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https://github.com/PabloMK7/citra.git
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Add Support for Room Descriptions
This commit is contained in:
parent
c396e3c6e5
commit
5f0e189238
16 changed files with 110 additions and 23 deletions
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@ -329,6 +329,7 @@ void Config::ReadValues() {
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}
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UISettings::values.max_player = ReadSetting("max_player", 8).toUInt();
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UISettings::values.game_id = ReadSetting("game_id", 0).toULongLong();
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UISettings::values.room_description = ReadSetting("room_description", "").toString();
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qt_config->endGroup();
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qt_config->endGroup();
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@ -533,6 +534,7 @@ void Config::SaveValues() {
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WriteSetting("host_type", UISettings::values.host_type, 0);
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WriteSetting("max_player", UISettings::values.max_player, 8);
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WriteSetting("game_id", UISettings::values.game_id, 0);
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WriteSetting("room_description", UISettings::values.room_description, "");
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qt_config->endGroup();
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qt_config->endGroup();
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@ -82,6 +82,7 @@ void ClientRoomWindow::UpdateView() {
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.arg(QString::fromStdString(information.name))
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.arg(memberlist.size())
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.arg(information.member_slots));
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ui->description->setText(QString::fromStdString(information.description));
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return;
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}
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}
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@ -21,6 +21,13 @@
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<property name="rightMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="description">
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<property name="text">
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<string>Room Description</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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@ -70,6 +70,7 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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if (index != -1) {
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ui->game_list->setCurrentIndex(index);
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}
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ui->room_description->setText(UISettings::values.room_description);
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}
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HostRoomWindow::~HostRoomWindow() = default;
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@ -108,8 +109,10 @@ void HostRoomWindow::Host() {
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auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
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auto password = ui->password->text().toStdString();
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if (auto room = Network::GetRoom().lock()) {
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bool created = room->Create(ui->room_name->text().toStdString(), "", port, password,
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ui->max_player->value(), game_name.toStdString(), game_id);
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bool created =
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room->Create(ui->room_name->text().toStdString(),
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ui->room_description->toPlainText().toStdString(), "", port, password,
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ui->max_player->value(), game_name.toStdString(), game_id);
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if (!created) {
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NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
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LOG_ERROR(Network, "Could not create room!");
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@ -132,6 +135,7 @@ void HostRoomWindow::Host() {
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UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
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? ui->port->text()
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: QString::number(Network::DefaultRoomPort);
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UISettings::values.room_description = ui->room_description->toPlainText();
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Settings::Apply();
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OnConnection();
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}
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>607</width>
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<height>165</height>
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<height>211</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -131,6 +131,20 @@
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</layout>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLabel" name="label_7">
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<property name="text">
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<string>Room Description</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QTextEdit" name="room_description"/>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="rightMargin">
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@ -212,7 +212,11 @@ void Lobby::OnRefreshLobby() {
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// To make the rows expandable, add the member data as a child of the first column of the
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// rows with people in them and have qt set them to colspan after the model is finished
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// resetting
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if (room.members.size() > 0) {
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if (!room.description.empty()) {
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first_item->appendRow(
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new LobbyItemDescription(QString::fromStdString(room.description)));
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}
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if (!room.members.empty()) {
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first_item->appendRow(new LobbyItemExpandedMemberList(members));
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}
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}
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@ -228,8 +232,8 @@ void Lobby::OnRefreshLobby() {
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// Set the member list child items to span all columns
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for (int i = 0; i < proxy->rowCount(); i++) {
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auto parent = model->item(i, 0);
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if (parent->hasChildren()) {
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ui->room_list->setFirstColumnSpanned(0, proxy->index(i, 0), true);
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for (int j = 0; j < parent->rowCount(); j++) {
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ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
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}
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}
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}
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@ -55,6 +55,31 @@ public:
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}
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};
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class LobbyItemDescription : public LobbyItem {
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public:
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static const int DescriptionRole = Qt::UserRole + 1;
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LobbyItemDescription() = default;
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explicit LobbyItemDescription(QString description) {
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setData(description, DescriptionRole);
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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auto description = data(DescriptionRole).toString();
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description.prepend("Description: ");
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return description;
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}
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bool operator<(const QStandardItem& other) const override {
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return data(DescriptionRole)
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.toString()
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.localeAwareCompare(other.data(DescriptionRole).toString()) < 0;
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}
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};
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class LobbyItemGame : public LobbyItem {
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public:
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static const int TitleIDRole = Qt::UserRole + 1;
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@ -109,6 +109,7 @@ struct Values {
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QString room_port;
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uint host_type;
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qulonglong game_id;
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QString room_description;
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// logging
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bool show_console;
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@ -23,6 +23,7 @@ struct Room {
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u64 game_id;
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};
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std::string name;
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std::string description;
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std::string UID;
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std::string owner;
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std::string ip;
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@ -49,13 +50,15 @@ public:
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* Sets the Information that gets used for the announce
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* @param uid The Id of the room
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* @param name The name of the room
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* @param description The room description
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* @param port The port of the room
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* @param net_version The version of the libNetwork that gets used
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* @param has_password True if the room is passowrd protected
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* @param preferred_game The preferred game of the room
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* @param preferred_game_id The title id of the preferred game
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*/
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virtual void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
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virtual void SetRoomInformation(const std::string& uid, const std::string& name,
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const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) = 0;
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@ -100,7 +103,8 @@ class NullBackend : public Backend {
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public:
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~NullBackend() = default;
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void SetRoomInformation(const std::string& /*uid*/, const std::string& /*name*/,
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const std::string& /*description*/, const u16 /*port*/,
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const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/, const std::string& /*preferred_game*/,
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const u64 /*preferred_game_id*/) override {}
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void AddPlayer(const std::string& /*nickname*/, const MacAddress& /*mac_address*/,
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@ -78,10 +78,11 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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}
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(
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room_information.uid, room_information.name, room_information.port,
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room_information.member_slots, Network::network_version, room->HasPassword(),
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room_information.preferred_game, room_information.preferred_game_id);
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backend->SetRoomInformation(room_information.uid, room_information.name,
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room_information.description, room_information.port,
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room_information.member_slots, Network::network_version,
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room->HasPassword(), room_information.preferred_game,
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room_information.preferred_game_id);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
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@ -36,6 +36,7 @@ static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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"--room-name The name of the room\n"
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"--room-description The room description\n"
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"--port The port used for the room\n"
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"--max_members The maximum number of players for this room\n"
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"--password The password for the room\n"
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@ -63,6 +64,7 @@ int main(int argc, char** argv) {
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gladLoadGL();
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std::string room_name;
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std::string room_description;
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std::string password;
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std::string preferred_game;
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std::string username;
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@ -74,6 +76,7 @@ int main(int argc, char** argv) {
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static struct option long_options[] = {
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{"room-name", required_argument, 0, 'n'},
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{"room-description", required_argument, 0, 'd'},
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{"port", required_argument, 0, 'p'},
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{"max_members", required_argument, 0, 'm'},
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{"password", required_argument, 0, 'w'},
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@ -88,12 +91,15 @@ int main(int argc, char** argv) {
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};
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while (optind < argc) {
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char arg = getopt_long(argc, argv, "n:p:m:w:g:u:t:a:i:hv", long_options, &option_index);
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char arg = getopt_long(argc, argv, "n:d:p:m:w:g:u:t:a:i:hv", long_options, &option_index);
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if (arg != -1) {
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switch (arg) {
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case 'n':
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room_name.assign(optarg);
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break;
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case 'd':
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room_description.assign(optarg);
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break;
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case 'p':
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port = strtoul(optarg, &endarg, 0);
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break;
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@ -175,8 +181,8 @@ int main(int argc, char** argv) {
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Network::Init();
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if (std::shared_ptr<Network::Room> room = Network::GetRoom().lock()) {
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if (!room->Create(room_name, "", port, password, max_members, preferred_game,
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preferred_game_id)) {
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if (!room->Create(room_name, room_description, "", port, password, max_members,
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preferred_game, preferred_game_id)) {
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std::cout << "Failed to create room: \n\n";
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return -1;
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}
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@ -124,6 +124,7 @@ public:
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* The packet has the structure:
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* <MessageID>ID_ROOM_INFORMATION
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* <String> room_name
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* <String> room_description
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* <u32> member_slots: The max number of clients allowed in this room
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* <String> uid
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* <u16> port
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@ -404,6 +405,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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Packet packet;
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packet << static_cast<u8>(IdRoomInformation);
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packet << room_information.name;
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packet << room_information.description;
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packet << room_information.member_slots;
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packet << room_information.uid;
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packet << room_information.port;
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@ -584,9 +586,10 @@ Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
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Room::~Room() = default;
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bool Room::Create(const std::string& name, const std::string& server_address, u16 server_port,
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const std::string& password, const u32 max_connections,
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const std::string& preferred_game, u64 preferred_game_id) {
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bool Room::Create(const std::string& name, const std::string& description,
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const std::string& server_address, u16 server_port, const std::string& password,
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const u32 max_connections, const std::string& preferred_game,
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u64 preferred_game_id) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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if (!server_address.empty()) {
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@ -603,6 +606,7 @@ bool Room::Create(const std::string& name, const std::string& server_address, u1
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room_impl->state = State::Open;
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room_impl->room_information.name = name;
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room_impl->room_information.description = description;
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room_impl->room_information.member_slots = max_connections;
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room_impl->room_information.port = server_port;
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room_impl->room_information.preferred_game = preferred_game;
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@ -25,6 +25,7 @@ constexpr std::size_t NumChannels = 1; // Number of channels used for the connec
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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std::string uid; ///< The unique ID of the room
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u16 port; ///< The port of this room
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@ -103,8 +104,9 @@ public:
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* Creates the socket for this room. Will bind to default address if
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* server is empty string.
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*/
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bool Create(const std::string& name, const std::string& server = "",
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u16 server_port = DefaultRoomPort, const std::string& password = "",
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bool Create(const std::string& name, const std::string& description = "",
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const std::string& server = "", u16 server_port = DefaultRoomPort,
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const std::string& password = "",
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const u32 max_connections = MaxConcurrentConnections,
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const std::string& preferred_game = "", u64 preferred_game_id = 0);
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@ -230,11 +230,13 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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RoomInformation info{};
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packet >> info.name;
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packet >> info.description;
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packet >> info.member_slots;
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packet >> info.uid;
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packet >> info.port;
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packet >> info.preferred_game;
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room_information.name = info.name;
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room_information.description = info.description;
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room_information.member_slots = info.member_slots;
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room_information.port = info.port;
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room_information.preferred_game = info.preferred_game;
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@ -27,6 +27,7 @@ void to_json(nlohmann::json& json, const Room& room) {
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json["id"] = room.UID;
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json["port"] = room.port;
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json["name"] = room.name;
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json["description"] = room.description;
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json["preferredGameName"] = room.preferred_game;
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json["preferredGameId"] = room.preferred_game_id;
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json["maxPlayers"] = room.max_player;
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@ -41,6 +42,12 @@ void to_json(nlohmann::json& json, const Room& room) {
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void from_json(const nlohmann::json& json, Room& room) {
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room.ip = json.at("address").get<std::string>();
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room.name = json.at("name").get<std::string>();
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try {
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room.description = json.at("description").get<std::string>();
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} catch (const nlohmann::detail::out_of_range& e) {
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room.description = "";
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LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
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}
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room.owner = json.at("owner").get<std::string>();
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room.port = json.at("port").get<u16>();
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room.preferred_game = json.at("preferredGameName").get<std::string>();
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@ -59,11 +66,13 @@ void from_json(const nlohmann::json& json, Room& room) {
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namespace WebService {
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void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
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void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name,
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const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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room.name = name;
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room.description = description;
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room.UID = uid;
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room.port = port;
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room.max_player = max_player;
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@ -20,8 +20,9 @@ public:
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RoomJson(const std::string& host, const std::string& username, const std::string& token)
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: client(host, username, token), host(host), username(username), token(token) {}
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~RoomJson() = default;
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void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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void SetRoomInformation(const std::string& uid, const std::string& name,
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const std::string& description, const u16 port, const u32 max_player,
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const u32 net_version, const bool has_password,
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const std::string& preferred_game,
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const u64 preferred_game_id) override;
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void AddPlayer(const std::string& nickname,
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