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Only check for sanitize_mul if theres a shader in the cache
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2 changed files with 5 additions and 7 deletions
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@ -203,12 +203,10 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
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ShaderCacheVersionHash file_hash{};
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if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
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decompressed_precompiled_cache_offset = 0;
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return {};
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}
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if (GetShaderCacheVersionHash() != file_hash) {
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
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decompressed_precompiled_cache_offset = 0;
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return {};
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}
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@ -491,14 +491,14 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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const auto dump{dumps.find(unique_identifier)};
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const auto decomp{decompiled.find(unique_identifier)};
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OGLProgram shader;
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if (dump != dumps.end() && decomp != decompiled.end()) {
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// Only load this shader if its sanitize_mul setting matches
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if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) {
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continue;
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}
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OGLProgram shader;
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if (dump != dumps.end() && decomp != decompiled.end()) {
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// If the shader is dumped, attempt to load it
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shader = GeneratePrecompiledProgram(dump->second, supported_formats);
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if (shader.handle == 0) {
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