mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-20 14:34:17 +00:00
Merge pull request #4950 from jroweboy/sdl-title
Add FPS to SDL title bar
This commit is contained in:
commit
cf40735269
3 changed files with 16 additions and 2 deletions
|
@ -346,8 +346,6 @@ int main(int argc, char** argv) {
|
|||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
SCOPE_EXIT({ system.Shutdown(); });
|
||||
|
||||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
|
||||
switch (load_result) {
|
||||
|
@ -418,6 +416,8 @@ int main(int argc, char** argv) {
|
|||
system.VideoDumper().StopDumping();
|
||||
}
|
||||
|
||||
system.Shutdown();
|
||||
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "core/3ds.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
|
@ -242,6 +243,16 @@ void EmuWindow_SDL2::PollEvents() {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const u32 current_time = SDL_GetTicks();
|
||||
if (current_time > last_time + 2000) {
|
||||
const auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
||||
const auto title = fmt::format(
|
||||
"Citra {} | {}-{} | FPS: {:.0f} ({:.0%})", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc, results.game_fps, results.emulation_speed);
|
||||
SDL_SetWindowTitle(render_window, title.c_str());
|
||||
last_time = current_time;
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::MakeCurrent() {
|
||||
|
|
|
@ -70,4 +70,7 @@ private:
|
|||
using SDL_GLContext = void*;
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext gl_context;
|
||||
|
||||
/// Keeps track of how often to update the title bar during gameplay
|
||||
u32 last_time = 0;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue