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UltimateTrainingModpack/source/script_replacement.hpp
Shivam Dutt 1f9d492626 Updated to latest version of code-mod-framework
Fixed formatting and indentation
2019-05-27 17:08:56 -05:00

118 lines
3.7 KiB
C++

#include <switch.h>
#include <stdint.h>
#include "crc32.h"
#include "l2c.hpp"
#include "l2c_imports.hpp"
#include "acmd_wrapper.hpp"
#include "raygun_printer.hpp"
#include "const_value_table.h"
#include "taunt_toggles.h"
#include <vector>
using namespace lib;
using namespace app::lua_bind;
u64 appeal_lw_replace(L2CAgent* l2c_agent, void* variadic);
u64 appeal_hi_replace(L2CAgent* l2c_agent, void* variadic);
u64 appeal_s_replace(L2CAgent* l2c_agent, void* variadic);
void replace_scripts(L2CAgent* l2c_agent, u8 category, int kind) {
// fighter
if (category == BATTLE_OBJECT_CATEGORY_FIGHTER) {
l2c_agent->sv_set_function_hash(&appeal_lw_replace, hash40("effect_appeallwl"));
l2c_agent->sv_set_function_hash(&appeal_lw_replace, hash40("effect_appeallwr"));
l2c_agent->sv_set_function_hash(&appeal_hi_replace, hash40("effect_appealhil"));
l2c_agent->sv_set_function_hash(&appeal_hi_replace, hash40("effect_appealhir"));
l2c_agent->sv_set_function_hash(&appeal_s_replace, hash40("effect_appealsl"));
l2c_agent->sv_set_function_hash(&appeal_s_replace, hash40("effect_appealsr"));
}
}
u64 appeal_lw_replace(L2CAgent* l2c_agent, void* variadic) {
ACMD acmd = ACMD(l2c_agent);
acmd.frame(1);
if (acmd.is_excute()) {
TOGGLE_STATE = (TOGGLE_STATE + 1) % NUM_TOGGLE_STATES;
if (TOGGLE_STATE == MASH_AIRDODGE)
print_string(acmd.module_accessor, "MASH\nAIRDODGE");
else if (TOGGLE_STATE == MASH_JUMP)
print_string(acmd.module_accessor, "MASH\nJUMP");
else
print_string(acmd.module_accessor, "NONE");
}
return 0;
}
u64 appeal_hi_replace(L2CAgent* l2c_agent, void* variadic) {
ACMD acmd = ACMD(l2c_agent);
acmd.frame(1);
if (acmd.is_excute()) {
HITBOX_VIS = !HITBOX_VIS;
if (HITBOX_VIS)
print_string(acmd.module_accessor, "HITBOX\nVIS");
else
print_string(acmd.module_accessor, "NO\nHITBOX");
}
return 0;
}
u64 appeal_s_replace(L2CAgent* l2c_agent, void* variadic) {
ACMD acmd = ACMD(l2c_agent);
acmd.frame(1);
if (acmd.is_excute()) {
DI_STATE = (DI_STATE + 1) % NUM_DI_STATES;
const char* DI_strings[NUM_DI_STATES] = {"NONE", "AWAY", "DOWN AWAY", "DOWN", "DOWN IN",
"IN", "UP IN", "UP", "UP AWAY", "RANDOM\nIN AWAY"};
print_string(acmd.module_accessor, DI_strings[DI_STATE]);
}
return 0;
}
void* sv_get_status_func(u64 l2c_agentbase, int status_kind, u64 key) {
u64 unk48 = LOAD64(l2c_agentbase + 0x48);
u64 unk50 = LOAD64(l2c_agentbase + 0x50);
if (0x2E8BA2E8BA2E8BA3LL * ((unk50 - unk48) >> 4) > (u64)status_kind)
return *(void **)(unk48 + 0xB0LL * status_kind + (key << 32 >> 29));
return 0;
}
void sv_replace_status_func(u64 l2c_agentbase, int status_kind, u64 key, void* func) {
u64 unk48 = LOAD64(l2c_agentbase + 0x48);
u64 unk50 = LOAD64(l2c_agentbase + 0x50);
if (0x2E8BA2E8BA2E8BA3LL * ((unk50 - unk48) >> 4) > (u64)status_kind) {
*(void **)(unk48 + 0xB0LL * status_kind + (key << 32 >> 29)) = func;
}
}
u64 clear_lua_stack_replace(u64 l2c_agent) {
u64 lua_state = LOAD64(l2c_agent + 8);
if ((lua_state - 8) && LOAD64(lua_state - 8) && (LOAD64(LOAD64(lua_state - 8) + 416LL))) {
u8 battle_object_category = *(u8 *)(LOAD64(lua_state - 8) + 404LL);
int battle_object_kind = *(int *)(LOAD64(lua_state - 8) + 408LL);
replace_scripts((L2CAgent*)l2c_agent, battle_object_category, battle_object_kind);
}
// Original clear_lua_stack:
u64 v1 = LOAD64(l2c_agent + 8);
u64 v2 = LOAD64(v1 + 16);
u64 i = LOAD64(LOAD64(v1 + 32)) + 16LL;
for (; v2 < i; v2 = LOAD64(v1 + 16)) {
LOAD64(v1 + 16) = v2 + 16;
*(u32 *)(v2 + 8) = 0;
}
LOAD64(v1 + 16) = i;
return l2c_agent;
}