mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-20 06:24:17 +00:00
core, web_service: Check for error when registering rooms
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
This commit is contained in:
parent
81988d96fe
commit
36051204cc
7 changed files with 67 additions and 33 deletions
|
@ -7,6 +7,7 @@
|
|||
#include <QImage>
|
||||
#include <QList>
|
||||
#include <QLocale>
|
||||
#include <QMessageBox>
|
||||
#include <QMetaType>
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
|
@ -148,7 +149,22 @@ void HostRoomWindow::Host() {
|
|||
if (is_public) {
|
||||
if (auto session = announce_multiplayer_session.lock()) {
|
||||
// Register the room first to ensure verify_UID is present when we connect
|
||||
session->Register();
|
||||
Common::WebResult result = session->Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
QMessageBox::warning(
|
||||
this, tr("Error"),
|
||||
tr("Failed to announce the room to the public lobby. In order to host a "
|
||||
"room publicly, you must have a valid Citra account configured in "
|
||||
"Emulation -> Configure -> Web. If you do not want to publish a room in "
|
||||
"the public lobby, then select Unlisted instead.\nDebug Message: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
ui->host->setEnabled(true);
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
room->Destroy();
|
||||
}
|
||||
return;
|
||||
}
|
||||
session->Start();
|
||||
} else {
|
||||
LOG_ERROR(Network, "Starting announce session failed");
|
||||
|
|
|
@ -174,14 +174,11 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
|
|||
|
||||
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
||||
announce_multiplayer_session->Stop();
|
||||
QMessageBox::warning(
|
||||
this, tr("Error"),
|
||||
tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
|
||||
"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
|
||||
"not want to publish a room in the public lobby, then select Unlisted instead.\n"
|
||||
"Debug Message: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
QMessageBox::warning(this, tr("Error"),
|
||||
tr("Failed to update the room information. Please check your Internet "
|
||||
"connection and try hosting the room again.\nDebug Message: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
}
|
||||
|
||||
void MultiplayerState::UpdateThemedIcons() {
|
||||
|
|
|
@ -83,9 +83,10 @@ public:
|
|||
|
||||
/**
|
||||
* Registers the data in the announce service
|
||||
* @result A global Guid of the room which may be used for verification
|
||||
* @result The result of the register attempt. When the result code is Success, A global Guid of
|
||||
* the room which may be used for verification will be in the result's returned_data.
|
||||
*/
|
||||
virtual std::string Register() = 0;
|
||||
virtual Common::WebResult Register() = 0;
|
||||
|
||||
/**
|
||||
* Empties the stored players
|
||||
|
@ -121,8 +122,8 @@ public:
|
|||
Common::WebResult Update() override {
|
||||
return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
|
||||
}
|
||||
std::string Register() override {
|
||||
return "";
|
||||
Common::WebResult Register() override {
|
||||
return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
|
||||
}
|
||||
void ClearPlayers() override {}
|
||||
RoomList GetRoomList() override {
|
||||
|
|
|
@ -29,19 +29,23 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void AnnounceMultiplayerSession::Register() {
|
||||
Common::WebResult AnnounceMultiplayerSession::Register() {
|
||||
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
|
||||
if (!room) {
|
||||
return;
|
||||
return Common::WebResult{Common::WebResult::Code::LibError, "Network is not initialized"};
|
||||
}
|
||||
if (room->GetState() != Network::Room::State::Open) {
|
||||
return;
|
||||
return Common::WebResult{Common::WebResult::Code::LibError, "Room is not open"};
|
||||
}
|
||||
UpdateBackendData(room);
|
||||
std::string result = backend->Register();
|
||||
Common::WebResult result = backend->Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
return result;
|
||||
}
|
||||
LOG_INFO(WebService, "Room has been registered");
|
||||
room->SetVerifyUID(result);
|
||||
room->SetVerifyUID(result.returned_data);
|
||||
registered = true;
|
||||
return Common::WebResult{Common::WebResult::Code::Success};
|
||||
}
|
||||
|
||||
void AnnounceMultiplayerSession::Start() {
|
||||
|
@ -95,9 +99,22 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
|
|||
}
|
||||
|
||||
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
|
||||
// Invokes all current bound error callbacks.
|
||||
const auto ErrorCallback = [this](Common::WebResult result) {
|
||||
std::lock_guard<std::mutex> lock(callback_mutex);
|
||||
for (auto callback : error_callbacks) {
|
||||
(*callback)(result);
|
||||
}
|
||||
};
|
||||
|
||||
if (!registered) {
|
||||
Register();
|
||||
Common::WebResult result = Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
ErrorCallback(result);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto update_time = std::chrono::steady_clock::now();
|
||||
std::future<Common::WebResult> future;
|
||||
while (!shutdown_event.WaitUntil(update_time)) {
|
||||
|
@ -112,15 +129,15 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
|
|||
UpdateBackendData(room);
|
||||
Common::WebResult result = backend->Update();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
std::lock_guard lock(callback_mutex);
|
||||
for (auto callback : error_callbacks) {
|
||||
(*callback)(result);
|
||||
}
|
||||
ErrorCallback(result);
|
||||
}
|
||||
if (result.result_string == "404") {
|
||||
registered = false;
|
||||
// Needs to register the room again
|
||||
Register();
|
||||
Common::WebResult result = Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
ErrorCallback(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,8 +44,11 @@ public:
|
|||
*/
|
||||
void UnbindErrorCallback(CallbackHandle handle);
|
||||
|
||||
/// Registers a room to web services
|
||||
void Register();
|
||||
/**
|
||||
* Registers a room to web services
|
||||
* @return The result of the registration attempt.
|
||||
*/
|
||||
Common::WebResult Register();
|
||||
|
||||
/**
|
||||
* Starts the announce of a room to web services
|
||||
|
|
|
@ -117,16 +117,16 @@ Common::WebResult RoomJson::Update() {
|
|||
return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
|
||||
}
|
||||
|
||||
std::string RoomJson::Register() {
|
||||
Common::WebResult RoomJson::Register() {
|
||||
nlohmann::json json = room;
|
||||
auto reply = client.PostJson("/lobby", json.dump(), false).returned_data;
|
||||
if (reply.empty()) {
|
||||
return "";
|
||||
auto result = client.PostJson("/lobby", json.dump(), false);
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
return result;
|
||||
}
|
||||
auto reply_json = nlohmann::json::parse(reply);
|
||||
auto reply_json = nlohmann::json::parse(result.returned_data);
|
||||
room = reply_json.get<AnnounceMultiplayerRoom::Room>();
|
||||
room_id = reply_json.at("id").get<std::string>();
|
||||
return room.verify_UID;
|
||||
return Common::WebResult{Common::WebResult::Code::Success, "", room.verify_UID};
|
||||
}
|
||||
|
||||
void RoomJson::ClearPlayers() {
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
|
||||
const std::string& game_name) override;
|
||||
Common::WebResult Update() override;
|
||||
std::string Register() override;
|
||||
Common::WebResult Register() override;
|
||||
void ClearPlayers() override;
|
||||
AnnounceMultiplayerRoom::RoomList GetRoomList() override;
|
||||
void Delete() override;
|
||||
|
|
Loading…
Reference in a new issue