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Add Context Menu Options to Open Application and Update Location (#3411)
* Add Context Menu Options to Open Application and Update Location * address jroweboy's feedback move enum definition to game list header declare sdmc_dir in SAVE_DATA case fix log formatting * Address Merry's feedback remove redundant line format program ID as 16 digit hex in log| change case of open_target to look better in title bar add whitespace for readability
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40b9e55e60
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d3a0375f47
4 changed files with 55 additions and 10 deletions
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@ -316,10 +316,24 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
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QMenu context_menu;
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
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QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
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open_save_location->setEnabled(program_id != 0);
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open_application_location->setVisible(FileUtil::Exists(
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id)));
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open_update_location->setEnabled(0x00040000'00000000 <= program_id &&
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program_id <= 0x00040000'FFFFFFFF);
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connect(open_save_location, &QAction::triggered,
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[&]() { emit OpenSaveFolderRequested(program_id); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA); });
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connect(open_application_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION); });
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connect(open_update_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA); });
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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@ -21,6 +21,8 @@ class QTreeView;
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class QToolButton;
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class QVBoxLayout;
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enum class GameListOpenTarget { SAVE_DATA = 0, APPLICATION = 1, UPDATE_DATA = 2 };
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class GameList : public QWidget {
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Q_OBJECT
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@ -76,7 +78,7 @@ public:
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signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenSaveFolderRequested(u64 program_id);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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private slots:
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void onTextChanged(const QString& newText);
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@ -99,3 +101,5 @@ private:
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -46,6 +46,7 @@
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#include "core/core.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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@ -359,8 +360,7 @@ void GMainWindow::RestoreUIState() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenSaveFolderRequested, this,
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&GMainWindow::OnGameListOpenSaveFolder);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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@ -699,18 +699,44 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path);
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}
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void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
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std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
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std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
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void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
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std::string path;
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std::string open_target;
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switch (target) {
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case GameListOpenTarget::SAVE_DATA: {
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open_target = "Save Data";
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std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
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path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
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break;
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}
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case GameListOpenTarget::APPLICATION:
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open_target = "Application";
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path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id) + "content/";
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break;
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case GameListOpenTarget::UPDATE_DATA:
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open_target = "Update Data";
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path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id + 0xe00000000) +
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"content/";
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break;
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default:
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LOG_ERROR(Frontend, "Unexpected target %d", target);
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return;
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}
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QString qpath = QString::fromStdString(path);
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QDir dir(qpath);
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if (!dir.exists()) {
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QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
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QMessageBox::critical(
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this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
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tr("Folder does not exist!"));
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return;
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}
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LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
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LOG_INFO(Frontend, "Opening %s path for program_id=%016" PRIx64, open_target.c_str(),
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program_id);
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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@ -16,6 +16,7 @@ class AboutDialog;
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class Config;
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class EmuThread;
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class GameList;
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enum class GameListOpenTarget;
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class GImageInfo;
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class GPUCommandListWidget;
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class GPUCommandStreamWidget;
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@ -130,7 +131,7 @@ private slots:
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void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnMenuLoadFile();
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void OnMenuInstallCIA();
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void OnUpdateProgress(size_t written, size_t total);
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