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handle upscaling and offsets (fixes oot3d)
This commit is contained in:
parent
6d90c42a79
commit
657a129b60
1 changed files with 33 additions and 17 deletions
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@ -890,9 +890,10 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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bool use_custom_tex = false;
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std::string dump_path; // Has to be declared here for logging later
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std::vector<u8> decoded_png;
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u32 png_width;
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u32 png_height;
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u32 png_width = 0;
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u32 png_height = 0;
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u64 tex_hash = 0;
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Common::Rectangle custom_rect = rect; // Required for rect to function properly with custom textures
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if (Settings::values.dump_textures || Settings::values.custom_textures)
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tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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@ -901,8 +902,8 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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const std::string load_path = fmt::format(
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"{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id,
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width, height, tex_hash, static_cast<u32>(pixel_format));
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id, width,
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height, tex_hash, static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureCached(tex_hash)) {
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if (FileUtil::Exists(load_path)) {
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@ -924,9 +925,16 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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png_height = custom_tex_info.height;
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use_custom_tex = true;
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}
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if (png_width && png_height) {
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custom_rect.left = (custom_rect.left / width) * png_width;
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custom_rect.top = (custom_rect.top / height) * png_height;
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custom_rect.right = (custom_rect.right / width) * png_width;
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custom_rect.bottom = (custom_rect.bottom / height) * png_height;
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}
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}
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if (Settings::values.dump_textures) {
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if (Settings::values.dump_textures && !use_custom_tex) {
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dump_path = fmt::format(
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"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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@ -942,8 +950,8 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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}
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// Load data from memory to the surface
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GLint x0 = static_cast<GLint>(rect.left);
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GLint y0 = static_cast<GLint>(rect.bottom);
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GLint x0 = static_cast<GLint>(custom_rect.left);
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GLint y0 = static_cast<GLint>(custom_rect.bottom);
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std::size_t buffer_offset = (y0 * stride + x0) * GetGLBytesPerPixel(pixel_format);
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const FormatTuple& tuple = GetFormatTuple(pixel_format);
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@ -952,12 +960,18 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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// If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
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// surface
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OGLTexture unscaled_tex;
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if (res_scale != 1 && !use_custom_tex) {
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if (res_scale != 1) {
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x0 = 0;
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y0 = 0;
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unscaled_tex.Create();
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AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
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if (use_custom_tex) {
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AllocateSurfaceTexture(unscaled_tex.handle, GetFormatTuple(PixelFormat::RGBA8),
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png_width, png_height);
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} else {
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AllocateSurfaceTexture(unscaled_tex.handle, tuple, custom_rect.GetWidth(),
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custom_rect.GetHeight());
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}
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target_tex = unscaled_tex.handle;
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}
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@ -977,15 +991,16 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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} else {
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AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), png_width,
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png_height);
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cur_state.texture_units[0].texture_2d = texture.handle;
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cur_state.Apply();
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if (res_scale == 1) {
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AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), png_width,
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png_height);
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cur_state.texture_units[0].texture_2d = texture.handle;
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cur_state.Apply();
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}
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// always going to be using rgba8
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(png_width));
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glActiveTexture(GL_TEXTURE0);
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// todo: properly handle offsets
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, png_width, png_height, GL_RGBA, GL_UNSIGNED_BYTE,
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decoded_png.data());
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}
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@ -1011,14 +1026,15 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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cur_state.texture_units[0].texture_2d = old_tex;
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cur_state.Apply();
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if (res_scale != 1 && !use_custom_tex) {
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auto scaled_rect = rect;
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if (res_scale != 1) {
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auto scaled_rect = custom_rect;
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scaled_rect.left *= res_scale;
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scaled_rect.top *= res_scale;
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scaled_rect.right *= res_scale;
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scaled_rect.bottom *= res_scale;
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BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
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BlitTextures(unscaled_tex.handle, {0, custom_rect.GetHeight(), custom_rect.GetWidth(), 0},
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texture.handle,
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scaled_rect, type, read_fb_handle, draw_fb_handle);
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}
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