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f9522d2699
* Prevent PT from respawning twice during save_state loads * Save fighter_kind in state * Fix bug where save states might not be loaded immediately if ptrainer status was wait * Avoid endless loop with PT if loading a save state which was set without PT * Move is_dead to common::mod.rs |
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.. | ||
character_specific | ||
air_dodge_direction.rs | ||
attack_angle.rs | ||
combo.rs | ||
directional_influence.rs | ||
fast_fall.rs | ||
frame_counter.rs | ||
full_hop.rs | ||
input_delay.rs | ||
input_record.rs | ||
ledge.rs | ||
mash.rs | ||
mod.rs | ||
reset.rs | ||
save_states.rs | ||
sdi.rs | ||
shield.rs | ||
shield_tilt.rs | ||
tech.rs |