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common/thread: Correct code style
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1 changed files with 19 additions and 21 deletions
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@ -30,8 +30,7 @@
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# endif
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#endif
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namespace Common
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{
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namespace Common {
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int CurrentThreadId();
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@ -43,55 +42,55 @@ public:
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Event() : is_set(false) {}
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void Set() {
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std::lock_guard<std::mutex> lk(m_mutex);
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std::lock_guard<std::mutex> lk(mutex);
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if (!is_set) {
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is_set = true;
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m_condvar.notify_one();
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condvar.notify_one();
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}
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}
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void Wait() {
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, [&]{ return is_set; });
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std::unique_lock<std::mutex> lk(mutex);
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condvar.wait(lk, [&]{ return is_set; });
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is_set = false;
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}
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void Reset() {
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std::unique_lock<std::mutex> lk(m_mutex);
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std::unique_lock<std::mutex> lk(mutex);
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// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
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is_set = false;
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}
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private:
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bool is_set;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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std::condition_variable condvar;
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std::mutex mutex;
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};
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class Barrier {
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public:
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Barrier(size_t count) : m_count(count), m_waiting(0) {}
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explicit Barrier(size_t count_) : count(count_), waiting(0) {}
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/// Blocks until all "count" threads have called Sync()
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void Sync() {
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std::unique_lock<std::mutex> lk(m_mutex);
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std::unique_lock<std::mutex> lk(mutex);
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// TODO: broken when next round of Sync()s
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// is entered before all waiting threads return from the notify_all
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if (++m_waiting == m_count) {
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m_waiting = 0;
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m_condvar.notify_all();
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if (++waiting == count) {
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waiting = 0;
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condvar.notify_all();
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} else {
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m_condvar.wait(lk, [&]{ return m_waiting == 0; });
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condvar.wait(lk, [&]{ return waiting == 0; });
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}
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}
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private:
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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const size_t m_count;
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size_t m_waiting;
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std::condition_variable condvar;
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std::mutex mutex;
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const size_t count;
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size_t waiting;
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};
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void SleepCurrentThread(int ms);
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@ -100,8 +99,7 @@ void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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inline void YieldCPU() {
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std::this_thread::yield();
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}
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