
segment = segment_dict[index];
const float size_mult = 0.5;
float z = segment[0];
float y = segment[1] + lineOffset;
float x = segment[2] + horiz_offset;
float zrot = segment[3];
if (facing_left == -1) zrot *= -1;
float size = segment[4];
x *= size_mult;
x += facing_left * 5;
y *= size_mult;
y += 5;
z *= size_mult;
size *= size_mult;
show_segment(module_accessor, z, y, x, zrot, size);
}
}
void print_string(u64 module_accessor, const char* print_str) {
// delete any previous strings
EffectModule::kill_kind(module_accessor, hash40("sys_raygun_bullet"), 0, 1);
int line_num = 0;
float horiz_offset = 0;
int char_num = 0;
float facing_left = PostureModule::lr(module_accessor);
if (strlen(print_str) <= 8 && strchr(print_str, '\n') == NULL) {
line_num = 1;
}
horiz_offset = 0;
char_num = 0;
for (size_t i = 0; i < strlen(print_str); i++) {
char curr_char = print_str[i];
if (curr_char == '\n') {
horiz_offset = 0;
char_num = 0;
line_num++;
continue;
}
print_char(module_accessor, toupper(curr_char), line_num, horiz_offset,
facing_left);
char_num++;
// short characters
if (curr_char == 'D' || curr_char == '1') {
horiz_offset += facing_left * (RAYGUN_LENGTH / 2 + 3);
} else {
horiz_offset += facing_left * (RAYGUN_LENGTH + 3);
}
if (char_num > 8) {
horiz_offset = 0;
char_num = 0;
line_num++;
}
}
}
#endif // RAYGUN_PRINTER_H