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Merge pull request #5072 from jroweboy/dont-load-hwshader-when-disabled
Dont load Disk Cache when HWShader is disabled
This commit is contained in:
commit
be17f0851e
2 changed files with 7 additions and 3 deletions
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@ -42,6 +42,8 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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if (!ui->toggle_preload_textures->isEnabled())
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if (!ui->toggle_preload_textures->isEnabled())
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ui->toggle_preload_textures->setChecked(false);
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ui->toggle_preload_textures->setChecked(false);
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});
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});
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ui->toggle_disk_shader_cache->setEnabled(Settings::values.use_hw_shader);
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}
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}
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void ConfigureEnhancements::SetConfiguration() {
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void ConfigureEnhancements::SetConfiguration() {
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@ -52,7 +54,8 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->toggle_disk_shader_cache->setChecked(Settings::values.use_hw_shader &&
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Settings::values.use_disk_shader_cache);
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ui->upright_screen->setChecked(Settings::values.upright_screen);
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ui->upright_screen->setChecked(Settings::values.upright_screen);
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
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@ -101,7 +104,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.layout_option =
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.use_disk_shader_cache = ui->toggle_disk_shader_cache->isChecked();
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Settings::values.use_disk_shader_cache =
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Settings::values.use_hw_shader && ui->toggle_disk_shader_cache->isChecked();
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Settings::values.upright_screen = ui->upright_screen->isChecked();
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Settings::values.upright_screen = ui->upright_screen->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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@ -106,7 +106,7 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
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std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
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std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
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const bool has_title_id = GetProgramID() != 0;
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const bool has_title_id = GetProgramID() != 0;
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if (!Settings::values.use_disk_shader_cache || !has_title_id)
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if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || !has_title_id)
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return {};
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return {};
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tried_to_load = true;
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tried_to_load = true;
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