HLE/GSP: Make RegisterInterruptRelayQueue work in a per-session basis.

The registered interrupt event is unique to each session that calls RegisterInterruptRelayQueue, and only that event should be reset when UnregisterInterruptRelayQueue is called.
This commit is contained in:
Subv 2017-12-21 11:24:12 -05:00
parent ae42267cc7
commit aabb07cca4
2 changed files with 55 additions and 25 deletions

View file

@ -9,7 +9,6 @@
#include "core/core.h" #include "core/core.h"
#include "core/hle/ipc.h" #include "core/hle/ipc.h"
#include "core/hle/ipc_helpers.h" #include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/shared_memory.h" #include "core/hle/kernel/shared_memory.h"
#include "core/hle/result.h" #include "core/hle/result.h"
@ -319,12 +318,19 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x13, 1, 2); IPC::RequestParser rp(ctx, 0x13, 1, 2);
u32 flags = rp.Pop<u32>(); u32 flags = rp.Pop<u32>();
interrupt_event = rp.PopObject<Kernel::Event>(); auto interrupt_event = rp.PopObject<Kernel::Event>();
// TODO(mailwl): return right error code instead assert // TODO(mailwl): return right error code instead assert
ASSERT_MSG((interrupt_event != nullptr), "handle is not valid!"); ASSERT_MSG((interrupt_event != nullptr), "handle is not valid!");
interrupt_event->name = "GSP_GSP_GPU::interrupt_event"; interrupt_event->name = "GSP_GSP_GPU::interrupt_event";
u32 thread_id = next_thread_id++;
SessionData* session_data = GetSessionData(ctx.Session());
session_data->thread_id = thread_id;
session_data->interrupt_event = std::move(interrupt_event);
session_data->registered = true;
IPC::RequestBuilder rb = rp.MakeBuilder(2, 2); IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
if (first_initialization) { if (first_initialization) {
@ -338,22 +344,23 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
rb.Push(thread_id); rb.Push(thread_id);
rb.PushCopyObjects(shared_memory); rb.PushCopyObjects(shared_memory);
thread_id++; LOG_DEBUG(Service_GSP, "called, flags=0x%08X", flags);
interrupt_event->Signal(); // TODO(bunnei): Is this correct?
LOG_WARNING(Service_GSP, "called, flags=0x%08X", flags);
} }
void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) { void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x14, 0, 0); IPC::RequestParser rp(ctx, 0x14, 0, 0);
thread_id = 0; SessionData* session_data = GetSessionData(ctx.Session());
interrupt_event = nullptr; session_data->thread_id = 0;
session_data->interrupt_event = nullptr;
session_data->registered = false;
// TODO(Subv): Reset next_thread_id so that it doesn't go past the maximum of 4.
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_GSP, "(STUBBED) called"); LOG_DEBUG(Service_GSP, "called");
} }
/** /**
@ -366,15 +373,20 @@ void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
if (!gpu_right_acquired) { if (!gpu_right_acquired) {
return; return;
} }
if (nullptr == interrupt_event) {
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
return;
}
if (nullptr == shared_memory) { if (nullptr == shared_memory) {
LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!"); LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
return; return;
} }
for (int thread_id = 0; thread_id < 0x4; ++thread_id) { for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
SessionData* session_data = FindRegisteredThreadData(thread_id);
if (session_data == nullptr)
continue;
auto interrupt_event = session_data->interrupt_event;
if (interrupt_event == nullptr) {
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
continue;
}
InterruptRelayQueue* interrupt_relay_queue = InterruptRelayQueue* interrupt_relay_queue =
GetInterruptRelayQueue(shared_memory, thread_id); GetInterruptRelayQueue(shared_memory, thread_id);
u8 next = interrupt_relay_queue->index; u8 next = interrupt_relay_queue->index;
@ -398,8 +410,8 @@ void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
info->is_dirty.Assign(false); info->is_dirty.Assign(false);
} }
} }
interrupt_event->Signal();
} }
interrupt_event->Signal();
} }
MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255)); MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
@ -655,6 +667,17 @@ void GSP_GPU::StoreDataCache(Kernel::HLERequestContext& ctx) {
size, process->process_id); size, process->process_id);
} }
SessionData* GSP_GPU::FindRegisteredThreadData(u32 thread_id) {
for (auto& session_info : connected_sessions) {
SessionData* data = static_cast<SessionData*>(session_info.data.get())
if (!data->registered)
continue;
if (data->thread_id == thread_id)
return data;
}
return nullptr;
}
GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) { GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
static const FunctionInfo functions[] = { static const FunctionInfo functions[] = {
{0x00010082, &GSP_GPU::WriteHWRegs, "WriteHWRegs"}, {0x00010082, &GSP_GPU::WriteHWRegs, "WriteHWRegs"},
@ -691,17 +714,13 @@ GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
}; };
RegisterHandlers(functions); RegisterHandlers(functions);
interrupt_event = nullptr;
using Kernel::MemoryPermission; using Kernel::MemoryPermission;
shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite, shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite,
MemoryPermission::ReadWrite, 0, MemoryPermission::ReadWrite, 0,
Kernel::MemoryRegion::BASE, "GSP:SharedMemory"); Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
thread_id = 0;
gpu_right_acquired = false; gpu_right_acquired = false;
first_initialization = true; first_initialization = true;
}; };
} // namespace GSP } // namespace GSP
} // namespace Service } // namespace Service

View file

@ -8,12 +8,12 @@
#include <string> #include <string>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/hle_ipc.h" #include "core/hle/kernel/hle_ipc.h"
#include "core/hle/result.h" #include "core/hle/result.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
namespace Kernel { namespace Kernel {
class Event;
class SharedMemory; class SharedMemory;
} // namespace Kernel } // namespace Kernel
@ -179,7 +179,16 @@ struct CommandBuffer {
}; };
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size"); static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
class GSP_GPU final : public ServiceFramework<GSP_GPU> { struct SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
/// Event triggered when GSP interrupt has been signalled
Kernel::SharedPtr<Kernel::Event> interrupt_event;
/// Thread index into interrupt relay queue
u32 thread_id = 0;
/// Whether RegisterInterruptRelayQueue was called for this session
bool registered = false;
};
class GSP_GPU final : public ServiceFramework<GSP_GPU, SessionData> {
public: public:
GSP_GPU(); GSP_GPU();
~GSP_GPU() = default; ~GSP_GPU() = default;
@ -351,12 +360,14 @@ private:
*/ */
void StoreDataCache(Kernel::HLERequestContext& ctx); void StoreDataCache(Kernel::HLERequestContext& ctx);
/// Event triggered when GSP interrupt has been signalled /// Returns the session data for the specified registered thread id, or nullptr if not found.
Kernel::SharedPtr<Kernel::Event> interrupt_event; SessionData* FindRegisteredThreadData(u32 thread_id);
/// GSP shared memoryings
/// Next threadid value to use when RegisterInterruptRelayQueue is called.
u32 next_thread_id = 0;
/// GSP shared memory
Kernel::SharedPtr<Kernel::SharedMemory> shared_memory; Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
/// Thread index into interrupt relay queue
u32 thread_id = 0;
bool gpu_right_acquired = false; bool gpu_right_acquired = false;
bool first_initialization = true; bool first_initialization = true;