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Added shader state serialization
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6f00976ab5
commit
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4 changed files with 76 additions and 14 deletions
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@ -32,6 +32,7 @@
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#include <cmath>
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#include <type_traits>
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#include <boost/serialization/access.hpp>
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namespace Common {
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@ -44,6 +45,14 @@ class Vec4;
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template <typename T>
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class Vec2 {
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int file_version)
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{
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ar & x;
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ar & y;
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}
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public:
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T x;
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T y;
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@ -191,6 +200,15 @@ inline float Vec2<float>::Normalize() {
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template <typename T>
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class Vec3 {
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int file_version)
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{
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ar & x;
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ar & y;
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ar & z;
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}
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public:
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T x;
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T y;
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@ -399,6 +417,16 @@ using Vec3f = Vec3<float>;
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template <typename T>
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class Vec4 {
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int file_version)
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{
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ar & x;
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ar & y;
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ar & z;
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ar & w;
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}
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public:
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T x;
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T y;
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@ -14,11 +14,15 @@
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#include "video_core/regs.h"
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#include "video_core/shader/shader.h"
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// NB, by defining this we can't use the built-in std::array serializer in this file
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// Boost::serialization doesn't like union types for some reason,
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// so we need to mark arrays of union values with a special serialization method
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template<typename Value, size_t Size>
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struct UnionArray : public std::array<Value, Size> { };
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namespace boost::serialization {
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template<class Archive, typename Value, size_t Size>
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void serialize(Archive & ar, std::array<Value, Size> &array, const unsigned int version)
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void serialize(Archive& ar, UnionArray<Value, Size>& array, const unsigned int version)
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{
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static_assert(sizeof(Value) == sizeof(u32));
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ar & *static_cast<u32 (*)[Size]>(static_cast<void *>(array.data()));
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@ -87,11 +91,11 @@ struct State {
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}
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};
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std::array<ValueEntry, 128> noise_table;
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std::array<ValueEntry, 128> color_map_table;
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std::array<ValueEntry, 128> alpha_map_table;
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std::array<ColorEntry, 256> color_table;
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std::array<ColorDifferenceEntry, 256> color_diff_table;
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UnionArray<ValueEntry, 128> noise_table;
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UnionArray<ValueEntry, 128> color_map_table;
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UnionArray<ValueEntry, 128> alpha_map_table;
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UnionArray<ColorEntry, 256> color_table;
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UnionArray<ColorDifferenceEntry, 256> color_diff_table;
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private:
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friend class boost::serialization::access;
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@ -134,7 +138,7 @@ struct State {
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}
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};
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std::array<std::array<LutEntry, 256>, 24> luts;
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std::array<UnionArray<LutEntry, 256>, 24> luts;
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} lighting;
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struct {
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@ -154,7 +158,7 @@ struct State {
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}
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};
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std::array<LutEntry, 128> lut;
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UnionArray<LutEntry, 128> lut;
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} fog;
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#undef SERIALIZE_RAW
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@ -214,13 +218,11 @@ private:
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void serialize(Archive & ar, const unsigned int file_version)
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{
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ar & regs.reg_array;
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// ar & vs;
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// ar & gs;
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ar & vs;
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ar & gs;
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// ar & input_default_attributes;
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ar & proctex;
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for (auto i = 0; i < lighting.luts.size(); i++) {
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ar & lighting.luts[i];
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}
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ar & lighting.luts;
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ar & fog.lut;
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ar & cmd_list.addr;
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ar & cmd_list.length;
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@ -6,6 +6,7 @@
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#include <cmath>
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#include <cstring>
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#include <boost/serialization/access.hpp>
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#include "common/common_types.h"
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namespace Pica {
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@ -140,6 +141,13 @@ private:
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// Stored as a regular float, merely for convenience
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// TODO: Perform proper arithmetic on this!
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float value;
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int file_version)
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{
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ar & value;
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}
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};
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using float24 = Float<16, 7>;
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@ -9,6 +9,7 @@
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#include <functional>
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#include <type_traits>
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#include <nihstro/shader_bytecode.h>
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#include <boost/serialization/array.hpp>
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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@ -193,6 +194,16 @@ struct Uniforms {
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static std::size_t GetIntUniformOffset(unsigned index) {
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return offsetof(Uniforms, i) + index * sizeof(Common::Vec4<u8>);
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}
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private:
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int file_version)
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{
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ar & f;
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ar & b;
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ar & i;
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}
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};
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struct ShaderSetup {
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@ -237,6 +248,19 @@ private:
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bool swizzle_data_hash_dirty = true;
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u64 program_code_hash = 0xDEADC0DE;
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u64 swizzle_data_hash = 0xDEADC0DE;
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int file_version)
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{
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ar & uniforms;
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ar & program_code;
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ar & swizzle_data;
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ar & program_code_hash_dirty;
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ar & swizzle_data_hash_dirty;
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ar & program_code_hash;
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ar & swizzle_data_hash;
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}
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};
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class ShaderEngine {
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