mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-27 18:04:05 +00:00
added missing files
This commit is contained in:
parent
ed79f16b6e
commit
48db82013b
3 changed files with 154 additions and 0 deletions
96
src/akiru/src/emu_window/emu_window_glfw.cpp
Normal file
96
src/akiru/src/emu_window/emu_window_glfw.cpp
Normal file
|
@ -0,0 +1,96 @@
|
|||
/**
|
||||
* Copyright (C) 2013 Akiru Emulator
|
||||
*
|
||||
* @file emu_window_glfw.cpp
|
||||
* @author ShizZy <shizzy@6bit.net>
|
||||
* @date 2013-09-04
|
||||
* @brief Implementation implementation of EmuWindow class for GLFW
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "emu_window_glfw.h"
|
||||
|
||||
static void OnKeyEvent(GLFWwindow* win, int key, int action) {
|
||||
// EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
|
||||
//input_common::GCController::GCButtonState state;
|
||||
|
||||
//if (action == GLFW_PRESS) {
|
||||
// state = input_common::GCController::PRESSED;
|
||||
//} else {
|
||||
// state = input_common::GCController::RELEASED;
|
||||
//}
|
||||
// for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
|
||||
// emuwin->controller_interface()->SetControllerStatus(channel, key, state);
|
||||
// }
|
||||
}
|
||||
|
||||
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
|
||||
EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
|
||||
emuwin->set_client_area_width(width);
|
||||
emuwin->set_client_area_height(height);
|
||||
}
|
||||
|
||||
/// EmuWindow_GLFW constructor
|
||||
EmuWindow_GLFW::EmuWindow_GLFW() {
|
||||
// Initialize the window
|
||||
if(glfwInit() != GL_TRUE) {
|
||||
printf("Failed to initialize GLFW! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
|
||||
render_window_ = glfwCreateWindow(640, 480, "akiru", NULL, NULL);
|
||||
|
||||
// Setup callbacks
|
||||
glfwSetWindowUserPointer(render_window_, this);
|
||||
//glfwSetKeyCallback(render_window_, OnKeyEvent);
|
||||
//glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
|
||||
|
||||
DoneCurrent();
|
||||
}
|
||||
|
||||
/// EmuWindow_GLFW destructor
|
||||
EmuWindow_GLFW::~EmuWindow_GLFW() {
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void EmuWindow_GLFW::SwapBuffers() {
|
||||
glfwSwapBuffers(render_window_);
|
||||
}
|
||||
|
||||
/// Polls window events
|
||||
void EmuWindow_GLFW::PollEvents() {
|
||||
// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
|
||||
// from the main thread, but this should probably be in an event handler...
|
||||
static char title[128];
|
||||
sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 0.0f);
|
||||
glfwSetWindowTitle(render_window_, title);
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
/// Makes the GLFW OpenGL context current for the caller thread
|
||||
void EmuWindow_GLFW::MakeCurrent() {
|
||||
glfwMakeContextCurrent(render_window_);
|
||||
}
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
||||
void EmuWindow_GLFW::DoneCurrent() {
|
||||
glfwMakeContextCurrent(NULL);
|
||||
}
|
56
src/akiru/src/emu_window/emu_window_glfw.h
Normal file
56
src/akiru/src/emu_window/emu_window_glfw.h
Normal file
|
@ -0,0 +1,56 @@
|
|||
/**
|
||||
* Copyright (C) 2013 Akiru Emulator
|
||||
*
|
||||
* @file emu_window_glfw.h
|
||||
* @author ShizZy <shizzy@6bit.net>
|
||||
* @date 2013-09-04
|
||||
* @brief Implementation implementation of EmuWindow class for GLFW
|
||||
*
|
||||
* @section LICENSE
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details at
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* Official project repository can be found at:
|
||||
* http://code.google.com/p/gekko-gc-emu/
|
||||
*/
|
||||
|
||||
#ifndef AKIRU_EMUWINDOW_GLFW_
|
||||
#define AKIRU_EMUWINDOW_GLFW_
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "emu_window.h"
|
||||
|
||||
class EmuWindow_GLFW : public EmuWindow {
|
||||
public:
|
||||
EmuWindow_GLFW();
|
||||
~EmuWindow_GLFW();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers();
|
||||
|
||||
/// Polls window events
|
||||
void PollEvents();
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent();
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
||||
void DoneCurrent();
|
||||
|
||||
GLFWwindow* render_window_; ///< Internal GLFW render window
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif // AKIRU_EMUWINDOW_GLFW_
|
2
src/core/src/core.cpp
Normal file
2
src/core/src/core.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
void null() {
|
||||
}
|
Loading…
Reference in a new issue