1
0
Fork 0
mirror of https://github.com/jugeeya/UltimateTrainingModpack.git synced 2024-11-30 22:00:16 +00:00
UltimateTrainingModpack/src/training/tech.rs
jugeeya 8d8292ffc2
Frame Counter Refactor (#612)
* Initial

* Fixes and formatting

* FIX FOR MENU
2023-08-24 13:59:33 -07:00

337 lines
11 KiB
Rust

use smash::app::{lua_bind::*, sv_system, BattleObjectModuleAccessor};
use smash::hash40;
use smash::lib::lua_const::*;
use smash::lib::L2CValue;
use smash::lua2cpp::L2CFighterBase;
use crate::common::consts::*;
use crate::common::*;
use crate::training::{frame_counter, mash};
use once_cell::sync::Lazy;
static mut TECH_ROLL_DIRECTION: Direction = Direction::empty();
static mut MISS_TECH_ROLL_DIRECTION: Direction = Direction::empty();
static FRAME_COUNTER: Lazy<usize> =
Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
unsafe fn is_enable_passive(module_accessor: &mut BattleObjectModuleAccessor) -> bool {
let fighter = get_fighter_common_from_accessor(module_accessor);
fighter.is_enable_passive().get_bool()
}
#[skyline::hook(replace = smash::lua2cpp::L2CFighterBase_change_status)]
pub unsafe fn handle_change_status(
fighter: &mut L2CFighterBase,
status_kind: L2CValue,
unk: L2CValue,
) -> L2CValue {
let mut status_kind = status_kind;
let mut unk = unk;
if is_training_mode() {
mod_handle_change_status(fighter, &mut status_kind, &mut unk);
}
original!()(fighter, status_kind, unk)
}
unsafe fn mod_handle_change_status(
fighter: &L2CFighterBase,
status_kind: &mut L2CValue,
unk: &mut L2CValue,
) {
let module_accessor = sv_system::battle_object_module_accessor(fighter.lua_state_agent);
if !is_operation_cpu(module_accessor) {
return;
}
let status_kind_int = status_kind
.try_get_int()
.unwrap_or(*FIGHTER_STATUS_KIND_WAIT as u64) as i32;
let state: TechFlags = MENU.tech_state.get_random();
if handle_grnd_tech(module_accessor, status_kind, unk, status_kind_int, state) {
return;
}
if handle_wall_tech(module_accessor, status_kind, unk, status_kind_int, state) {
return;
}
handle_ceil_tech(module_accessor, status_kind, unk, status_kind_int, state);
}
unsafe fn handle_grnd_tech(
module_accessor: &mut BattleObjectModuleAccessor,
status_kind: &mut L2CValue,
unk: &mut L2CValue,
status_kind_int: i32,
state: TechFlags,
) -> bool {
if status_kind_int != *FIGHTER_STATUS_KIND_DOWN
&& status_kind_int != *FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_D
{
return false;
}
// prev_status_kind(module_accessor, 0) gets the 1st previous status,
// which is FIGHTER_STATUS_KIND_CATCHED_AIR_END_GANON for both aerial/grounded sideb
// prev_status_kind(module_accessor, 1) gets the 2nd previous status,
// which is FIGHTER_STATUS_KIND_CATCHED_GANON for grounded sideb
// and FIGHTER_STATUS_KIND_CATCHED_AIR_GANON for aerial sideb
let second_prev_status = StatusModule::prev_status_kind(module_accessor, 1);
let can_tech = WorkModule::is_enable_transition_term(
module_accessor,
*FIGHTER_STATUS_TRANSITION_TERM_ID_PASSIVE,
) && (second_prev_status != FIGHTER_STATUS_KIND_CATCHED_AIR_FALL_GANON)
&& is_enable_passive(module_accessor);
if !can_tech {
return false;
}
let do_tech: bool = match state {
TechFlags::IN_PLACE => {
*status_kind = FIGHTER_STATUS_KIND_PASSIVE.as_lua_int();
*unk = LUA_TRUE;
true
}
TechFlags::ROLL_F => {
*status_kind = FIGHTER_STATUS_KIND_PASSIVE_FB.as_lua_int();
*unk = LUA_TRUE;
TECH_ROLL_DIRECTION = Direction::IN; // = In
true
}
TechFlags::ROLL_B => {
*status_kind = FIGHTER_STATUS_KIND_PASSIVE_FB.as_lua_int();
*unk = LUA_TRUE;
TECH_ROLL_DIRECTION = Direction::OUT; // = Away
true
}
_ => false,
};
if do_tech && MENU.mash_triggers.contains(MashTrigger::TECH) {
if MENU.tech_action_override == Action::empty() {
mash::external_buffer_menu_mash(MENU.mash_state.get_random())
} else {
mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
}
}
true
}
unsafe fn handle_wall_tech(
module_accessor: &mut BattleObjectModuleAccessor,
status_kind: &mut L2CValue,
unk: &mut L2CValue,
status_kind_int: i32,
state: TechFlags,
) -> bool {
let can_tech = WorkModule::is_enable_transition_term(
module_accessor,
*FIGHTER_STATUS_TRANSITION_TERM_ID_PASSIVE_WALL,
) && is_enable_passive(module_accessor);
if ![
*FIGHTER_STATUS_KIND_STOP_WALL,
*FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_LR,
]
.contains(&status_kind_int)
|| state == TechFlags::NO_TECH
|| !can_tech
{
return false;
}
let do_tech: bool = match state {
TechFlags::IN_PLACE => {
*status_kind = FIGHTER_STATUS_KIND_PASSIVE_WALL.as_lua_int();
*unk = LUA_TRUE;
true
}
TechFlags::ROLL_F => {
*status_kind = FIGHTER_STATUS_KIND_PASSIVE_WALL_JUMP.as_lua_int();
*unk = LUA_TRUE;
true
}
_ => false,
};
if do_tech && MENU.mash_triggers.contains(MashTrigger::TECH) {
if MENU.tech_action_override == Action::empty() {
mash::external_buffer_menu_mash(MENU.mash_state.get_random())
} else {
mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
}
}
true
}
unsafe fn handle_ceil_tech(
module_accessor: &mut BattleObjectModuleAccessor,
status_kind: &mut L2CValue,
unk: &mut L2CValue,
status_kind_int: i32,
state: TechFlags,
) -> bool {
let can_tech = WorkModule::is_enable_transition_term(
module_accessor,
*FIGHTER_STATUS_TRANSITION_TERM_ID_PASSIVE_CEIL,
) && is_enable_passive(module_accessor);
if ![
*FIGHTER_STATUS_KIND_STOP_CEIL,
*FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_U,
]
.contains(&status_kind_int)
|| state == TechFlags::NO_TECH
|| !can_tech
{
return false;
}
*status_kind = FIGHTER_STATUS_KIND_PASSIVE_CEIL.as_lua_int();
*unk = LUA_TRUE;
if MENU.mash_triggers.contains(MashTrigger::TECH) {
if MENU.tech_action_override == Action::empty() {
mash::external_buffer_menu_mash(MENU.mash_state.get_random())
} else {
mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
}
}
true
}
pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAccessor) {
if !is_operation_cpu(module_accessor) || MENU.tech_state == TechFlags::empty() {
return;
}
let status = StatusModule::status_kind(module_accessor);
let mut requested_status: i32 = 0;
if [
*FIGHTER_STATUS_KIND_DOWN_WAIT,
*FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE,
]
.contains(&status)
{
// Mistech
requested_status = match MENU.miss_tech_state.get_random() {
MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
MissTechFlags::ROLL_F => {
MISS_TECH_ROLL_DIRECTION = Direction::IN; // = In
*FIGHTER_STATUS_KIND_DOWN_STAND_FB
}
MissTechFlags::ROLL_B => {
MISS_TECH_ROLL_DIRECTION = Direction::OUT; // = Away
*FIGHTER_STATUS_KIND_DOWN_STAND_FB
}
_ => return,
};
} else if status == *FIGHTER_STATUS_KIND_LAY_DOWN {
// Snake down throw
let lockout_time = get_snake_laydown_lockout_time(module_accessor);
if frame_counter::should_delay(lockout_time, *FRAME_COUNTER) {
return;
};
requested_status = match MENU.miss_tech_state.get_random() {
MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_DOWN_STAND,
MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK,
MissTechFlags::ROLL_F => {
MISS_TECH_ROLL_DIRECTION = Direction::IN; // = In
*FIGHTER_STATUS_KIND_DOWN_STAND_FB
}
MissTechFlags::ROLL_B => {
MISS_TECH_ROLL_DIRECTION = Direction::OUT; // = Away
*FIGHTER_STATUS_KIND_DOWN_STAND_FB
}
_ => return,
};
} else if status == *FIGHTER_STATUS_KIND_SLIP_WAIT {
// Handle slips (like Diddy banana)
requested_status = match MENU.miss_tech_state.get_random() {
MissTechFlags::GETUP => *FIGHTER_STATUS_KIND_SLIP_STAND,
MissTechFlags::ATTACK => *FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK,
MissTechFlags::ROLL_F => *FIGHTER_STATUS_KIND_SLIP_STAND_F,
MissTechFlags::ROLL_B => *FIGHTER_STATUS_KIND_SLIP_STAND_B,
_ => return,
};
} else {
// Not in a tech situation, make sure the snake dthrow counter is fully reset.
frame_counter::full_reset(*FRAME_COUNTER);
};
if requested_status != 0 {
StatusModule::change_status_force(module_accessor, requested_status, true);
if MENU.mash_triggers.contains(MashTrigger::MISTECH) {
if MENU.tech_action_override == Action::empty() {
mash::external_buffer_menu_mash(MENU.mash_state.get_random())
} else {
mash::external_buffer_menu_mash(MENU.tech_action_override.get_random())
}
}
}
}
pub unsafe fn change_motion(
module_accessor: &mut BattleObjectModuleAccessor,
motion_kind: u64,
) -> Option<u64> {
if !is_operation_cpu(module_accessor) {
return None;
}
if MENU.tech_state == TechFlags::empty() {
return None;
}
if [hash40("passive_stand_f"), hash40("passive_stand_b")].contains(&motion_kind) {
if TECH_ROLL_DIRECTION == Direction::IN {
return Some(hash40("passive_stand_f"));
} else {
return Some(hash40("passive_stand_b"));
}
} else if [hash40("down_forward_u"), hash40("down_back_u")].contains(&motion_kind) {
if MISS_TECH_ROLL_DIRECTION == Direction::IN {
return Some(hash40("down_forward_u"));
} else {
return Some(hash40("down_back_u"));
}
} else if [hash40("down_forward_d"), hash40("down_back_d")].contains(&motion_kind) {
if MISS_TECH_ROLL_DIRECTION == Direction::IN {
return Some(hash40("down_forward_d"));
} else {
return Some(hash40("down_back_d"));
}
}
None
}
unsafe fn get_snake_laydown_lockout_time(module_accessor: &mut BattleObjectModuleAccessor) -> u32 {
let base_lockout_time: f32 = WorkModule::get_param_float(
module_accessor,
hash40("common"),
hash40("laydown_no_action_frame"),
);
let max_lockout_time: f32 = WorkModule::get_param_float(
module_accessor,
hash40("common"),
hash40("laydown_no_action_frame_max"),
);
let max_lockout_damage: f32 = WorkModule::get_param_float(
module_accessor,
hash40("common"),
hash40("laydown_damage_max"),
);
let damage: f32 = DamageModule::damage(module_accessor, 0);
std::cmp::min(
(base_lockout_time + (damage / max_lockout_damage) * (max_lockout_time - base_lockout_time))
as u32,
max_lockout_time as u32,
)
}