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UltimateTrainingModpack/source/imports/app/lua_bind/ShieldModule.hpp
2019-06-08 20:11:06 -07:00

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572 B
C++

#pragma once
namespace app::lua_bind {
namespace ShieldModule {
u64 set_hit_stop_mul(u64,float) asm("_ZN3app8lua_bind35ShieldModule__set_hit_stop_mul_implEPNS_26BattleObjectModuleAccessorEf") LINKABLE;
u64 set_shield_type(u64,int shieldType,int,int) asm("_ZN3app8lua_bind34ShieldModule__set_shield_type_implEPNS_26BattleObjectModuleAccessorENS_10ShieldTypeEii") LINKABLE;
u64 set_status(u64,int,int shieldStatus,int) asm("_ZN3app8lua_bind29ShieldModule__set_status_implEPNS_26BattleObjectModuleAccessorEiNS_12ShieldStatusEi") LINKABLE;
}
}