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HLE/News: Stubbed GetTotalNotifications to always return 0 notifications.
This prevents an invalid read loop on games that call it.
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1 changed files with 22 additions and 1 deletions
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@ -2,15 +2,36 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/news/news.h"
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#include "core/hle/service/news/news_s.h"
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namespace Service {
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namespace NEWS {
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/**
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* GetTotalNotifications service function.
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* Inputs:
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* 0 : 0x00050000
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* Outputs:
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* 0 : 0x00050080
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Number of notifications
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*/
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static void GetTotalNotifications(Service::Interface* self) {
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IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x5, 0, 0);
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0);
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}
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const Interface::FunctionInfo FunctionTable[] = {
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{0x000100C6, nullptr, "AddNotification"},
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{0x00050000, nullptr, "GetTotalNotifications"},
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{0x00050000, GetTotalNotifications, "GetTotalNotifications"},
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{0x00060042, nullptr, "SetNewsDBHeader"},
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{0x00070082, nullptr, "SetNotificationHeader"},
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{0x00080082, nullptr, "SetNotificationMessage"},
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