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72 lines
1.4 KiB
C
72 lines
1.4 KiB
C
#ifndef TAUNT_TOGGLES_H
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#define TAUNT_TOGGLES_H
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u64 is_training_mode(void) asm("_ZN3app9smashball16is_training_modeEv") LINKABLE;
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#define NONE 0
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// Up Taunt
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bool HITBOX_VIS = 1;
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// Side Taunt
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// DI
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float DI_stick_x = 0;
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float DI_stick_y = 0;
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int DI_STATE = NONE;
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#define SET_DI 1
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#define DI_RANDOM_IN_AWAY 2
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#define NUM_DI_STATES 3
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// Attack Option
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#define MASH_NAIR 0
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#define MASH_FAIR 1
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#define MASH_BAIR 2
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#define MASH_UPAIR 3
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#define MASH_DAIR 4
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#define MASH_NEUTRAL_B 5
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#define MASH_SIDE_B 6
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#define MASH_UP_B 7
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#define MASH_DOWN_B 8
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int ATTACK_STATE = MASH_NAIR;
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#define NUM_ATTACK_STATES 9
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// Ledge Option
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#define RANDOM_LEDGE 0
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#define NEUTRAL_LEDGE 1
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#define ROLL_LEDGE 2
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#define JUMP_LEDGE 3
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#define ATTACK_LEDGE 4
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int LEDGE_STATE = RANDOM_LEDGE;
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#define NUM_LEDGE_STATES 5
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// Down Taunt
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#define MASH_TOGGLES 0
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#define ESCAPE_TOGGLES 1
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#define SHIELD_TOGGLES 2
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int TOGGLE_STATE = MASH_TOGGLES;
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#define NUM_TOGGLE_STATES 3
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// Mash States
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#define MASH_AIRDODGE 1
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#define MASH_JUMP 2
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#define MASH_ATTACK 3
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#define MASH_RANDOM 4
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int MASH_STATE = NONE;
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#define NUM_MASH_STATES 5
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// Escape States
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#define ESCAPE_LEDGE 1
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#define ESCAPE_TECH 2
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int ESCAPE_STATE = ESCAPE_LEDGE;
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#define NUM_ESCAPE_STATES 3
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// Shield States
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#define SHIELD_INFINITE 1
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#define SHIELD_HOLD 2
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int SHIELD_STATE = NONE;
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#define NUM_SHIELD_STATES 3
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#endif // TAUNT_TOGGLES_H
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