mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-25 17:04:04 +00:00
Merge pull request #4596 from CarlKenner/master
Fix mouse touchscreen in SBS 3D mode
This commit is contained in:
commit
5f80075c31
1 changed files with 15 additions and 4 deletions
|
@ -63,8 +63,10 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
|
||||||
if (Settings::values.toggle_3d) {
|
if (Settings::values.toggle_3d) {
|
||||||
return (framebuffer_y >= layout.bottom_screen.top &&
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
||||||
framebuffer_y < layout.bottom_screen.bottom &&
|
framebuffer_y < layout.bottom_screen.bottom &&
|
||||||
framebuffer_x >= layout.bottom_screen.left / 2 &&
|
((framebuffer_x >= layout.bottom_screen.left / 2 &&
|
||||||
framebuffer_x < layout.bottom_screen.right / 2);
|
framebuffer_x < layout.bottom_screen.right / 2) ||
|
||||||
|
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
|
||||||
|
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
|
||||||
} else {
|
} else {
|
||||||
return (framebuffer_y >= layout.bottom_screen.top &&
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
||||||
framebuffer_y < layout.bottom_screen.bottom &&
|
framebuffer_y < layout.bottom_screen.bottom &&
|
||||||
|
@ -74,8 +76,15 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
|
||||||
}
|
}
|
||||||
|
|
||||||
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
|
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
|
||||||
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
if (Settings::values.toggle_3d) {
|
||||||
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
if (new_x >= framebuffer_layout.width / 2)
|
||||||
|
new_x -= framebuffer_layout.width / 2;
|
||||||
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
|
||||||
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
|
||||||
|
} else {
|
||||||
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
||||||
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
||||||
|
}
|
||||||
|
|
||||||
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
|
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
|
||||||
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
|
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
|
||||||
|
@ -87,6 +96,8 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2)
|
||||||
|
framebuffer_x -= framebuffer_layout.width / 2;
|
||||||
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
||||||
if (Settings::values.toggle_3d) {
|
if (Settings::values.toggle_3d) {
|
||||||
touch_state->touch_x =
|
touch_state->touch_x =
|
||||||
|
|
Loading…
Reference in a new issue