2014-04-08 23:19:26 +00:00
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// Copyright 2014 Citra Emulator Project
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2014-12-17 05:38:14 +00:00
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// Licensed under GPLv2 or any later version
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2014-04-08 23:19:26 +00:00
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// Refer to the license.txt file included.
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2013-09-05 22:33:46 +00:00
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2015-12-29 23:03:08 +00:00
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#include <memory>
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2017-03-09 01:21:31 +00:00
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#include <utility>
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2017-12-20 18:44:32 +00:00
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#include "audio_core/dsp_interface.h"
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#include "audio_core/hle/hle.h"
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2018-12-06 16:13:13 +00:00
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#include "audio_core/lle/lle.h"
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2015-05-06 07:06:12 +00:00
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#include "common/logging/log.h"
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2014-12-22 06:30:09 +00:00
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#include "core/arm/arm_interface.h"
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2018-01-08 16:58:24 +00:00
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#ifdef ARCHITECTURE_x86_64
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2016-09-02 03:18:01 +00:00
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#include "core/arm/dynarmic/arm_dynarmic.h"
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2018-01-08 16:58:24 +00:00
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#endif
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2014-10-25 19:54:44 +00:00
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#include "core/arm/dyncom/arm_dyncom.h"
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2018-11-17 01:01:10 +00:00
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#include "core/cheats/cheats.h"
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2016-09-21 06:52:38 +00:00
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#include "core/core.h"
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2016-09-02 03:18:01 +00:00
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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2018-04-13 03:06:21 +00:00
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#include "core/hle/kernel/client_port.h"
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2016-12-16 00:01:48 +00:00
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#include "core/hle/kernel/kernel.h"
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2017-09-26 23:17:47 +00:00
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#include "core/hle/kernel/process.h"
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2014-05-23 02:54:07 +00:00
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#include "core/hle/kernel/thread.h"
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2018-09-29 16:39:31 +00:00
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#include "core/hle/service/fs/archive.h"
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2016-12-16 05:37:38 +00:00
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#include "core/hle/service/service.h"
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2018-04-13 03:06:21 +00:00
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#include "core/hle/service/sm/sm.h"
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2014-10-25 19:54:44 +00:00
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#include "core/hw/hw.h"
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2016-12-16 00:01:48 +00:00
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#include "core/loader/loader.h"
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2017-12-17 03:43:09 +00:00
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#include "core/movie.h"
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2018-09-11 20:00:12 +00:00
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#include "core/rpc/rpc_server.h"
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2016-09-02 03:18:01 +00:00
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#include "core/settings.h"
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2017-08-19 17:14:33 +00:00
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#include "network/network.h"
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2016-12-16 00:01:48 +00:00
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#include "video_core/video_core.h"
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2015-09-02 12:56:38 +00:00
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2013-09-05 22:33:46 +00:00
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namespace Core {
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2016-12-16 00:01:48 +00:00
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/*static*/ System System::s_instance;
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2017-12-03 02:57:08 +00:00
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System::ResultStatus System::RunLoop(bool tight_loop) {
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2017-06-02 21:03:38 +00:00
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status = ResultStatus::Success;
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2016-12-22 05:00:01 +00:00
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if (!cpu_core) {
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2016-12-16 00:01:48 +00:00
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return ResultStatus::ErrorNotInitialized;
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}
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2013-09-05 22:33:46 +00:00
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2016-12-15 21:19:30 +00:00
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if (GDBStub::IsServerEnabled()) {
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2015-09-02 12:56:38 +00:00
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GDBStub::HandlePacket();
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2016-09-18 00:38:01 +00:00
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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2016-09-19 01:01:46 +00:00
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// execute. Otherwise, get out of the loop function.
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2015-09-02 12:56:38 +00:00
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if (GDBStub::GetCpuHaltFlag()) {
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if (GDBStub::GetCpuStepFlag()) {
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2018-08-16 09:40:52 +00:00
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tight_loop = false;
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2015-09-02 12:56:38 +00:00
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} else {
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2016-12-16 00:01:48 +00:00
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return ResultStatus::Success;
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2015-09-02 12:56:38 +00:00
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}
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}
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}
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2015-05-11 19:09:10 +00:00
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// If we don't have a currently active thread then don't execute instructions,
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2015-01-07 15:10:58 +00:00
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// instead advance to the next event and try to yield to the next thread
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2018-10-30 04:35:37 +00:00
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if (kernel->GetThreadManager().GetCurrentThread() == nullptr) {
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2018-06-29 11:18:07 +00:00
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LOG_TRACE(Core_ARM11, "Idling");
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2018-10-27 19:53:20 +00:00
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timing->Idle();
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timing->Advance();
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2016-12-16 05:37:38 +00:00
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PrepareReschedule();
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2015-01-07 15:10:58 +00:00
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} else {
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2018-10-27 19:53:20 +00:00
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timing->Advance();
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2017-12-03 02:57:08 +00:00
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if (tight_loop) {
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cpu_core->Run();
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} else {
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cpu_core->Step();
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}
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2015-01-07 15:10:58 +00:00
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}
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2018-08-16 09:40:52 +00:00
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if (GDBStub::IsServerEnabled()) {
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GDBStub::SetCpuStepFlag(false);
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}
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2014-08-30 03:24:32 +00:00
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HW::Update();
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2016-12-16 05:37:38 +00:00
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Reschedule();
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2013-09-27 02:01:09 +00:00
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2018-07-18 12:07:00 +00:00
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if (reset_requested.exchange(false)) {
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Reset();
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} else if (shutdown_requested.exchange(false)) {
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return ResultStatus::ShutdownRequested;
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}
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2017-06-02 21:03:38 +00:00
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return status;
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2013-09-05 22:33:46 +00:00
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}
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2016-12-16 00:01:48 +00:00
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System::ResultStatus System::SingleStep() {
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2017-12-03 02:57:08 +00:00
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return RunLoop(false);
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2013-09-27 02:01:09 +00:00
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}
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2018-08-24 13:18:46 +00:00
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System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
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2016-12-16 00:01:48 +00:00
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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2018-06-29 11:18:07 +00:00
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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2016-12-16 00:01:48 +00:00
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return ResultStatus::ErrorGetLoader;
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}
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2018-10-05 10:37:55 +00:00
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std::pair<std::optional<u32>, Loader::ResultStatus> system_mode =
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2017-03-09 01:21:31 +00:00
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app_loader->LoadKernelSystemMode();
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2016-12-16 00:01:48 +00:00
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2017-03-09 01:21:31 +00:00
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if (system_mode.second != Loader::ResultStatus::Success) {
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2018-06-29 11:18:07 +00:00
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LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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2018-06-29 13:56:12 +00:00
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static_cast<int>(system_mode.second));
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2017-03-08 21:28:30 +00:00
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2017-03-09 01:21:31 +00:00
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switch (system_mode.second) {
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2017-03-08 21:28:30 +00:00
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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default:
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return ResultStatus::ErrorSystemMode;
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}
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2016-12-16 00:01:48 +00:00
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}
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2018-10-05 14:51:33 +00:00
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ASSERT(system_mode.first);
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2018-10-05 10:37:55 +00:00
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ResultStatus init_result{Init(emu_window, *system_mode.first)};
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2016-12-16 00:01:48 +00:00
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if (init_result != ResultStatus::Success) {
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2018-06-29 11:18:07 +00:00
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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2018-06-29 13:56:12 +00:00
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static_cast<u32>(init_result));
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2016-12-16 00:01:48 +00:00
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System::Shutdown();
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return init_result;
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}
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2018-10-17 19:23:56 +00:00
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Kernel::SharedPtr<Kernel::Process> process;
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const Loader::ResultStatus load_result{app_loader->Load(process)};
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kernel->SetCurrentProcess(process);
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2017-06-02 21:03:38 +00:00
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if (Loader::ResultStatus::Success != load_result) {
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2018-06-29 11:18:07 +00:00
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<u32>(load_result));
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2016-12-16 00:01:48 +00:00
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System::Shutdown();
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switch (load_result) {
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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default:
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return ResultStatus::ErrorLoader;
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}
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}
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2018-11-21 04:50:00 +00:00
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memory->SetCurrentPageTable(&kernel->GetCurrentProcess()->vm_manager.page_table);
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2018-11-17 01:01:10 +00:00
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cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
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2017-03-08 21:28:30 +00:00
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status = ResultStatus::Success;
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2018-07-18 12:07:00 +00:00
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m_emu_window = &emu_window;
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m_filepath = filepath;
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2017-06-02 21:03:38 +00:00
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return status;
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2013-09-05 22:33:46 +00:00
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}
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2016-12-16 05:37:38 +00:00
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void System::PrepareReschedule() {
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2016-12-22 05:00:01 +00:00
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cpu_core->PrepareReschedule();
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2016-12-16 05:37:38 +00:00
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reschedule_pending = true;
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}
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2017-02-19 22:34:47 +00:00
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PerfStats::Results System::GetAndResetPerfStats() {
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2018-10-27 19:53:20 +00:00
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return perf_stats.GetAndResetStats(timing->GetGlobalTimeUs());
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2017-02-19 22:34:47 +00:00
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}
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2016-12-16 05:37:38 +00:00
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void System::Reschedule() {
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if (!reschedule_pending) {
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return;
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}
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reschedule_pending = false;
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2018-10-23 15:40:57 +00:00
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kernel->GetThreadManager().Reschedule();
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2016-12-16 05:37:38 +00:00
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}
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2018-08-24 13:18:46 +00:00
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System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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2018-06-29 11:18:07 +00:00
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LOG_DEBUG(HW_Memory, "initialized OK");
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2016-12-16 00:01:48 +00:00
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2018-11-21 03:38:47 +00:00
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memory = std::make_unique<Memory::MemorySystem>();
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2018-10-27 19:53:20 +00:00
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timing = std::make_unique<Timing>();
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2017-12-20 18:44:32 +00:00
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2019-02-01 17:19:20 +00:00
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
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[this] { PrepareReschedule(); }, system_mode);
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2018-11-05 15:38:35 +00:00
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2016-09-02 03:18:01 +00:00
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if (Settings::values.use_cpu_jit) {
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2018-01-08 16:58:24 +00:00
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#ifdef ARCHITECTURE_x86_64
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2019-02-01 19:50:25 +00:00
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cpu_core = std::make_unique<ARM_Dynarmic>(this, *memory, USER32MODE);
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2018-01-08 16:58:24 +00:00
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#else
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2019-02-01 19:50:25 +00:00
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cpu_core = std::make_unique<ARM_DynCom>(this, *memory, USER32MODE);
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2018-06-29 11:18:07 +00:00
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LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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2018-01-08 16:58:24 +00:00
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#endif
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2016-09-02 03:18:01 +00:00
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} else {
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2019-02-01 19:50:25 +00:00
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cpu_core = std::make_unique<ARM_DynCom>(this, *memory, USER32MODE);
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2016-12-16 00:01:48 +00:00
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}
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2019-02-01 16:23:39 +00:00
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kernel->GetThreadManager().SetCPU(*cpu_core);
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2019-02-01 17:43:55 +00:00
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memory->SetCPU(*cpu_core);
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2019-02-01 16:23:39 +00:00
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2018-12-06 16:13:13 +00:00
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if (Settings::values.enable_dsp_lle) {
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2018-12-20 00:45:22 +00:00
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dsp_core = std::make_unique<AudioCore::DspLle>(*memory,
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Settings::values.enable_dsp_lle_multithread);
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2018-12-06 16:13:13 +00:00
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} else {
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dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
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}
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2019-02-04 02:33:20 +00:00
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memory->SetDSP(*dsp_core);
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2018-07-02 13:03:14 +00:00
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dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id);
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2017-12-20 18:44:32 +00:00
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dsp_core->EnableStretching(Settings::values.enable_audio_stretching);
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2017-05-02 04:09:15 +00:00
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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2018-09-23 22:16:57 +00:00
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2018-09-11 20:00:12 +00:00
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rpc_server = std::make_unique<RPC::RPCServer>();
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2018-09-23 22:16:57 +00:00
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2018-10-12 23:00:16 +00:00
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service_manager = std::make_shared<Service::SM::ServiceManager>(*this);
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2018-10-13 20:11:20 +00:00
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archive_manager = std::make_unique<Service::FS::ArchiveManager>(*this);
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2017-05-02 04:09:15 +00:00
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2018-11-21 16:53:10 +00:00
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HW::Init(*memory);
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2018-10-12 20:11:51 +00:00
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Service::Init(*this);
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2016-12-16 00:01:48 +00:00
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GDBStub::Init();
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2018-11-21 16:20:20 +00:00
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ResultStatus result = VideoCore::Init(emu_window, *memory);
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2018-07-20 15:20:57 +00:00
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if (result != ResultStatus::Success) {
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return result;
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2016-09-02 03:18:01 +00:00
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}
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2014-10-25 19:54:44 +00:00
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2018-06-29 11:18:07 +00:00
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LOG_DEBUG(Core, "Initialized OK");
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2016-12-16 00:01:48 +00:00
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2017-02-19 22:34:47 +00:00
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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2017-02-20 21:56:58 +00:00
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perf_stats.BeginSystemFrame();
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2017-02-19 22:34:47 +00:00
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2016-12-16 00:01:48 +00:00
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return ResultStatus::Success;
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2014-04-01 02:26:50 +00:00
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}
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2018-04-13 03:06:21 +00:00
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Service::SM::ServiceManager& System::ServiceManager() {
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return *service_manager;
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}
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const Service::SM::ServiceManager& System::ServiceManager() const {
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return *service_manager;
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}
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2018-09-29 16:39:31 +00:00
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Service::FS::ArchiveManager& System::ArchiveManager() {
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return *archive_manager;
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}
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const Service::FS::ArchiveManager& System::ArchiveManager() const {
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return *archive_manager;
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}
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2018-10-11 18:49:52 +00:00
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Kernel::KernelSystem& System::Kernel() {
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return *kernel;
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}
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const Kernel::KernelSystem& System::Kernel() const {
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return *kernel;
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}
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2018-10-27 19:53:20 +00:00
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Timing& System::CoreTiming() {
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return *timing;
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}
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const Timing& System::CoreTiming() const {
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return *timing;
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}
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2018-11-21 03:38:47 +00:00
|
|
|
Memory::MemorySystem& System::Memory() {
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|
|
|
return *memory;
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|
|
|
}
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|
|
|
|
|
|
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const Memory::MemorySystem& System::Memory() const {
|
|
|
|
return *memory;
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|
|
|
}
|
|
|
|
|
2018-11-17 01:01:10 +00:00
|
|
|
Cheats::CheatEngine& System::CheatEngine() {
|
|
|
|
return *cheat_engine;
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|
|
|
}
|
|
|
|
|
|
|
|
const Cheats::CheatEngine& System::CheatEngine() const {
|
|
|
|
return *cheat_engine;
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|
|
|
}
|
|
|
|
|
2018-06-20 12:01:50 +00:00
|
|
|
void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd) {
|
|
|
|
registered_swkbd = std::move(swkbd);
|
|
|
|
}
|
|
|
|
|
2016-12-16 00:01:48 +00:00
|
|
|
void System::Shutdown() {
|
2017-07-13 02:19:34 +00:00
|
|
|
// Log last frame performance stats
|
|
|
|
auto perf_results = GetAndResetPerfStats();
|
|
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
|
|
|
perf_results.emulation_speed * 100.0);
|
|
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
|
|
|
perf_results.game_fps);
|
|
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
|
|
|
perf_results.frametime * 1000.0);
|
|
|
|
|
|
|
|
// Shutdown emulation session
|
2016-12-16 00:01:48 +00:00
|
|
|
GDBStub::Shutdown();
|
|
|
|
VideoCore::Shutdown();
|
2018-10-11 18:49:52 +00:00
|
|
|
kernel.reset();
|
2016-12-16 00:01:48 +00:00
|
|
|
HW::Shutdown();
|
2018-04-13 03:06:21 +00:00
|
|
|
telemetry_session.reset();
|
2018-09-11 20:00:12 +00:00
|
|
|
rpc_server.reset();
|
2018-11-17 01:01:10 +00:00
|
|
|
cheat_engine.reset();
|
2018-04-13 03:06:21 +00:00
|
|
|
service_manager.reset();
|
|
|
|
dsp_core.reset();
|
|
|
|
cpu_core.reset();
|
2018-10-27 19:53:20 +00:00
|
|
|
timing.reset();
|
2018-04-13 03:06:21 +00:00
|
|
|
app_loader.reset();
|
2017-12-20 18:44:32 +00:00
|
|
|
|
2017-08-19 17:14:33 +00:00
|
|
|
if (auto room_member = Network::GetRoomMember().lock()) {
|
|
|
|
Network::GameInfo game_info{};
|
|
|
|
room_member->SendGameInfo(game_info);
|
|
|
|
}
|
2014-04-05 19:26:03 +00:00
|
|
|
|
2018-06-29 11:18:07 +00:00
|
|
|
LOG_DEBUG(Core, "Shutdown OK");
|
2013-09-05 22:33:46 +00:00
|
|
|
}
|
|
|
|
|
2018-07-18 12:07:00 +00:00
|
|
|
void System::Reset() {
|
|
|
|
// This is NOT a proper reset, but a temporary workaround by shutting down the system and
|
|
|
|
// reloading.
|
|
|
|
// TODO: Properly implement the reset
|
|
|
|
|
|
|
|
Shutdown();
|
|
|
|
// Reload the system with the same setting
|
|
|
|
Load(*m_emu_window, m_filepath);
|
|
|
|
}
|
|
|
|
|
2017-09-26 23:17:47 +00:00
|
|
|
} // namespace Core
|