mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-28 18:30:16 +00:00
gl_resource_manager: Fix bug when allocating 3D textures
This commit is contained in:
parent
2726fe66db
commit
e834f2b049
1 changed files with 5 additions and 4 deletions
|
@ -90,11 +90,12 @@ void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
|
|||
for (GLsizei level{0}; level < levels; ++level) {
|
||||
glTexImage3D(target, level, internalformat, width, height, depth, 0, format, type,
|
||||
nullptr);
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
if (target == GL_TEXTURE_3D)
|
||||
depth >>= 1;
|
||||
}
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
if (target == GL_TEXTURE_3D)
|
||||
depth >>= 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue