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An application to drastically improve the training mode in Super Smash Bros. Ultimate.
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2019-08-08 22:57:39 -07:00
code-mod-framework@56727022bc add more FrameInput functionality; needs module func offsets to compile 2019-07-26 15:39:14 -07:00
romfs fix for v4.0.0 2019-07-31 23:35:18 -07:00
source fix issues with controllable objects 2019-08-08 22:57:39 -07:00
.gitignore Add gitignore 2019-03-26 18:15:15 -04:00
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Makefile use code-mod-framework as a submodule 2019-07-26 13:56:21 -07:00
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switch.ld first commit: working damage replacement example 2019-03-24 00:28:43 -07:00
switch.specs first commit: working damage replacement example 2019-03-24 00:28:43 -07:00

Ultimate Training Modpack Plugin

Github all releases

A SaltyNX plugin for adding features to the training mode.

Built releases can be found here.

Features

Toggles are changed with taunts, with the following functionality:

  • Up taunt: Hitbox Visualization
  • Down taunt: Force CPU Options
  • Side taunt: Force CPU DI

Hitbox Visualization

Hitbox visualization is toggled on or off with up taunt. Currently, hitboxes and grabboxes are supported.

Force CPU Options

CPU Toggles are split into groups, and are first chosen with the training mode menu's CPU Shuffling option.

If you haven't installed the aesthetic .msbt file, these will look like:

CPU Shuffling: SMASH -> SPEED -> SHIELD

If you have installed the .msbt, it will look like:

CPU Toggles: Mash -> Escape -> Shield,

and the help text at the bottom will tell you your current option in the toggle group and other information.

Mash
Airdodge

CPUs will mash airdodge on the first frame out of hitstun.

CPUs will also shield quickly if they are hit and remain grounded.

Jump

CPUs will mash jump on the first frame out of hitstun.

Attack

CPUs will mash an attack on the first frame out of hitstun and when landing. Attacks can be chosen with side taunt while on this toggle, and include:

  • All aerials, followed by all specials
Random

CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing. The aerial options include:

  • Airdodge, jump, all aerials, all specials

The grounded options include:

  • Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
Escape
Ledge Option

CPUs will perform a random ledge option. Specific ledge options can be chosen with side taunt while this toggle is active, and include:

  • Normal, roll, jump, and attack

CPUs will also perform a random defensive option after getting up.

Shield
Infinite

CPUs will hold a shield that does not deteriorate over time or by damage.

Hold

CPUs will hold a normal shield.

Force CPU DI

All DI Toggles
Specified Direction

CPUs DI in the direction specified by the player's stick input when pressing right taunt.

Random Direction

CPUs DI randomly in or away when the player presses left taunt.

Build from Source

Requires DEVKITPRO in path.

git clone --recursive https://github.com/jugeeya/UltimateTrainingModpack.git
cd UltimateTrainingModpack/
make