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gl_shader_decompiler: return error on decompilation failure
Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
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4991b15ee5
commit
11c2f11872
2 changed files with 36 additions and 15 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <exception>
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#include <set>
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#include <string>
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#include <nihstro/shader_bytecode.h>
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@ -21,6 +22,11 @@ using nihstro::SwizzlePattern;
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constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
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class DecompileFail : public std::runtime_error {
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public:
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using std::runtime_error::runtime_error;
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};
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/// Describes the behaviour of code path of a given entry point and a return point.
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enum class ExitMethod {
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Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
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@ -54,7 +60,8 @@ public:
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// Recursively finds all subroutines.
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const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END);
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ASSERT(program_main.exit_method == ExitMethod::AlwaysEnd);
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if (program_main.exit_method != ExitMethod::AlwaysEnd)
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throw DecompileFail("Program does not always end");
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}
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std::set<Subroutine> GetSubroutines() {
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@ -74,6 +81,8 @@ private:
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Subroutine subroutine{begin, end};
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subroutine.exit_method = Scan(begin, end, subroutine.labels);
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if (subroutine.exit_method == ExitMethod::Undetermined)
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throw DecompileFail("Recursive function detected");
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return *subroutines.insert(std::move(subroutine)).first;
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}
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@ -187,7 +196,7 @@ private:
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class ShaderWriter {
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public:
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void AddLine(const std::string& text) {
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ASSERT(scope >= 0);
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DEBUG_ASSERT(scope >= 0);
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if (!text.empty()) {
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shader_source += std::string(static_cast<size_t>(scope) * 4, ' ');
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}
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@ -377,7 +386,7 @@ private:
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if (reg.empty() || dest_mask_num_components == 0) {
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return;
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}
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ASSERT(value_num_components >= dest_num_components || value_num_components == 1);
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DEBUG_ASSERT(value_num_components >= dest_num_components || value_num_components == 1);
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std::string dest = reg + (dest_num_components != 1 ? dest_mask_swizzle : "");
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@ -560,7 +569,7 @@ private:
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LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
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(int)instr.opcode.Value().EffectiveOpCode(),
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instr.opcode.Value().GetInfo().name, instr.hex);
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DEBUG_ASSERT(false);
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throw DecompileFail("Unhandled instruction");
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break;
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}
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}
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@ -604,6 +613,7 @@ private:
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LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x",
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(int)instr.opcode.Value().EffectiveOpCode(),
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instr.opcode.Value().GetInfo().name, instr.hex);
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throw DecompileFail("Unhandled instruction");
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}
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break;
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}
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@ -757,6 +767,7 @@ private:
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LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
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(int)instr.opcode.Value().EffectiveOpCode(),
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instr.opcode.Value().GetInfo().name, instr.hex);
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throw DecompileFail("Unhandled instruction");
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break;
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}
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}
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@ -862,7 +873,7 @@ private:
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--shader.scope;
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shader.AddLine("}\n");
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ASSERT(shader.scope == 0);
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DEBUG_ASSERT(shader.scope == 0);
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}
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}
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@ -892,14 +903,21 @@ bool exec_shader();
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)";
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}
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std::string DecompileProgram(const ProgramCode& program_code, const SwizzleData& swizzle_data,
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u32 main_offset, const RegGetter& inputreg_getter,
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const RegGetter& outputreg_getter, bool sanitize_mul, bool is_gs) {
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boost::optional<std::string> DecompileProgram(const ProgramCode& program_code,
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const SwizzleData& swizzle_data, u32 main_offset,
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const RegGetter& inputreg_getter,
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const RegGetter& outputreg_getter, bool sanitize_mul,
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bool is_gs) {
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auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
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GLSLGenerator generator(subroutines, program_code, swizzle_data, main_offset, inputreg_getter,
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outputreg_getter, sanitize_mul, is_gs);
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return generator.GetShaderCode();
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try {
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auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
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GLSLGenerator generator(subroutines, program_code, swizzle_data, main_offset,
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inputreg_getter, outputreg_getter, sanitize_mul, is_gs);
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return generator.GetShaderCode();
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} catch (const DecompileFail& exception) {
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LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what());
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return boost::none;
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}
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}
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} // namespace Decompiler
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@ -5,6 +5,7 @@
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#include <array>
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#include <functional>
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#include <string>
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#include <boost/optional.hpp>
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#include "common/common_types.h"
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#include "video_core/shader/shader.h"
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@ -18,9 +19,11 @@ using RegGetter = std::function<std::string(u32)>;
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std::string GetCommonDeclarations();
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std::string DecompileProgram(const ProgramCode& program_code, const SwizzleData& swizzle_data,
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u32 main_offset, const RegGetter& inputreg_getter,
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const RegGetter& outputreg_getter, bool sanitize_mul, bool is_gs);
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boost::optional<std::string> DecompileProgram(const ProgramCode& program_code,
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const SwizzleData& swizzle_data, u32 main_offset,
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const RegGetter& inputreg_getter,
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const RegGetter& outputreg_getter, bool sanitize_mul,
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bool is_gs);
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} // namespace Decompiler
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} // namespace Shader
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