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vk_pipeline_cache: Reduce worker threads
* Using so many threads might starve other system work, especially if pipelines take way to long
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1 changed files with 1 additions and 1 deletions
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@ -82,7 +82,7 @@ constexpr std::array<vk::DescriptorSetLayoutBinding, 7> SHADOW_BINDINGS = {{
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PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
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PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
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RenderpassCache& renderpass_cache_, DescriptorPool& pool_)
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RenderpassCache& renderpass_cache_, DescriptorPool& pool_)
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: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_}, pool{pool_},
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: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_}, pool{pool_},
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num_worker_threads{std::max(std::thread::hardware_concurrency(), 2U)},
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num_worker_threads{std::max(std::thread::hardware_concurrency() >> 1, 2U)},
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workers{num_worker_threads, "Pipeline workers"},
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workers{num_worker_threads, "Pipeline workers"},
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descriptor_set_providers{DescriptorSetProvider{instance, pool, BUFFER_BINDINGS},
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descriptor_set_providers{DescriptorSetProvider{instance, pool, BUFFER_BINDINGS},
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DescriptorSetProvider{instance, pool, TEXTURE_BINDINGS},
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DescriptorSetProvider{instance, pool, TEXTURE_BINDINGS},
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